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[Other OPEN] Titans: Reborn [Sign ups open]

TheSignWriter

Forever is an illusion.
37
Posts
8
Years
  • Age 25
  • Seen Aug 24, 2016
Done! I hope.

Spoiler:
 
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48
Posts
8
Years
So I've hastily finished my SU. It's unrefined, but it has the general gist of what I want. If you could give it a review, that'd be awesome :3 Thanks fam!
 
399
Posts
10
Years
I'm gonna put something here at some point in the future, work in progress for now.

Edit, again: Scrapping that character. Mostly just because of how many dang teleporters we have so far! :P Time to come up with something more...interesting...
 
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25,503
Posts
11
Years
dx3lLMV.gif
 
10,078
Posts
15
Years
  • Age 32
  • UK
  • Seen Oct 17, 2023
Gutted I'm not ready for a roleplay return yet ;(. Doof has permission to abuse Kariyai though.

:3 /watches from the shadows
 
944
Posts
9
Years
  • UK
  • Seen Apr 5, 2024


HARPER BURTON
images

"I never wanted to be a snowflake"

23 // Spectrum // Female

Attire: Harper is a shy girl, and as a result, will rarely be seen sporting any figure hugging attire in her daily life(Despite the suit she was given to wear in her days with the meta-force). She can normally be found at college, wearing rather baggy hoodies or knitted jumpers. Her favourite colour is teal, so she most commonly wears a teal hoodie, with teal converse shoes and black leggings.

Her super suit is the complete opposite. When being trained in the meta-force, she was made to wear a tight black jumpsuit with rainbow bracers around her wrists and ankles.
Spoiler:


Personality: Harper is a generous girl. She is very trusting, and quick to forgive those who have wronged her. She is naturally shy, and often quiet around new people. Her proneness to become quiet around new people could also be attributed to her fear of authority. She is reluctant to take charge of a situation, and will often fall to the background in serious group conversations.
Neatness, organisation and discipline. These are three of the natural instincts that have been instilled into her, from her family life in suburbia. More often than not, she feels inclined to follow authority and not stray too far from the rules. Though she is still intelligent enough to use her initiative when the time calls for it. She loves art, and is very crafty and resourceful as a result.

Powers/abilities/weapons/etc:
Harper is able to create a bow using light. As long as she has a light source, her power can work. This means that she cannot conjure the bow in total darkness, but it also gets stronger, the more natural light that is shining.
Her bow has 7 different abilities, one for each colour:
RED- Light Arrow
ORANGE- Hardlight bubble Shield
YELLOW- ???
GREEN- Teleportation (Allows her to teleport to where the arrow lands)
BLUE- Healing
INDIGO- Stores Light
VIOLET- Creates Light Source(Made from light stored in the Indigo Arrow)

Origin Story (history): Her life was incredibly normal. Before gaining her superpowers, Harper spent the majority of her time scrolling through social media, hanging out with friends, going to acting class and drawing. She began to realise her talent for drawing at a young age, and found people were willing to pay for them as she improved her craft in her mid-teens. As her paintings and drawings grew more popular on-line, she started taking requests and eventually came across a customer who wanted to pay her to continually to draw. She was reluctant at first, but when she was told how much she would be paid she quickly accepted. Over a long period of time, she got to know her customer and even began meeting them in public and painting for them.

For the most part, she found the situation strange, but it made her good money and she hadn't been in any kind of danger. It wasn't until her client seemed to run out of ideas that Harper began to truly question just what it was she had been painting all this time. They were people? Suits of armour? All with such specific and intricate designs. They'd always been so specific and strict about what it was that they wanted. Not long after building up the courage to ask about what it was exactly she was drawing, she was "invited" to a special meeting for her clients "company". It was there that she met Helen Harden and Mai Chesire. Her teammates. From that day she would train alongside those two, developing her abilities and awakening her latent powers.

The most unfortunate of things followed however, but that's a tale for another day.

Strengths
-She is crafty and resourceful, she uses this to her advantage in sticky situations
-Her generosity is often remembered by those she meets and her compassion makes her the ideal person to talk to when you're down
-She excels at ranged combat. Her bow is a very powerful weapon.
-Versatility. Her Bow has many different capabilities, some of which she's yet to discover.
-Acting. She's has managed to weasel her way out many an awkward situation thanks to her acting prowess, and is capable of applying it in many more predicaments
Weaknesses
-Her small and slender figure means that she isn't particularly strong or quick. Though she excels at ranged combat, she'd be pretty useless in a fistfight
-Her trusting and kind nature is often taken advantage of by others
-Her crippling shyness will means she'll often lose an argument with some one who speaks with more conviction. Even if she knows she's right. It also means she is reluctant to take charge of situations.
-The Darkness. She cant use her power in complete darkness.

RP Sample

 
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865
Posts
13
Years
  • Age 38
  • Seen Feb 24, 2024


Crimson Circuit​
Crimson%20Circuit_zps4rtzr6gh.png
Real Name: Chie Kizama

Age: 21

Gender: Female

Appearance: Chie stands at a height of about 5'9" with a lean, yet slightly toned body build. Her hair is kept a dark, forest green in color, with her visible eye being a strange purplish-blue. Chie's nose comes to a somewhat defined point combined with thin lips. Her facial features are completed with a small, crescent-shaped scar under her covered eye. Chie's hair is quite long, easily reaching down to her lower back. That said, Chie tends to keep most of it swept off to one side. Her skin tone tends to stay very pale in terms of complexion. She manages to maintain a somewhat athletic body build, despite the fact that she is rarely seen eating or drinking anything. Then again, when only half of her body is organic (if she's lucky to have that much), things like calorie and nutritional intake are never exactly high in necessity. She sports a tattoo on her left shoulder baring the numbers "01".

