Yono
Creepin' and Crawlin'
- 114
- Posts
- 16
- Years
- Fuschia City
- Seen Dec 29, 2014
Sweet Victory
My attempt at making a OU team with Victini.
Seeing as he's very problematic to use, I'd thought I'd give this team a try. However, this team seems to have trouble sometimes. So I bought it here to be sure. :)
Forretress, @Leftovers
Relaxed, 252 HP / 252 Def / 6 Sp.Def
~Gyro Ball
~Rapid Spin
~Stealth Rock
~Toxic Spikes
Forretress, is my Rapid Spinner for this team. He starts setting up Stealth Rocks and Toxic Spikes, then switches out or stays in and deals damage with Gyro Ball or blow away entry hazards and my side with Rapid Spin.
Machamp, @Choice Scarf
Adamant, 4 HP / 252 Atk / 252 Spe
~DynamicPunch
~Ice Punch
~Stone Edge
~Earthquake
Machamp is the muscle of the team, dealing out quick, but heavy attacks to opposing Pokemon, and can revenge kill nicely.
DynamicPunch for STAB and 100% confusion rate, usually causing switches. Ice Punch for the likes of Haxorus and his Dragon brethren.
Stone Edge For Flying-types that try to ruin Machamp's sweep. Earthquake for everything else(except Levitators).
Scizor, @Muscle Band
Jolly, 4 HP / 252 Atk /252 Spe
~Bullet Punch
~Brick Break
~Bug Bite
~Swords Dance
The other physical attacker on my team. I decided to give Muscle Band to give it a decent attack boost while not losing HP each turn.
Bullet Punch for STAB and heavy damage under Technician. Swords Dance to boost Scizor's great attack strength to new levels. Bug Bite is also STAB, but for Psychic-types like Reniculus and others, along with Grass-types, as well as being boosted by Technician. Brick Break for the occasional Steel-type and Tyranitar.
Celebi, @Leftovers
Bold, 252 HP / 96 Def / 124 Sp.Def / 36 Spe
~Grass Knot
~Thunder Wave
~Recover
~HP(Fire)
Celebi is another defensive Mon who is meant to spread status, as well as being bulky.
Grass Knot for Bulky Water-types and Rock-types. Thunder Wave is to allow my other team mates to have more of a Speed advantage. Recover to keep by HP at manageable levels. HP(Fire) for Scizor on the switch-in and other Grass-types that try to wall.
Chansey, @Evolution Stone
Calm, 252 HP / 6 Def / 252 Sp.Def
~Seismic Toss
~Softboiled
~Wish
~Toxic
My special wall for the team. Pretty standard stuff, however.
Seismic Toss to do steady damage each turn. Toxic for Ghosts, who resist Seismic Toss, and others as well. Softboiled to keep my own HP in check, while Wish is there to share Chansey's grand HP with team members.
Victini, @Life Orb
Timid, 6 HP / 252 Sp.Atk /252 Spe
~Ball of Flame
~Thunderbolt
~HP(Water)
~Shadow Ball
The star of the show!!
Victini, like Machamp, is fast and powerful, but is not limited to one move. He's/She's good to bring in late game, clear out weakened Pokemon.
Ball of Flame is used for STAB along with heightened Burn chance, was well as dealing heavy damage. Thunderbolt to cover Water-types and Flying-types. HP(Water) for other Fire Pokemon that don't happen to be on a Sunny Day team and Shadow Ball to clean out weakened Ghosts.
My attempt at making a OU team with Victini.
Seeing as he's very problematic to use, I'd thought I'd give this team a try. However, this team seems to have trouble sometimes. So I bought it here to be sure. :)
Forretress, @Leftovers
Relaxed, 252 HP / 252 Def / 6 Sp.Def
~Gyro Ball
~Rapid Spin
~Stealth Rock
~Toxic Spikes
Forretress, is my Rapid Spinner for this team. He starts setting up Stealth Rocks and Toxic Spikes, then switches out or stays in and deals damage with Gyro Ball or blow away entry hazards and my side with Rapid Spin.
Machamp, @Choice Scarf
Adamant, 4 HP / 252 Atk / 252 Spe
~DynamicPunch
~Ice Punch
~Stone Edge
~Earthquake
Machamp is the muscle of the team, dealing out quick, but heavy attacks to opposing Pokemon, and can revenge kill nicely.
DynamicPunch for STAB and 100% confusion rate, usually causing switches. Ice Punch for the likes of Haxorus and his Dragon brethren.
Stone Edge For Flying-types that try to ruin Machamp's sweep. Earthquake for everything else(except Levitators).
Scizor, @Muscle Band
Jolly, 4 HP / 252 Atk /252 Spe
~Bullet Punch
~Brick Break
~Bug Bite
~Swords Dance
The other physical attacker on my team. I decided to give Muscle Band to give it a decent attack boost while not losing HP each turn.
Bullet Punch for STAB and heavy damage under Technician. Swords Dance to boost Scizor's great attack strength to new levels. Bug Bite is also STAB, but for Psychic-types like Reniculus and others, along with Grass-types, as well as being boosted by Technician. Brick Break for the occasional Steel-type and Tyranitar.
Celebi, @Leftovers
Bold, 252 HP / 96 Def / 124 Sp.Def / 36 Spe
~Grass Knot
~Thunder Wave
~Recover
~HP(Fire)
Celebi is another defensive Mon who is meant to spread status, as well as being bulky.
Grass Knot for Bulky Water-types and Rock-types. Thunder Wave is to allow my other team mates to have more of a Speed advantage. Recover to keep by HP at manageable levels. HP(Fire) for Scizor on the switch-in and other Grass-types that try to wall.
Chansey, @Evolution Stone
Calm, 252 HP / 6 Def / 252 Sp.Def
~Seismic Toss
~Softboiled
~Wish
~Toxic
My special wall for the team. Pretty standard stuff, however.
Seismic Toss to do steady damage each turn. Toxic for Ghosts, who resist Seismic Toss, and others as well. Softboiled to keep my own HP in check, while Wish is there to share Chansey's grand HP with team members.
Victini, @Life Orb
Timid, 6 HP / 252 Sp.Atk /252 Spe
~Ball of Flame
~Thunderbolt
~HP(Water)
~Shadow Ball
The star of the show!!
Victini, like Machamp, is fast and powerful, but is not limited to one move. He's/She's good to bring in late game, clear out weakened Pokemon.
Ball of Flame is used for STAB along with heightened Burn chance, was well as dealing heavy damage. Thunderbolt to cover Water-types and Flying-types. HP(Water) for other Fire Pokemon that don't happen to be on a Sunny Day team and Shadow Ball to clean out weakened Ghosts.
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