Seen November 6th, 2019
Posted November 6th, 2019
6 posts
225 Days
The point of Shadow Pokémon is that they don't get stronger. They're made strong by becoming Shadow Pokémon, but then they can't grow further either by gaining Exp or evolving.

If you must, then I believe you primarily only need to look in def pbEvolutionCheck and change some code there. Specifically, you'd want to modify the longest line, which checks whether the Pokémon has changed its level since the start of battle; you'd want to add something like "or, if it's a Shadow Pokémon, do its current Exp plus its stored Exp combined mean it has theoretically changed its level?". You may also need to change a couple of other places to record the "current Exp plus stored Exp" amount for Shadow Pokémon (rather than simply "current Exp" as it does now) to make the comparison easier.

Shadow Pokémon can already evolve if traded or if an evolution stone is used on them (which is a bug; thanks for drawing my attention to it; I've fixed that for Essentials v18).
Thanks for your help! And you're also welcome for inadvertently pointing that bug out for you lol

The main reason I want to have evolution be possible for Shadow Pokemon is only really for the player's amusement. I plan on having all Pokemon like Shadow Lugia, in that they're a different form altogether, and I thought it would be cool to have the option to keep them that way, and also see what their evolutions would look like in Shadow form. I still don't want them to level up, but only jump to whatever level they're required to be at for evolution, then be stuck at that level too, if that makes sense.

There's a good chance I won't even be able to pull it off since there may be other places in the script that have to be found and changed, but the changes seem simple enough, so I'll give it a shot.