Attire: When under her normal persona, Chie dresses in a rather casual sense. She will more often than not be seen sporting a pair of knee-high, black leather boots on her feet. She tends to wear denim skirts around her waist, held in place by a black leather, studded belt. Her tops are almost always red in color. She tends to wear tank tops the most, giving off a somewhat odd look that makes the tops appear to have one sleeve due to her mechanical arm being the same color as the fabric. Chie tends to wear a black, leather jacket over her tops, and offsets the whole appearance with a choker around her neck. A black eye-patch covers her right eye.

When under the guise of the Crimson Circuit, a pair of looser-fitting, brown leather boots adorn her feet. These boots rise up to just short of her thighs. A form fitting, red, leather dress is worn over her body. The dress is sleeveless, and she sports a fingerless, red and brown glove over her mechanical, left hand. Crimson Circuit wears a thicker, brown eye-patch over her right eye, and keeps most of her face concealed with a high-collared, worn, yet durable brown cloak.

Powers And Abilities: Chie's powers are more or less defined by herself. With her cybernetic body parts, the woman has essentially become a living weapon. Combat-trained from the time after her transformation, she is able to perform in both ranged and close combat, but she is more suited for close-range a majority of the time.

Wire Arm And Mech Hand: Chie's right arm, which is entirely mechanical, has a built-in wire. She is able to use this arm for several things, including a grappling hook of sorts or as a ranged attack, the wire capable of wrapping around targets to trip them up or strangle. Chie's left hand, which is also fully mechanical, is able to fire small bullets from her fingertips.

Cyber Eye: Under that eye-patch lies an eye that has been modified as well. It is able to be used in scouting, containing thermal-seeking technology which tracks the body heat of nearby individuals. The eye is also able to fire small lasers, but doing so in rapid succession can cause it to overheat and malfunction.

Cyber Legs: Both of Chie's legs, from her knees on down, are cybernetic replacements as well. They allow her to make higher leaps and jumps than normal humans would be capable of making. Since they are reinforced with enhanced alloys, Chie is able to jump down from much higher elevations that would normally be considered bone shattering.

Augmented Strength: Being a cyborg, Chie's strength is much higher than that of the normal human. Her kicks and punches are capable of dealing more damage due to these cybernetic enhancements. While she may not be physically as strong as some fellow Resistance members, but she's able to get the job done where it counts.

Personality: Chie sports a cold, calculating personality. She often does not find amusement in mingling with those on a casual level, almost always approaching things with a work-oriented attitude. She can be somewhat cynical and tends to be a "glass half-empty" kind of woman. Chie is brutally honest and is never afraid to speak her mind. If she finds someone to be acting stupid or irrational, she is not afraid to let that person know, regardless of how they would take her criticism. For Chie, logic is everything. She wages every decision carefully, making sure to act accordingly to every given situation.

Brief History: Chie Kizama was at one point the normal sort of girl. Born and raised in Japanese city of Tokyo, she lived with her father who made his living as an avid scientist. Up through her middle school years, she did the sort of things that no one would dare bat an eye at. She went to school, hung out with friends, Chie was even spent her summers playing soccer as one of the team's star players. Many people would consider it to be the dream life, especially considering the fact that her family was comprised of only herself and her father. However, things were vastly different on the inside than they appeared on the outside.

While Chie's father was indeed a scientist, he was not doing work for the government or a pharmaceutical company. Rather, her father made a living working for the Crimson Dragon, a Japanese crime-syndicate who made a fortune on the Black Market. They were renown for several big sprees, including drug peddling, human trafficking, robberies, and murder. They had gradually came to be a huge thorn in the side of the Japanese government and all law abiding citizens. Likewise, the government gradually became a problem for the syndicate as well. There was always that risk that eventually the empire that the Crimson Dragon had become would come tumbling down, and it was that responsibility of prevention that fell to Chie's father.

It started out as just research. The Crimson Dragon needed to become stronger, strong enough to fend off the law and grow more and more in power, fear, and wealth. He toyed around with several ideas. Modifying weapons, using chemicals, and even the possibility of bombings. However, it was through pure chance that Chie's father would come up with a different idea all together: human modification. The idea came out of pure chance, when he happened upon his daughter watching a Japanese anime one afternoon. Everything in his head just seemed to click together. He had the money, he had the smarts and the technology available... All he needed was a subject... and what better subject than his own flesh and blood.

What followed next was a living hell for Chie Kizama. The girl endured having her entire life ripped out from underneath her, becoming a living experiment for the twisted workings of her father and the Crimson Dragon crime syndicate. She was forced into having her body ripped apart and rebuilt, her limbs replaced with cybernetic enhancements and weapons constructed inside of her new limbs. With every addition and passing day, more and more of the girl that was Chie Kizama was ripped away, essentially dying on the table only to be replaced with a living weapon constructed with the intent of only bringing pain and misery to those who would dare defy the Crimson Dragon syndicate. Forced to be a mechanical monster, a slave to their whims, the girl that was Chie essentially came to exist in name only, her mind gradually warped on account of the twisted work.

She was trained to be ruthless. She was trained to be a cold-blooded, killing machine. Over the years Chie was put to various sorts of tasks, many of which included assassinations. The money started to come in faster than ever for the syndicate. However good for them, it would eventually all come to an end. Chie was eventually sent on an overseas mission to... "take care of" a foreign client who owed the syndicate a lot of money. It was supposed to be a simple task for her. Just kill and run, something she had taken care of before several times. And for the most part... she did. It all changed however, after she made that kill... and came to find herself staring into the eyes of the victim's daughter, a small, frightened, twelve-year old girl... like she had once been herself.

