• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Completely Hacking the Fire Red Title Screen by DawnRyder

mervyn797

What? I'm right here. >D
1,696
Posts
15
Years
  • Seen Nov 28, 2011
oh my!!! the palette map..... i never knew about this........... now i am sure ill be able to hack it properly. I must say, superb job, 10/10 from me XD. please add the other section soon!!!!!

Leave this alone and click 'OK'. It should work.
Now goto 2010. And click [File]->[Load Raw…] and select your TileMap. (I saved it as latios.raw) And click 'Write to Rom'.
dude! isnt it 2012????? why have you written 2010?
 
Last edited:

Zeffy

g'day
6,402
Posts
14
Years
  • Age 27
  • Seen Feb 7, 2024
dude! isnt it 2012????? why have you written 2010?
If you have a clean rom, then you have no problem. Maybe your rom have more dumps than his.

Anyways, the background tutorial is very easy to follow. I hope you can fix the problem.
 

DawnRyder

I cannot believe I'm back -.-
79
Posts
14
Years
  • Seen Nov 12, 2011
hey the DR. nice tut you got here ^_^ just wanna point out something.

the reason why there are tile glitches in the bottom-left corner, is because your tilemap is too big. ~ i experience this all the time u_u
anyway, it's a great tutorial. (:

~flandre

Aha! Thnx.

dude! isnt it 2012????? why have you written 2010?

Oops.

And thank you to all of you with positive feedback!
 

Haku.

(FLAME)...H....A...K..U
385
Posts
16
Years
when i tried to import palletes..
it gives me error..
i tried your method but it only shows me two colour..help?
 

DawnRyder

I cannot believe I'm back -.-
79
Posts
14
Years
  • Seen Nov 12, 2011
when i tried to import palletes..
it gives me error..
i tried your method but it only shows me two colour..help?

Try it again. If that doesn't work, your palette is probably corrupted. Try exporting the palette again.
 

Haku.

(FLAME)...H....A...K..U
385
Posts
16
Years
oh it was my palelte
*slaps myself* okay it works..
can you show me where to get the backgrounds and stuff?
cause i have my own and it's not working..
it just shows some screwed up tiles..
 

DawnRyder

I cannot believe I'm back -.-
79
Posts
14
Years
  • Seen Nov 12, 2011
I got mine from the spriter's resource but that site is down. So, why not make your own? Or have someone else make one? Or take a random image off the internet and index it?
 

meepitz

Owns Pokemon: Pink Dawn
4
Posts
15
Years
  • Seen Nov 1, 2009
I can't find the version of NTME you have...
I download Alpha 2 but it doesn't have Palettemap...
Could you give me a hand?
But it looks like a great tutorial.
 
Last edited:

Zeffy

g'day
6,402
Posts
14
Years
  • Age 27
  • Seen Feb 7, 2024
I can't find the version of NTME you have...
I download Alpha 2 but it doesn't have Palettemap...
Could you give me a hand?
But it looks like a great tutorial.

Try downloading this = http://www.pokecommunity.com/showthread.php?t=149454

Also, try looking at this:
1zdxlpc.jpg


@DawnRider: What is the size you prefer for the BG and the Pokemon that will replace Charizard?
 

meepitz

Owns Pokemon: Pink Dawn
4
Posts
15
Years
  • Seen Nov 1, 2009
Thank you!
The palettemap was missing, yes.
Now I can start my hack.
Thanks again!

@DawnRider: What is the size you prefer for the BG and the Pokemon that will replace Charizard?

I dunno if I can help but for the charizard replacement I'm pretty sure any width/height is fine if it's divisible by eight(including the background).
 
Last edited:

Haku.

(FLAME)...H....A...K..U
385
Posts
16
Years
okay im asking the same question as UZ..
i got one neat background but im not sure if it will
over write the old bg..
 
1,762
Posts
14
Years
Thanks dude, this works perfectly! Awesome tut! Can't wait to see the logo editing- I have a vague idea how to do it, but I'm certain your way will be better. Thanks again!
 

DawnRyder

I cannot believe I'm back -.-
79
Posts
14
Years
  • Seen Nov 12, 2011
@UltimaZelfier: I dont' quite know what you mean by 'size' if you meant width by height I like relatively large images. But if you meant size as in bytes, the image should be in between 1 and 4 KB's.

@xmouvelianx: What old background? Are you talking about the flames?

@giradialkia: Yes, I do have an alternate method than pkmnhackersonline.com does. It requires GIMP (awesome tool) or Photoshop or you could possibly use IrfanView.
 

meepitz

Owns Pokemon: Pink Dawn
4
Posts
15
Years
  • Seen Nov 1, 2009
About the tiles in the corner(in the background section of your tutorial), I think you could get rid of them by colour editing them to the same colour as the section they are on. It would work for some backgrounds, but not all.


EDIT: That wouldn't work because the colours aren't in the palette o.o...
Hmmm....
 
Last edited:

ShadowForce_G

Endless learning...
89
Posts
14
Years
This is the best tut of hacking the titlescreen...
I already tried the other ones, but, those don't work and this is work. I hope you can fix the error tiles in the corner and add the part 3.
Thanks with the tut.
 
Last edited:

D-Trogh

Dead
439
Posts
18
Years
Why did we need ANOTHER FR/LG titlescreen tutorial?
I would've thought there were enough tutorials on this subject - -'
AND that my little video of the new NTME would be enough for people to understand how to make tilemaps.. MEH
 
Back
Top