Thread: Help Thread: General Questions & Answers Thread
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Old October 4th, 2013 (5:56 PM).
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Hikamaru Hikamaru is offline
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Join Date: Mar 2011
Location: Australia
Age: 25
Gender: Female
Nature: Quirky
Posts: 49,790
Quote:
Originally Posted by justinrpg View Post
call me a noob, but what's a "Nuzlocke challenge"?? I hear it EVERYWHERE that's Pokémon related!
The Nuzlocke challenge was apparently based on a comic, and the name comes from Nuzleaf and John Locke. It's a type of challenge where players try and add more harder difficulty element into the game.

The main rules of a Nuzlocke, according to players are:
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Any Pokémon that faints is considered dead, and must be released.

The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in dark grass, the player may choose which of the two Pokémon they would like to catch.

While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.

Also not a definite rule, but the general consensus is that a black out/white out is considered to be "game over", even if there are Pokémon left in the PC.

Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themself, meaning traded Pokémon, mystery gifts, etc., are prohibited. Trading and retrading the same Pokémon (for the purpose of evolving a Golem, for example) is something of a gray area, and may fall under optional rules. As of White: Hard-Mode

Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.
Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.
There's also a bunch of optional rules also imposed by the players:
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Starter Pokémon is based off the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice.

Species/Dupes Clause: Adjusting the first encounter rule to ban duplicate captures.

Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the Poochyena/Zigzagoon that the player has to save Professor Birch from in Ruby/Sapphire/Emerald is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch.

Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the "any that faint must be released" rule is not enforced at that time.

Use the same amount of Pokémon as the opponent during a Gym battle or rival battle.

Going to options and making the battle style "set", leaving the player unable to switch out.

After the first wild Pokémon was caught, the starter Pokémon must be released.

Banning the use of Potions and healing items, relying only on Pokémon Centers for healing.

Banning the use of Pokémon Centers, relying only on Potions and healing items for healing.

Limiting Pokémon Center visits to a certain number per town.

Banning the use of held items.

Limiting the number of Poké Balls to purchase per Poké Mart.

Banning the use of Master Balls.

Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with Poké Transfer should it happen to faint.

The player may not evolve captured Pokémon, but evolved Pokémon may be caught.

Turning the difficulty on to Challenge Mode if playing Black 2 or White 2, which increases the levels of opposing Trainers.

No catching/using legendary Pokémon.

As a mercy rule, allowing 1-3 "second chances" or revives of fallen team members.

As another mercy rule, if the player runs into a Shiny Pokémon on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.

As another mercy rule, each gym badge acts as a checkpoint. If the player gets a game over, they can start from when they got their previous gym badge.

If the player has no Pokémon that can use a certain field move that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move.

However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.

Modifying the "first encounter only" rule for the Safari Zone, sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.

Banning the use of Poké Marts.

Disallow fleeing.

Setting a level limit based on the next Gym Leader's/Champion's highest leveled Pokémon. Any team members that surpass that limit before taking on the Gym Leader or Elite Four must be released.
Also has its own Bulbapedia page.
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