It was that look that awakened part of the old Chie, the one who had been locked away from all the experiments performed on her over the years. She began to feel hate. She felt hate for what she had become, hate for those who turned her into this machine, and hate for those suffering on account of the Crimson Dragon and all other criminals everywhere. She vowed revenge, revenge on those who profit and delight on making others suffer... and she swore she would get that revenge. One way or another.

RP Sample:
Spoiler:
 
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Sir Bastian

Christina - Crossroads
1,621
Posts
12
Years
Would be real awesome to see some sign-ups with a focus on magic! HINT HINT DOCTOR STRANGE ZATANNA RAVEN HINT HINT
 
1,446
Posts
8
Years
I didn't completely abandon my previous idea in response to someone mentioning magic :X This character still has, umm, it has, the same gender! Yeah, totally just tweaked it a bit.


Druid


druid_by_simonarpalmer-d7xaru3.jpg
Name: Eric Magruder aka: "Druid"

Age: 19

Appearance:
Eric stands at about six feet tall and has a pale, grayish skin tone. He has large arms and hands compared to his about average size. He is muscular, but not exceptionally strong. He has dark black hair, which he keeps about the length of his shoulders.

Attire:
Typically Eric wears all green. Most of the time, and especially when using his powers, he wears clothing that is made to appear to be covered in, or made of, leaves. Usually he wears a green sleeveless trench coat that appears to be made of leaves, with matching pants, and a leather belt with an iron buckle. He has gloves that match the coat, with buckles that mimic the one on his belt. He always wears a band around his head which is made from metal with antlers attached with leather bindings.

Personality:
Eric is typically quiet and calm, preferring to observe rather than act. On the rare occasions that he does talk, he frequently uses sarcasm and tends to act in a way that implies that he is better than whoever he is talking to. He isn't particularly sentimental, and sometimes is incapable of understanding basic human interaction or social situations. However, when he does become close to someone, he is extremely loyal and will do anything to insure that no harm ever comes to them.

Powers/abilities/weapons/etc:
Magic:
art_challenge_day_9___the_spellbook_by_asimos-d88r51i.jpg

Eric has a spellbook that has taught him everything he knows. On the cover there is a glass circle that, when the right incantation is read, opens a portal into the book. The book itself will then speak and train him, as it is able to manipulate this pocket-dimension as it pleases.

Healing:
Healing spells are one of Eric's favorites. He can cause his hands to glow green, and simply coming in contact with a wounded creature will slowly heal it. The faster he forces the spell to work, the more energy it will drain from him.

Eldritch:
Eric can call upon the strength of the creatures of the night to give him the power to inflict pain on others. While receiving their strength his hands will glow purple, and simply coming in contact with a creature will slowly cause it pain and damage it internally. The faster he forces the spell to work, the more energy it will drain from him.

Shield:
By standing inside of a circle, for example: chalk drawn on the ground or pattern of stone, he can form a protective bubble around it by chanting.

Elemental Blast:
He can create a ball of elemental matter (earth, air, fire, water) in his hand and launches the projectile through the air.

All magic comes with a price. The price of Eric's magic is his sanity. The more magic he uses, the more emotionally unstable he becomes, as well as slowly going insane.

Rules:
In addition to having a price, all magic has rules. Eric's rule is simple: Everything he does must be in balance. In order to give to one he must take from the other. No life shall be created, nor destroyed, merely transferred. No good deed will go unpunished.

Origin Story :
Eric was always in the library. It was almost like a second home to him. Eventually he was given an opportunity to catalog a cart of "new" books that were collected from an extremely eccentric man's house after he passed away and left the entire collection to the library. After searching through the ancient novels for days he found a peculiar book without a title, written in a language he didn't understand. After researching the forgotten language for weeks he finally translated the first page, whose incantation opened up a world of magic for him.

Ever since then he has spent all his free time studying magic, even neglecting his responsibilities. It finally gave him the excuse he needed to avoid social interaction. He has never gotten a chance to actually use his magic outside of training, which is the reason why he decided to join the resistance.

Any other notes about your character:


Roleplay Sample:

Spoiler:

 
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GreyBidoof

You used a Master Ball on the GreyBidoof!
770
Posts
9
Years
Alrighty, so it's about time I got around to sorting things out.

Oddball_'s Lightforce is accepted.
Foxrally's Nerites Ekitai is accepted.
Sir Bastian's Quantum is accepted.
Elektra Heart's Marion Bristol is pending.
Etherion's Kingside is pending.
Godzil's Star Gazer is accepted.
Gimmepie's Giron is accepted.
HTS123.0's Ant Venom is denied.
Desinishon's Ally Killer is denied.
TheSignWriter's Star Forger is pending.
Frozen Heart's Crimson Circuit is doofccepted!

If your character is pending, then it means that I need to discuss some things with you before your character can be accepted.

If your character was denied, don't lose heart! You are free to sign up with a new character if you so desire. I will have sent you details regarding why your character was not accepted.

If your name wasn't mentioned, your SU is missing something. Make sure to complete it!

I check PC occasionally throughout the day, but if any of you prefer a quicker method, feel free to add me on Skype, with your PC name in the invite. I'm on there nearly all day vie my phone, and will most likely respond within minutes.
 
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Ozymandias

i'm going on a journey
1,069
Posts
10
Years
whoops i lied about making a new character


Jessie Jamison - "Abraxas"
1PpaEus.png

25 // Female // Theme

Appearance/Attire: Reference "Super Costume"
Standing at around 5 feet and 6 inches Jessie is at a rather average height. She looks deceptively thin as she has loads of lean muscle packed on from having participated in gymnastics and martial arts. Her skin is lightly tanned and rather unblemished. She usually puts on a little bit of make up, mostly just some eye liner. She usually keeps her light brown hair down, but when the fight is getting too rough she ties it back in a pony tail. She also does have a machine covering her lower arm and hand, looking like some sort of metal glove.

