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Old October 4th, 2008 (2:02 PM).
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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Join Date: Jan 2008
Location: Superjail Penitentiary
Age: 26
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Posts: 1,816
Quote:
Originally Posted by Tamerhaidar View Post
Spoiler:


#dynamic 0x8806B0

#org @begin
checkflag 0x828
if 0x1 goto @done

message @stop
callstd 0x6
applymovement 0xFF @move
waitmovement 0x0
release
end

#org @done
release
end


#org @stop
= I should take my pokemon \non the table first.

#org @move
#raw 0x10 0xFE


This worked perfectly on my ROM.
Put the Unknown: 0003
and the varnumber: 5040, 4050, or 7C40.
When you did the givepokemon script, did you put setflag 0x828 before the release command?
Sorry it didn't help.
Another pointless tidbit of information, when you are scripting a line of movements in XSE (example #raw 0x10 0xFE )
You can get rid of the 0x parts, because anything after #raw, XSE reads as hex.
(#raw 10 FE )
Saves time I think, but try 0300 as the Unknown as well. (If the other one, 0003 doesn't work.
( I know I gave a lot of useless info, but I think removing 0x from movement codes are faster) Lawl
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