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Emerald hack: Emerald: Trashlocke Edition [Complete]

7
Posts
4
Years
  • Age 28
  • Seen Jul 20, 2020
Have you ever wanted to Nuzlocke a Pokemon game with only bad Pokemon?

This hack offers EXACTLY that and allows the player to do what I like to call the "Trashlocke"


Story:
The Pokedex was handpicked. The philosophy of the design focused on distributing encounters to the player based on the viability of a Pokemon. Each and every Pokemon within Generation 3's National Dex was discussed and debated with my Twitch chat upon whether or not they were to be included.

The only changes made were to wild Pokemon and static encounters as well as adding NPCs that restrict access to certain areas. The reasoning behind this is to get as close to beating Pokemon Emerald with only bad Pokemon as possible.

The game is optimized for the Nuzlocke challenge and that is in my opinion the most fun way to play it. That being said feel free to enjoy the game in whatever way you like. The balance is also made with the fact in mind that trade evolutions are unavailable, that's why Onix, Machoke and Haunter are in the game.

Of course the list of available encounters and all other content is subject to change. If you have any constructive criticism or feedback or notice any bugs feel free to post in the forum thread

Features:
  • Edited encounters to have only bad Pokemon from the National Dex. Every Routes Wild Pokemon has been changed.
  • Changed the starters to Slugma, Sunkern and Goldeen
  • Changed static Pokemon encounters
  • Restricted access to certain areas
  • Changed the opening cutscene

Screenshots:
Spoiler:



Credit:
Credit to Twitch user nomis226 for showing me the ropes for Gen 3 hacking and my entire Twitch chat for helping sort out the list of Pokemon to include!

Download Link (Includes documentation)

Backup Download Link
 
Last edited:
1
Posts
4
Years
  • Age 27
  • Seen May 17, 2019
PC, I'm going to try this one on stream. I helped (in small parts) with the encounter selection, and I finally have time to try it out. I'll let you know how it goes if I don't see you before then.
 
3
Posts
5
Years
  • Age 28
  • Seen Oct 15, 2023
I've started playing but I wonder, what about the legendaries when we get that far? I'm assuming we can get to them for the plot progression, but what happens when that is done and we can go back to catch them?
 
6
Posts
10
Years
  • Age 31
  • Seen Jun 20, 2022
I just finished my playthrough with hardcore rules. It was a bit of a rough start, but after Wattson things started going pretty smoothly, and by the end it was a breeze.

