Seen 3 Days Ago
Posted July 13th, 2019
110 posts
12.4 Years
Are you using the old AI Script Pro? I rewrote it last week and I recommend using it instead.

As for your bug, JumpIfDamageBonusEquals takes a byte as its first argument; a number up to 0xFF or 255. You're getting that error because 0x166 or 358 is larger than a byte. In any case, the argument does not take a move ID as its argument. Look through the OP again to see what you should be putting there.
Thanks a lot for the updating of the tools. Is it means that the move hex code must less than 0xFF and there is no other ways to make the command to take two bytes as its argument?