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6th Gen "Need more water types!"

788
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17
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  • Age 29
  • Seen yesterday
Ghost is the least abundant type (Water types, the most abundant type, are over FOUR TIMES more abundant), so we definitely need some of them. The next lowest is Dragon, though I'd be okay with only one or two more families - they're supposed to be powerful and rare.

Ice and Steel are also lacking.
 

Naxyr

Pronounced Nazear...
5
Posts
13
Years
While I can agree with Scarf on her argument, I do feel that there needs to be a good balance of all of the types, especially to give the competetive metagame more variety.

The only good ghost-type I've come across in OU/Standard is Jellicent, just because it's an annoying wall. I can say that ghost types should be given a buff in this generation to perform more effectively in competetive play. Then again, I do want Grass-types to have another buff and a lot more Fire-types in the field.
 

vaporeon7

My life would suck without you
5,143
Posts
13
Years
While I can agree with Scarf on her argument, I do feel that there needs to be a good balance of all of the types, especially to give the competetive metagame more variety.

The only good ghost-type I've come across in OU/Standard is Jellicent, just because it's an annoying wall. I can say that ghost types should be given a buff in this generation to perform more effectively in competetive play. Then again, I do want Grass-types to have another buff and a lot more Fire-types in the field.

Idk, Gengar is pretty wonderful.

I just want types to be balanced. And if they do have another Fire types in Sinnoh scenario, don't make an E4 member who specialises in the type.
 

Bounsweet

Fruit Pokémon
2,103
Posts
16
Years
  • Seen Sep 17, 2018
I actually think the amount of Water-types in BW was perfectly fine considering how overpopulated they usually are...

I'll be happy to see an entirely equal balance of Pokemon in XY, even if there are some more than others (which there's bound to be), but the types that seem to get looked over the most are Fire, Electric, Ghost, and Dark just to name a few.
 
1,271
Posts
12
Years
I'm hoping for more ice types! They're a fun type, and there's usually only like 5 ice types introduced each generation, and that's including the NFEs. Ice is a really interesting and fun type, and they could have some really interesting pokemon types with it!

And I'd also love some more strong bug types, as there were many introduced in fifth gen. The more the merrier, in my opinion! (and no more butterflies/moths please, there are some really cool bugs for inspiration out there ^_^)
 
58
Posts
11
Years
  • Seen Sep 26, 2013
This whole thread makes me think about back in the day, when crystal lacked mareeps, and with that, had almost no electric type pokemon for a major part of the game
 

Eleventyseventy

But why is the rum gone?
261
Posts
16
Years
Some better Ice and Poison types would be nice!

As others have mentioned, there aren't enough Fire or Ghost types either.
 
185
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15
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  • Seen Aug 18, 2016
I'd actually prefer less dragon types, just to help ramp up their specialty. (remember back in Gen 1 and 2 when the only dragon types available were Kingdra and the Dratini line? Their rarity is part of what made them so special.)

I would like to see more Poison and Ghost types. I relize that Poison isn't the greatest, and Ghost is mentioned a lot but I find them it to be among the most unique types in the game and would like to see them explored more.

The thing is, though, that Ghost type pokemon are dead. They reside mostly in graveyards and shadows. And Poison types often represent pollution, residing in sewers or factories. If they bumped these two types up quite a bit, I'd think that they would have to reflect that in the game locations. I'm picturing a heavily polluted region with a lot of abandoned buildings. I don't know if this reflects on what we've seen so far by the very "green" feel of X/Y.
 
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masaru3

Chespin, I choose you!
216
Posts
13
Years
I'd like more poison types. Bug types - good ones! I'd like the new gen to have more water types throughout the game, not necessarily new ones - since we've seen that we can find pokémon from previous gens in the grass.
 

Pinkie-Dawn

Vampire Waifu
9,528
Posts
11
Years
I'd actually prefer less dragon types, just to help ramp up their specialty. (remember back in Gen 1 and 2 when the only dragon types available were Kingdra and the Dratini line? Their rarity is part of what made them so special.)

But that also forced Lance and Claire to use Pokemon that don't associate their types and use Dragon types from the same line, which was why Volkner and Flint's team were horrible before Platinum fixed it. If they're going to include a Dragon specialist, they need to add at least three new non-legendary Dragon lines and three older Dragon lines in a regional dex.
 

tente2

"Outta my way, dammit!"
403
Posts
14
Years
But that also forced Lance and Claire to use Pokemon that don't associate their types and use Dragon types from the same line, which was why Volkner and Flint's team were horrible before Platinum fixed it. If they're going to include a Dragon specialist, they need to add at least three new non-legendary Dragon lines and three older Dragon lines in a regional dex.

