Thread: [Released] Super Pokemon Eevee Edition
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Old August 28th, 2013 (8:55 PM). Edited August 28th, 2013 by DarkDoom3000.
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DarkDoom3000 DarkDoom3000 is offline
Super Pokemon Eevee Edition
    Join Date: Jul 2004
    Location: New Zealand
    Age: 27
    Gender: Male
    Nature: Calm
    Posts: 1,704
    Originally Posted by rajvir View Post
    Also thank you for the advise 7highstraight it worked and when I exited the Pokemon center everything except sound turned back to normal, later in Magnus city battle music turned back to normal.

    A major problem I am having is after clicking on the RPG and it opens it kicks me out to my desktop if I click it again it freeze's and I have to turn off my computer, the best way to fix this for me seems to be to let it put me back to my desktop and wait til I hear music. then go click Super Pokemon Eevee and it than works.

    Not sure why ether are happening... it could be that your RPG_RTexe file is corrupted. not sure.

    Next Here are my questions

    Where is the new limit break when my character's get limit I still have to make them attack normally as there is no longer a limit attack in the attack menu?

    Limitbreak has been removed. Thought it added too much reliance on luck in the game.

    Another Question I have is it possible to EV train in this game?

    Nope no EVs in the game- there's no multiplayer so it doesn't matter much.
    I'd rather want people who are hungry for a metagame to focus on refining and such.

    Also is their a limit to the amount of Attack Ups a Pokemon could have?
    Nope. it works like FF games, so you can theoritically max out all of a pokemon stats.

    Do Pokemon in B team rise in friendship by walking around or only by leveling up I ask because Zubat is in my B team?
    Friendship stat doesnt exist. Golbat evolves at Lv42.

    To go back into Luna forest after you unlocked night mode requires 4 badges as that is not implemented yet, I am guessing this is the end of 7.B
    Yeah, thats the end of current version.

    Here are the errors and bugs I have found

    A small error is that the Nav Unit leads you to the Pokemon academy and not further into the game this could be because we are not starting a new game and thus missing some flags.
    Sometimes nav unti doesnt display the correct directions. so could be off. I need to go through and activate it every time after a story moment to see if the directions update.

    The game freezes when you see your rival in Magnus city the first time I had a Jolteon though the second time I changed to Vaporion and saved right before the main battle the second time did not freeze.
    yeah, the freeze is easily avoided if you go back in the sewers before you vs biggs and wedge, or as i found out, another way is to just use the map or pokedex. after which the freeze glich is avoided.

    Another error I have found in the refining process is even if you have 3 novice belts you cannot make a Professional belt.
    Also even though I have 4 fuels I cannot make a fire punch
    yep. both fixed now.

    Another one is that even though that item that let you have a B team is gone they are still somehow getting EXP I know this because they are still leveling up and somehow my backup Graveler has now surpassed Eevee in power.
    Yeah, intended effect. The reason is that the balance band syphons EXP from the 3 strongest characters in the team and puts it in the weakest member, this essentially means that 1 chracter gets 4x EXP, while 3 other members get no EXP.

    If i were to stop the second team getting EXP, then the 1 pokemon would end up getting a whopping 7x EXP, which seems like it's a little much. Also, one thing with the balance band is that if everyone in the main team is near each other in level, then the pokemon gaining the 4x EXP keeps rotating. But ends up being balanced in the end. If second team EXP were also syphoned, then the entire first team would be getting nearly 2x exp. and most people would abuse that to death. and overlevel too much.

    Every Arcade game except for the Crane one exits if you click instructions.
    Though after playing the games it is very simple to figure out in a few seconds.
    will fix. the arcade zone is pretty buggy right now.

    There are 2 Junior ranger trophy's in side-quest trophy's.
    fixed. the second jr ranger trophy is actually the sawdust trophy.

    Somehow my Pidgeotto's picture has been replaced with Raticate unsure if the stat's changed but the typing is the same
    Very odd.... do you know when this happened? Check the status page and see if it's 'species' says pideotto or not.

    A very small error is that in route 7 right before the glitch's start appearing below is a berry and a ledge and you cannot jump the ledge not a big deal just thought I would mention it.
    Also after you activate the Gen 3 and come back you are able to jump off so it is a very small error and one you might have done purposely.
    Yeah, it was done purposely, to funnel the player one way. I've modified it a bit so it doesn't look like an unintentional glich anymore.

    If you click on the Berry tree near the Berry master's house nothing happens.

    When you see the Team rocket members blocking the way to Ferreus town If you go up and talk to them nothing happens walking a few steps fixed this even though it was weird to see my character face the opposite direction while they were talking their pictures are gone and after your picture comes up they start using it instead of their own.
    After the battle they only use the blue headed ones picture.
    Not very important but it is somewhat confusing.
    Ah, yeah. had totally forgot to add the face graphics to their dialouge. FIXed.

    The Ferrus town gym say's it is not implemented but it will in 7.B as it is already 7.B you might want to change that to say 7.C

    Saving Raven is right. these aren't the Demo versions. Rather betas. subtle and kinda useless difference.
    Beta 0.72 != Demo 7b.
    Betas will probably be riddled with bugs and glitches, while I want the demo to be a really polished experience. So upon a new release, there'll be a bunch of beta versions and once the betas come to a stable enough state, it will be turned into a demo.
    Demo 7b is planned to end once you kill the 2nd hypervisor (much like how 7a went up to the first hypervisor), and Demo 7c will go up to when you kill the third hypervisor (which will finally complete the loop and make Demo7 reach to where Demo6 ended.

    The next beta, which will be coming out in a few weeks will be Beta v0.73, will turn into Demo 7b once all bugs have been quashed.
    Enter the VOID
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