As for her apparel Jess is all about the trench coats. She believes that the article of clothing just oozes the word detective and that all great ones wear them. Her "street-wear" usually just consists of a regular button down shirt or long sleeved pull over and some jeans all under an always amazing khaki trench coat. Her "super-costume" is a more formal version of her street wear. A white button down under a black vest and black dress pants all under an even more amazing black trench coat (filled to the brim with her gadgets and devices).

Personality:
"Don't take what she says to heart" is the best piece of advice that can be given to anyone that's interacting with Jessie. Teasing and flirting with others have been her favorite things to do since she was a child. Well that is besides solving mysteries. But even the mysteries she approaches with playfulness. Jessie basically just lives life and enjoys herself to the fullest even if it's at the cost of others, she's gonna have her fun. However, this also leads to her being perceived as mean spirited or a "b*tch" which she wouldn't necessarily deny as her ideals and the way she carries them out often come into the conflict of others. Her agreement to help fight crime in Hyperia wasn't necessarily to assist the citizens, but more rather to try and solve what happened to the already existing heroes of Hyperia.

Powers/Abilities/Weapons/Etc:

Portals: The machine that has attached itself onto Jessie's left arm gives her the ability to shoot out two linked portals. Anyone or anything which passes through one portal will emerge from the other and vice versa instantaneously. The portals can be placed on any surface which is solid and large enough to accommodate them. They shoot out from the palm of her hand when she presses the corresponding trigger for them. One is red and the other is blue, presumably to make the difference in each instantly recognizable.

The portals themselves are about seven feet in height and five feet in length and virtually harmless. The machine may not be designed to be a weapon, but can be used so as if something is caught in between both portals they detach from the whole. Basically if one's arm was going through a portal and Jessie moved one of the portals the arm would be cut off from the person's body.

Skills to pay the bills: While she does have the ability to create portals Jessie is only human, thus without the machine she wouldn't have any supernatural abilities. However, growing up she's picked up quite a number skills. Over the years she has acquired a black belt in both jiu jitsu and tae kwon do, been a part of a junior olympics gymnastics team, and even helped take the robotics team of her highschool to a state championship. Most important of all are her skills as a detective. Being able to sniff things out has been a part of her blood since the day she was born. She also has a number of gadgets that she herself has created (or stolen) that she uses such as a grappling gun and smoke bombs. All of these abilities come together to make Jessie batman not quite human nor superhuman, but something in between.

Strengths:
-an incredible detective that is able to figure things out on a dime
-agile and a capable hand to hand fighter
-strong spirit and doesn't allow much to bring her down
-good aim with the portal device

Weaknesses:
-only human
-no true offensive powers
-inherently selfish

Origin Story:
There were no dramatic deaths or destroyed planets that were a part of Jessie's life. She had a rather ordinary upbringing, living in a rather ordinary town that her father was the rather ordinary police deputy of. From an early age the young girl was enamored with mysteries, perhaps this was partially because of the fact that she was the daughter of the deputy, but no matter the reason she was fascinated with them. She would read mystery novels meant for kids years older than she was and able to solve them before the protagonists could.

As she grew older, Jessie picked up many hobbies that she was skilled in. Martial arts, gymnastics, music, robotics, you name it and it was a part of her childhood. Some of these she continued on with and they would later prove helpful in her crimefighting days. Throughout high school everything seemed to be perfect for the girl, she was beautiful, smart, and talented. Sure her tendencies got her into some minor trouble with boys, and more with her father, but it was all fun for her.

After finishing high school, she followed her continuing fascination with mysteries and solving them when deciding to travel to Hyperia University to study Criminal Justice. Her father was thrilled and believed Jessie to be following in his footsteps into joining the police force and putting her "scooby-doo" skills to good use. After three short years (AP classes are great) she graduated with a bachelor's degree in criminal justice. However, much to her father's disdain Jessie had no interest in joining the police force. Her desire didn't rest in filling out reports or helping those in need, but in the thrill and enjoyment of solving a mystery, thus she opened up "Jamison Private Investigations" in Hyperia.

The business started out slow, but quickly picked up speed once her reputation got around. She was getting requests from tracking down a spouse to see if they were being unfaithful to finding out if a company should be slammed with tax fraud. However, one fateful day a very interesting request came to her offices. A rival company wanted to find out what "Apt. Science" had been up to and how close they had been coming along on their newest inventions. It wasn't a terribly exciting job, except for the fact that Apt. Science was one of the leading research corporations at the time and Jessie didn't plan on just asking people for information.

After carefully planning it out, she broke into Apt. Science's main lab facility, taking notes and plans as she went through. The private detective saw a number of strange machines and contraptions as she went through, but one caught her eye more so than the others. It was a cylindrical tube labeled "Portal Project 2.1" and laying on a table unattended. It seemed like it was the perfect thing to bring back to her client, so she grabbed it and as she picked it up it attached itself around her arm, forming into the shape of her hand like a metallic glove. In a panicked attempt to get it off Jessie pushed a number of the buttons that lined her arm's side, and to her wonder and surprise a red portal and then a blue one shot out onto the wall.

It took some getting used to and definitely was uncomfortable for her, but Jessie eventually accepted the device attached to her left arm and used it to aid her on her investigations. She continued on with this until one day she received a surprising text from one of the heroes of Hyperia.

Almost as soon as her stint with the New Champions started, the group was disbanded. Due to various connections and her intuition, Jessie knew about Animatus' rise to power, but since it didn't necessarily hinder her way of life, she didn't give it much heed. However, what did have her attention was that Binary had vanished, just as all the other Champions had. She spent the next three years trying to make sense of the where the how and the why of their disappearance... only to come up with nothing.

She eventually caught wind of the Resistance, and joined, believing that she might be able to find some information on the Champions disappearance.

