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Old September 17th, 2014 (12:47 PM).
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U.Flame U.Flame is offline
Humbled Beginner
Join Date: Jun 2008
Location: Sapphire City
Age: 23
Gender: Male
Nature: Jolly
Posts: 1,272
Originally Posted by Nex View Post
Intresting research I must say I wanted to make something like this months ago xD whatever good luck!
Thanks! If you have any ideas on anything in Ruby/Sapphire that you want tested in multiplayer, let me know. I need to try everything possible.

Originally Posted by Knight of Duty View Post
I myself did some research and found that scripted wild pokemon battles are also semifunctional.
Right, the main problem is the desyncing afterwards. The only solution I can think of st the moment is to make every other player freeze while someone battles or participates in any kind of potential desync activity.
Hacks I'm working on:
(Name in Progress) My main project, actively in development
Tales of Link GBA Remake: Secondary project, developing whenever I'm able.
3rd Gen Multiplayer Project: Research and development, really just experimenting for the moment
Pokemon Cursed/Creepy White: Group project, on hiatus for now with plans to return eventually.
Animal Crossing Wild World playing as an animal: experimental, messing with models and textures

Hacks I've worked on in the past:
Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

Recently came to realize I know significantly less than I thought I did. Basically, years of self-taught experience amounted to very little. After seeking tutorials and help, I've become more competent, but I have a long way to go. I look forward to learning more, in the meantime, I'll call myself a beginner, not a veteran.

Times I've been ninja'd: 18
Times I've ninja'd people: 3
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