Here's my feedback:
-Overall it's really refreshing and surprisingly fun, so kudos for that. Plus, I already knew many mons had iffy movepools, but I had no idea it was this bad for so many pokemon.
-I found a wild tentacool on route 3 or 118 while surfing (not sure which one), but I'm pretty sure that's not supposed to happen according to the document, so I banned it from my playthrough.
-I lost my first attempt after picking Slugma, and I can say he just sucks. It might be a cool idea if you get a mon that sucks early but becomes really good later on, but magcargo is NOT that. At all. I think the grass move probably makes sunkern objectively the best, since goldeen's draw is his early power but roxanne is the big early game wall. However, there is no payoff to picking slugma. I think that starter needs to be changed.
-Hitmonchan (my encouter for Victory Road) is the best mon in the game, and finding him makes the pokemon league kind of a joke. I don't think it's necessarily bad to have the stronger mons in the rom at victory road, but only hitmonchan stands out. On top of that, I had 3/5 mons on Victory Road already (delcatty, porygon and dunsparce), so the odds can be pretty high depending on your encounters so far.
-Numel is close to hitmonchan in terms of being broken. The gap between these 2 and the rest is just huge. I evolved numel at 41 after it learned both earthquake and flamethrower (you can use fireblast if you need him to be strong earlier than that, but I could afford to delay his evo). Sure, there's a bunch of encounters at that point (particularly the 8th gym) where he can't do much, but he really did own victory road and some of the league. Plus it's not like he's only good at the very end game. STAB magnitude is not joke, and other good ground type mons or even ground type coverage are basically non-existent. He has an inmunity and decent bulk, and even if you're playing blind, water coverage on non-water mons is basically not a thing. So you can pivot with him very easily, and deal powerful attacks from 2-3 really good offensive types in return.
-I had a cacturne, grumpig, octillery (overall MVP) and glalie on top of those 2 for the league. I had a fearow up until then instead of glalie, but I wasn't sure if octillery was going to be able to tank through all of drake's mons, plus crunch gives me a second super effective move against the ghost mons aside from cacturne. I found a shiny haunter in the sky pillar and really tried to make it work, but that mon has to be the one that's hurt the most by blocking access to the casino. It's just unusable trash, even by this rom's standards. I think I had pretty good encounter luck overall. The only thing I would've wanted to get at some point was an electric mon, but I never found one.
-I don't think octillery is quite as broken as the other two, but he's available so much earlier and you're essentially guaranteed to get one. That is powerful. Really powerful. I'm not sure I'd like you to change it, since that would probably have made the playthrough a bit too miserable for my tastes, but if Hitmonchan is S+ and camerupt is S, octillery is alone in the A tier with an A+. I guess a self-imposed "only 1 encounter for all surfing routes" rule may fix it, but I for one won't be playing with that rule.
-Lastly, early on in the game you can slap secret power into anything for super cheap and make it semi-viable. I kid you not, it's the best available move at the time for probably over 50% of the mons in this rom, even the special attackers. There's also Strength, but at least the mons that can learn that aren't "literally everything that can learn TMs". Surf is obviously strong, and it looks even stronger relative to the crappy movesets everyone gets, however this isn't an easy fix since water mon learnsets are designed around it being an HM move. A similar thing happens with hidden power. My hitmonchan had a 50~ power rock type HP, and my octillery had a >60 power electric type HP. That stuff is game changing. I might actually be undervaluing how strong octillery is because I attribute much of its power to the fact that is just annihilated opposing water mons. I don't think the Hidden Power TM needs to be entirely removed from the game, but being able to check and give it to your entire party for so cheap is a problem in my opinion. My suggestion is to either x10 the prices for these 2 TMs or to remove the vendor in slateport entirely. The TMs would still be in the game in route 111 and fortree city, but it would make you think twice before teaching them to everyone.
 
2
Posts
2
Years
  • Age 23
  • Seen Oct 31, 2023
Hi I made an account specifically to maybe get help with this? I downloaded this and patched an emerald rom I had, the intro and starters change but the route 1 encounters don't match the documentation. They appear to be normal emerald route 1 minus maybe zigzagoon. I went to another website and downloaded a prepatched rom. Same issue. I don't know what to do! Please help!
 
1
Posts
2
Years
  • Age 42
  • Seen Jul 28, 2021
i have the same issue, i tried different emulaor, pc, picking boy or girl picking different starters. nothing works for me.
 
2
Posts
4
Years
  • Age 24
  • Seen Jul 3, 2022
i have the same issue, i tried different emulaor, pc, picking boy or girl picking different starters. nothing works for me.

Hi I made an account specifically to maybe get help with this? I downloaded this and patched an emerald rom I had, the intro and starters change but the route 1 encounters don't match the documentation. They appear to be normal emerald route 1 minus maybe zigzagoon. I went to another website and downloaded a prepatched rom. Same issue. I don't know what to do! Please help!

FOR ANYONE EXPERIENCING ISSUES WITH THE ENCOUNTERS ON ROUTES NOT CHANGING:

Download from the Backup Download Link (Mediashare) instead of the main Download Link (Google Drive). For some reason the Google Drive patch is glitched and doesn't have the altered encounter, but the Mediashare patch works perfectly.

You'll know you have the correct version if the zip name is "Emerald Trashlocke Edition v1.0.7." This is the most up-to-date version and has the altered encounters.

It took me a while to troubleshoot things, but I just got past Roxanne and am preparing for Brawly now and I'm having a great time. Emerald is one of my favorite games, and I love this spin on it.
 
1
Posts
2
Years
  • Age 23
  • Seen Sep 13, 2021
So i downloaded the backup file but my emulator (VisualBoyAdvanced) cant detect that the ips file exist. HEEEEEEEEELP
 
1
Posts
2
Years
  • Age 26
  • Seen Oct 19, 2022
So i downloaded the backup file but my emulator (VisualBoyAdvanced) cant detect that the ips file exist. HEEEEEEEEELP

Hi! Hope it's not too late for this.
Most pokemon hack roms come in a ips format, that file is not the hacked game but a patch, and you need to patch you regular rom using that. The program most popular for it is Lunar ips, I was about to explain how but it's really intuitive, Good luck!
 
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