Other: She smokes... a lot. Her favorites are Marlboro 27's

RP Sample:
Spoiler:


 
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Nakuzami

[img]https://i.imgur.com/iwlpePA.png[/img]
6,896
Posts
13
Years
Maiara Rayen Huerta Cheshire ♀ 24
"Chthonia"


Appearance:

Light olive skin, dark hair, and a dangerous stare come together to create an exotic and not altogether comforting air when Maiara is present. She's not tall, standing at 5'5" (165cm), but her muscled physique and brutish demeanor can prove an intimidating combination. She's a mixture of Native American and Spanish on her mother's side, and English on her father's. Being raised in the northern forests of America, she's rather pale and has a few different mannerisms of speech, such as not pronouncing the "t" in words such as "mountain." Her sharp Spanish features complement her Native look, and she keeps her long, voluminous hair either down or in a tight braid.

On a more intricate level, she keeps her makeup at a minimum of eyeliner and eye shadow, usually of darker hues. Her nails are long, but neatly filed, and her brilliantly white teeth glisten when she opens her mouth. Her lips are thin and her nose rounded and petite. Her almond eyes are amber in color and are framed by long eyelashes and thick eyebrows. She pays meticulous attention to hygiene, and so her skin is flawless and smooth. Her rounded, detached earlobes are pierced, and her two favorites sets of earrings are a pair of black raven feathers and a serpentine dragon that traces her right ear to the top with wings that spread wide.​
Attire

Her wardrobe consists of various tee shirts and tank tops, denim shorts and cargo pants. She has various colored pairs of converse, athletic shoes, and combat boots. She also enjoys wearing fingerless leather gloves, striped, netted, or laced knee high socks, and an assortment of jewelry. On her right arm she wears a multitude of thin bracelets, and on her left a handcrafted bracelet resembling the golden snitch and deathly hallows from Harry Potter. She has a few necklaces including a dragon's claw and a Mockingjay locket, which doubles as a timepiece. She also has a raven anklet which is visible when she's not wearing long socks or shoes.

Her costume consists of a black visor helmet with built-in communications, black carbon fiber body armor, boots, and fingerless gauntlets. Its constructed in such a way to provide a maximized durability to movement ratio. She usually has her hair in a braid when in full costume.​

Personality

Incredibly kind, exceedingly compassionate, obnoxiously charismatic, and endlessly righteous: these are all traits certainly befitting a hero of grande stature.

Mai is none of these things.

She is, however, outrageously audacious, annoyingly tenacious, poignantly sardonic and ever so graceful in her boorish mannerisms. She's not what one would expect of the typical hero, and it's a wonder she even deigns to fight for the side of "good." She tends to stick to the realms of morally grey, and this can leave her entirely unpredictable even in repeated situations. She's not completely heartless, though it may seem like it at times, but she's certainly no Mother Theresa. She's not much for charity, altruism, or politeness, but at least she can usually be counted on to save innocent lives. Usually.

She adores gemstones, and often strays into the realm of criminals in order to obtain such beauties. Her favorite food is pineapple, and she has an odd fascination with the color chartreuse. To her, rainy days are exhilarating and cats are God's gift to mankind, though she's not much for religion. She hates stupid people, ignorant people, overly cheerful people, deeply morose people, ambivalent people and people who like the color beige; the last one being for no particular reason, as she actually has no problem with the color beige, but people who enjoy it are the scum of the earth. She just dislikes people. Yet, for some unknown reason, she saves them.

Sometimes she thinks that she should get herself a mental evaluation.

If she does come to like a person, which is practically unheard of, she can either become intensely loyal or a bit of a stalker. Usually both. Some wonder whether it's better to be hated or loved by her.

She typically carries herself with more than a little pep in her step, but her bright eyes and broad smiles are typically accompanied by sarcasm and scathing remarks, gleefully delivered. It leaves those on the receiving end rather confused more often than not.​

Powers & Abilities

Cthonikinesis

Mai wields power over the forces of the Nether; the powers of "Hell," so to speak. Her skills are varied, but this diversity means that she has only a general understanding of each of her powers, and is master of none.

The first subset of her ability is Astral Manipulation. She can project her soul into the world around her, during which time her body is vulnerable, and she can see the spirits of the living and the dead. She can prevent others from utilizing astral energy or she can assist another in projecting their soul. She can communicate and interact directly with the souls of the dead. In a similar vein, when someone is near enough to death, she can apply Death-Force Manipulation to cleave their soul from their mortal frame.

Through Cosmic and Nothingness Manipulation, she can open portals and tears in dimensions through which she can summon meteors and other stellar objects, or she can turn the tear into a black hole, sucking objects into an endless void. She's not really sure what happens to a living being when she brings them into a void, but it is possible for her to enter the void herself and retrieve anything that has been lost. She can also utilize the energy of stars and other celestial objects, focusing it into physical blasts.

The Nether also gives her power over dark elements, which are far more destructive than their natural counterparts. The mixture of darkness with the element allows it to ignore some of its normal limitations, but also makes it harder to control. She can wield black lightning, dark fire, dark water, dark wind, and black earth. Each of these elements have great potential for destruction, and as per her powers, come straight from the Underworld, and so are slightly different than normal dark elements. They focus most on death, poison, and natural disasters.

The final subset is that of Nether Physiology. She can transform her body into the the element of Nether, taking on a wraith-like form. This allows her to move swiftly and deftly through the world, permitting her to access areas others cannot. By spreading out in this smokey form, she can seep through the cracks of doors and buildings.​
Strengths

The forces of Aether and Nether are the main components of the Universe, and work to keep it in balance. Nether is the dark backdrop of the Universe, responsible for expanding it and bringing destruction to balance the creations of Aether. Mai's strength comes through this destruction and the many ways in which she can employ it. She can destroy most natural elements, including armor and other obstacles, with little proving impenetrable to her abilities.