Or, you know, they could either

a) not have a Dragon-type specialist, (my preference, I've never liked them)
b) stop limiting the specialists to only Regional Dex Pokemon.

Just a thought!

I'd actually prefer less dragon types, just to help ramp up their specialty. (remember back in Gen 1 and 2 when the only dragon types available were Kingdra and the Dratini line? Their rarity is part of what made them so special.)

I would like to see more Poison and Ghost types. I re[ali]ze that Poison isn't the greatest, and Ghost is mentioned a lot but I find them it to be among the most unique types in the game and would like to see them explored more.

The thing is, though, that Ghost type pokemon are dead. They reside mostly in graveyards and shadows. And Poison types often represent pollution, residing in sewers or factories. If they bumped these two types up quite a bit, I'd think that they would have to reflect that in the game locations. I'm picturing a heavily polluted region with a lot of abandoned buildings. I don't know if this reflects on what we've seen so far by the very "green" feel of X/Y.

I agree with the rarity of certain types making sense. I do say I am content with the small amount of Ghost types we have right now.

However, I do have to say that I do disagree with your interpretations of the types. Outside of Generation I, most of our Poison types really don't represent poison and pollution. Moreso, they represent venom and toxins, which are natural defenses that occur in nature. I feel Poison types contrast man-made substances that cause pollution. Now, of course there are the Weezing, Muk, and Garbodor lines, but these are only three Pokemon lines among all the others, and outnumbered by the "natural" Poison Pokemon. So, in my mind, Poison types represent diversity and life, because real-life organisms do produce toxins to defend themselves.

You might disagree with that, and that's okay!

And Ghost types, I really do disagree with you on them residing "mostly in graveyards and shadows". (Of course, you are entitled to your opinion! I'm not saying you're wrong, but I'd like to voice my own opinion.) Ghost types represent spirits, at least how I see them. It might depend on the mythology, but generally spirits are heavily connected to nature and wildlife, which is why Ghost types remind me of forests and appreciation for life, not graveyards and especially not a polluted region. I know in Japanese mythology, there is a lot of correlation with spirits and nature.

So, I know you probably disagree, but a "green" region is EXACTLY where I would expect to find Poison and Ghost types. So, I'm optimistic! And I want to see more Ghost and Poison types, too.
 
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Ho-Oh

used Sacred Fire!
35,992
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18
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  • Age 31
  • Seen Jul 1, 2023
This whole thread makes me think about back in the day, when crystal lacked mareeps, and with that, had almost no electric type pokemon for a major part of the game

So how about now? Do you think there should be more electric types to make up for the missing Mareeps in Crystal? XD
 

Polizard

Awesome Trainer
681
Posts
14
Years
My main thing is to be able to get a strong fire, water or grass type Pokemon during the game so if for example i choose Froakie i want to be able to catch a decent fire type Pokemon not like in Diamond and Pearl where my choice was pretty much pick Chimchar or catch a Ponyta.
 
58
Posts
11
Years
  • Seen Sep 26, 2013
So how about now? Do you think there should be more electric types to make up for the missing Mareeps in Crystal? XD

Yes, ALL THE ELECTRIC TYPES. But no, i would love to see more dragon types that aren't all that hard to get and dont evolve at level 50 though.
 

Cordelia

Banned
9,523
Posts
12
Years
  • Age 37
  • Seen Nov 21, 2014
I would really like to see less Dragon types this go around. We've had way too many in the past generation and I'd just like to see a change of pace. Definitely a good choice of fire and water types though... everyone loves those and doesn't want to depend on only Eevee to take care of it for you!
 

PlatinumDude

Nyeh?
12,964
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13
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I think more Fire and Ice Pokémon should be introduced, since there aren't a lot of them in the Pokédex.
 
58
Posts
11
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  • Seen Sep 26, 2013
Hmm, this whole water types thing i think, is mainly caused by the lack of good rods at the beginning of the game. This requires the player to either catch a water pokemon on land or use a magikarp/tentacool hm slave when surfing is needed. Anyway, placing a good rod earlier in the game, (maybe around the 3rd gym?) you would never be in any need of water pokemon.
 
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