Her powers over the soul and her Nether Physiology also give her means through which to observe the world around her, spying on others and learning information. Speaking to the dead provides another outlet for gaining information, and together these abilities create a formidable agent of stealth.​
Weaknesses

The forces of destruction are not toys to be played with, and that fact sometimes eludes Mai. A lack of focus or proper intent can cause her abilities to run rampant, destroying everything in their path, including herself. If she fails to keep her powers in check, she will face dire consequences.

Her sensibility to the dead also makes her susceptible to becoming a target for malevolent spirits and other dark beings, and while she can harm them, they can also harm her far more easily than they could a normal human.

When manipulating her soul, her body becomes limp and lifeless, leaving it open to attack. On the other hand, when morphing her body into its Nether form, she's more susceptible to spiritual damages and can be affected by forces that would normally prove no problem for her, such as simple wind. Losing concentration in this state could cause her body to dissipate permanently, and when in an astral form one mistake could lead to her soul being permanently cleaved from her mortal self.

On a more human level, her hotheadedness can lead her into many dangerous situations, and sometimes cause her to ignore her limitations, landing her in dangerous life or death scenarios, occasionally over problems that could be solved much more easily with just a little clarity of mind.​

Origin Story

Six terrible screams rocked her three year old mind.

He controlled demons.

There was blood everywhere. How was she alive? That was the question that echoed through the town for months after the incident. Why would someone slaughter two young parents and four of their five children, but leave the youngest of the bunch soaking in the blood of her family?

She didn't speak for almost a year after the incident. She could only scream when the nightmares of the demon came, and all she could feel was the cold of that dark abyss that she had been dragged into. She had glimpsed Hell and it had changed her forever. When she finally did speak as she approached her fifth birthday, of course no one believed her when she said they had all been killed by a monster that some man had been commanding. Her three year old mind obviously replaced the image of a terrible human being with that of a monster, because that's what toddlers could comprehend, right?

She didn't make it up. He had come into her home, summoned a demon and directed it to kill her entire family. When it came after her, something happened, dropping her into a dark void that she did not understand. What happened to her in that place was too much for her to handle, so she's subconsciously blocked it from her mind. All she's sure of is that she fell into Hell, and it had somehow imbued her with its essence. When she resurfaced in her home, the man and the demon had gone, but she did not wake from the nightmare. Her constant screaming and crying eventually led to someone investigating the house, finding the mutilated corpses of her parents and siblings. She was stained with blood.

After that, she was sent into foster care. Her father had no siblings and his parents were dead, and her mother was estranged from her family. By the time anyone managed to contact her maternal grandparents and their other children to deliver them the devastating news, Mai had already turned seven and was lost in the system. She was sure they wouldn't have cared enough to come and get her, anyways. They probably hadn't even known she'd existed.

Of course, going through something as horrible as she had, she came out damaged. She acted out and became too much for most families to handle. When someone adopted, they didn't want a broken child. It wasn't their blood to deal with. And when supernatural things sometimes occur around that child, such as random hauntings? Everyone stays away.

By the time she was eleven, she could see where her life was going. She was never going to find a home. So she ran away.

She had always had strange things surrounding her. They began at such a young age that she didn't think much of it, until her abilities began to really develop once she was out on her own. She figured that the effort of having to fend for herself drew them out. Perhaps her fear of and anger at the world around her helped to bring it out further.

Whatever the cause, the little vagabond learned to control her powers over the forces of Nether and use them to continue her dismal existence. She learned how to steal, lie, and cheat her way through most everything, all while carrying the fakest, but convincing, of happy demeanors. She developed a scathing wit as a sort of defense mechanism against outsiders, and she pushed everyone away from her.

Eventually her travels led her to the city of Hyperia. While it wasn't the ideal place to continue her criminal activities, it was an area home to a number of superheroes and other supernatural beings. She wasn't much for heroism, but she needed to find some meaning for her existence.

Somewhere along the line she allowed herself to be corrupted and join the "good" side. Fighting evil and protecting the innocent? Gross, but it was something to do. Besides . . . maybe she could prevent others from falling prey to a life like hers.

Maybe she could find the man that murdered her entire family and respond in kind.​

Roleplay Sample

An excerpt from the one joint post made during the original Titans.

"Well I assumed you would have followed me. It's not like I ran off like someone did." Mai's voice broke through the radio.

She had walked off after Helen ran, muttering to herself about her reckless teammate. It was hard to work as a team when no one would stay together. Of course, when she glanced back to say something to Harper, she'd noticed the girl had not followed her.

That wasn't Mai's fault, so she just kept walking.

Now she was somewhere within the building, hugging the wall as she carefully made her way through.

"So, what's your plan? I assume you have one if you're looking for me."

"We're going to need to split up." Harper suggested, while checking over her shoulder.

Mai frowned. "I think we've already got that covered, dear."

"Let's not get smart." Harper began with a sigh. "I meant at the hostage points." She rolled her eyes. "Right now, I've got eyes on floors two and four. I can block the stairways on each of those, so that means which ever of us get floors four and five will have to share. Think you're capable of that Mai, or do you want floor two?" She taunted with a slight snicker.

"Get smart? I'd like to think I'm already there," Mai retorted. "And I'm on floor three at the moment. I can take whichever. Going down one floor isn't a large trek, and I assume it'd be faster for you to get into the higher floors from where you are."


Back on the second floor, Mai was working her way through the halls silently. She'd avoided alerting any of the guards so far, but they would no doubt kick into action momentarily due to the disturbance on the higher floors.

She found a door with a small window on it. The door was made of steel, and inside was the hostage.

How cliché.

She tried the handle. Locked, of course. Breaking it down wasn't really an option.

She pressed her finger to her earpiece. "I've about got it. The guards haven't noticed me, but I'm sure your little antics upstairs have them on high alert. Chances are I'll walk into a trap in just a few seconds, but that's okay."

My antics? Harper frowned to herself.

Mai returned her attention to the barrier in front of her.

She'd have to go through it.

She concentrated on her form, clearing her mind of distractions. She wasn't very good at this part yet.

She felt her body soften and evaporate around her. Her arms became smoke-like, followed by the rest of her body.

This still felt weird as all Hell.

She laughed a little at her own joke.

She maneuvered her Nether form to the ground, where she began to seep through the crack under the door. It was slime, practically nonexistent, but she managed to fit through it.

The instant she was on the other side, she returned to her corporeal form. She didn't want to be like that any longer than she needed to. She ran over to the hostage, only to be stopped by two guards that had been standing off to the side.

If two was all she had to face, then this was going to be easy.

She heard the door slam open behind her. Fuck. She'd gone and jinxed herself. Well, at least that meant she wouldn't have to get the door open in order to get out now.

She slowly glanced around the room, keeping as many of the guards in her field of view as she could. She counted twenty. Okay, a little more difficult than two, but still manageable.

"I was right about that trap thing," she muttered through her earpiece.


"Nice of you to drop by," Mai remarked, noticing Harper out of the corner of her eye.

She returned her full attention to the guards surrounding her. The two that she'd seen when entering the room stood between her and the hostage, and the others dotted the perimeter of the room, slowly closing in around Mai. One hostage, twenty guards. This wouldn't be too difficult.

She lurched forward before sharply turning and getting low to the ground, confusing the guard as he blocked upwards at first. She kicked his feet out from under him, brought her hand up and shot a concentrated blast of celestial energy into the second guard, sending him flying. She pulled out a dagger and, in one swift movement, cut the hostage free from her bindings.

She grabbed the hostage by the hand and pulled her to her feet, running towards the door. The other guards lunged at Mai and hostage. Mai pulled the android woman in close to her, waving her right hand through the air and opening a dark tear in the atmosphere. She ripped it open wider as a handful of guards neared her. The black hole sucked them into the abyss, getting rid of them permanently. She swiped her hand through the air a second time, opening a lighter tear through which a barrage of alien stone poured out, striking three other guards and knocking them out.

By her count, eleven guards remained.

She glanced at Harper, then back at the hostage and the second tear in front of them. She grabbed the edges of the tear and molded it, before throwing it towards Harper. She opened a third tear and pushed the hostage through it, causing the android to reappear through the tear she'd thrown at Harper.

"Take her!" Mai commanded as she closed the second and third tear.

"But..." Harper began to respond in protest.

The final eleven guards circled Mai.

The first tear was still open, however, and she could feel herself being pulled towards it.

Shit.

She looked at the black hole. It was slowly expanding and trying to consume as much of the world around it as it could. Two more guards were suddenly sucked into the void. She needed to close it before it got out of hand.

She ducked under one guard and then launched herself off of the arm and then head of a second, gaining an aerial view. She crossed her arms and let black sparks dance across her frame, loosing three bolts of black lightning that rained down upon the guards. One caught fire and two more were knocked back, with the electricity shorting their circuits.

She landed by the black hole, slamming her hands against its edges as she attempted to close it. It barely budged. She reached her hands into it and tried to pull it closed. She gritted her teeth and dug her heels into the ground, trying to gain a better foothold.

The six remaining guards, the idiots that they were, decided to try and attack her while she was fixing the problem. The effort of closing the hole was a strain, and the stress of that combined with the stimuli of six pairs of arms lashing out at her caused her to unintentionally shake the earth around her. Tremors wracked the room and darkness seeped out of cracks in the ground, congealing into a dark mist that swirled around Mai.

She let out a yell as she quickly turned and caused the ground beneath the guards to erupt in a spray of concrete and shadows, immediately returning her hands to the tear as she hoped the last of the guards had been dispatched.

With one final, strained grunt, she managed to close the rip in the dimensions, practically collapsing afterwards as she tried and catch her breath.

"Note to self," she muttered. "Black holes are annoying as shit to handle."​

Sabien Oanez Kappel ♀ 27
"Ourania"

< Theme: Breaking Free >

Nashville, Tennessee, USA

Appearance

Tall, Caucasian, blonde haired and blue-eyed: she's practically perfect in every way, one might say. Her Dutch and Breton blood give her delicate features that she claims are the grace of God. She works hard to keep up her "natural beauty." She constantly brushes her long, flowing hair and meticulously attends to her skin and general hygiene. She doesn't wear makeup, because "there's no need to touch up perfection." Her facial features are soft and endearing, giving her a look of innocence. She's an angel, if you will.

She's 5'7" (170cm) of a delicate structure. Her muscles aren't particularly apparent and she's not too athletic. Her cheeks are dotted with freckles and her eyebrows are thin. Her lips are slim and naturally red, and her eyes are a bright tint that pierce through any gaze. She has no piercings or body art, as she considers them a blemish upon her natural grace.

Her wardrobe consists of long skirts and loose tops, with leggings and turtlenecked, sleeveless undershirts beneath. She wears a multitude of beaded necklaces, laced bracelets and a ring laden with a radiant tourmaline gemstone. She typically carries a large purse with her, usually white or black in color. Her main pair of earrings are in the shape of two intricately detailed silver crosses.

When out and about as Ourania, she adorns a glimmering silver cuirass trimmed with gold and topped by sapphire pauldrons. Her silver grieves are mostly covered by a long white skirt, and her face is hidden beneath a visored silver and gold Valkyrie helmet. She wields a steel sword inlaid with five golden crosses and an ornate pommel decorated with a diamond where the blade meets the hilt, inspired by the mythical sword of Jeanne d'Arc.​

Powers

Aethikinesis

Sabien controls the forces of Aether, the supposed powers of Heaven itself. Her powers are incredibly diverse, but this variety means she has only a basic understanding of each ability.

The first subset of her ability is Astral Manipulation. Through this she can see the souls of the living and the dead, as well as their auras, and she can send her own spirit out of her body so that it can explore the world around her. When her spirit is outside of her body, her mortal frame becomes vulnerable to attack and her spirit becomes vulnerable to mystical influences. If something happens to either, she may be trapped in her astral form and unable to ever return to her body. She can also concentrate her aura into blasts, and by peering into the aura of another she can discern a multitude of things, such as their personality to any abilities that they may posses.

Secondly, she can manipulate energy in all of its forms, from kinetic forces to gravity. She can absorb energy-based attacks that are sent at her, and by manipulating kinetic energy she can send objects of any shape and size flying, with differing amounts of strain dependent upon the mass of the object. She can concentrate radiant energy such as light into beams or simple constructs such as bridges or blades. She can alter the energies of gravity, increasing or decreasing it to certain extents. She generally decreases it to give her opponents a sense of weightlessness, causing them to move slowly and with little control of their physical movements, or she increases gravity around her to amplify her physical strength or create small force fields.

Her third subset is Celestial Manipulation, giving her power over the stars and skies. She can sense anything when it's in the air, allowing her to track the movements of anything airborne. She can fly by manipulating gravity and the air, and by combining her control over the skies and the elements she can produce weather effects, albeit not all that powerful. She can also alter the intensity of the sun and moon, and even force "eclipses," though she doesn't actually change the positions of the celestial objects: she merely influences their energies, producing illusions and certain side effects, such as the flow of the tides when she's near them.

Fourthly, she can manipulate the forces of Aether within the natural elements of earth, air, fire, water, electricity and light. She can produce fireballs, thunderbolts, tremors, winds, gushes of water and flashes of intense light. She can combine these elements at will, but these simple tricks are about as far as her powers currently extend.

Finally, she can control the energies of creation in order to employ various forms of magic, primarily animancy, divination and illusion. She can heal others with a touch, trace an object to its origins when holding it, or influence the mind to see things that aren't really there. Sometimes she gets random glimpses of the future within her dreams, but they're typically fragments that don't give a clear picture, leading to many egregious misinterpretations.

All of her abilities depend upon the manipulation of the creative forces of the universe, and as such greater amounts of energy require her to expend more of her own, placing greater strains on her body and soul for greater feats. As she believes herself to be blessed by God, she places a little too much trust in faith rather than observing her own limitations.​

Personality

Righteous beyond belief and "blessed by the Lord himself." She believes that she's been gifted her abilities by God, presuming herself to be on a pedestal above any other mortal. She's stubborn, incredibly moralistic and is confident that she can never be wrong in her actions, as they are all ordained by God. She will challenge and smite anyone that she believes to be out of the Lord's favor. Despite this, she doesn't consult the Bible on most things, believing it to be an imperfect scripture written by imperfect mortals. Instead, she places faith in her own morals and the visions that she gets. After all, she must know what's right as God's savior, right?

She's persistent and literal, taking everything at face value and passing judgment based on the surface of a situation. She takes no time to meditate on an action and its consequences, caring only for how something can serve the Lord and his wishes. Her devotion to her faith consumes her and almost everything she does. She barely has a social life and cares little for material things. She will "assist" others in the way she sees most fit, doing her best to bring them closer to God's favor, but despite her holy standing she won't place herself in danger to save another. Where would the world be without its savior?

She's not altogether emotionless, though she seems like it most of the time. She doesn't have much of a sense of humor, but she fancies herself a romantic and she adores animals and all of God's creations. She enjoys sweets, long walks on the beach, and despite her intense faith, she's bisexual. She has a more progressive take on God, apparently.​

Origin Story

Born into an upper middle class family in one of the most famous areas of Tennessee—the city of Nashville—Sabien was never left wanting. She's an only child, so anything and everything always went directly to her. She was always used to getting what she wanted.

She was only six when her faith was ignited. She had been with her father at the park when they got separated and she wandered into the woods nearby. Scared and alone she came across a patch of death and decay. Plants had wilted, trees had rotted, and animals lay dying. It was a supernatural event, but to a six year old the only thing that mattered was how unsettling it was. She was on the verge of tears and ready to panic when she saw a soft glow emanating from a lone flower. She approached it, and upon touching it the surrounding forest burst into life. Strangely enough, six patches of flowers grew around her, all being chrysanthemum, white and black roses, gladiolas and calla lilies, with a seventh patch of dark crimson roses in the center. They were symbolic of something, but of what Sabien never knew.

It was at that moment that she felt her life change. Some sort of energy just . . . flowed into her. By the time her father had found her, she was surrounded by vivid plants and energetic animals, excitedly frolicking in the fields around her. A new life had been given to her. She could see the beauty in it all, and once she started receiving the visions in her dreams, she knew she had been chosen by God. For what, she wasn't sure. As she grew and observed the world around her, she became more judgmental and righteous in her actions, and eventually came to the conclusion that her powers had been gifted to her so that she could carry out the Lord's will and cleanse the world of the scum that plagued it.

That's what led to her murdering two of her high school classmates. They were rapists, of course, and no one ever found out it was her.

Once she was old enough to move out of the house, she began to travel the country, looking for like minded individuals to help her in her cause. Along the way she vanquished numerous sinners, and she was perfectly pleased with the good work that she was doing. She kept on this way for three years, before eventually returning to Nashville and establishing a more solid base of operations. Now she works with her disciples to rid the world of filth, at whatever cost.​
 
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