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Super Easy Sprite/Map/Image Inserting (FR/LG)

50
Posts
12
Years
Programs Needed:
IrfanView
unLZ.GBA
NSE
MS Paint
VBA (To ensure your new sprite appears properly in-game)

Welcome to my tutorial! Here I will show you the absolute easiest, least time-consuming way (in my opinion) to insert new pokemon, trainers, berries, maps and any other sprite you wish!

Step 1: Readying the Image
Spoiler:


Step 2: Inserting the Image
Spoiler:


Step 3: Fixing the Images Color
Spoiler:


Step 4: Testing The Sprites
Spoiler:
 
61
Posts
11
Years
Hey, I don't know if you're still active or not.
Can you explain how to insert overworld sprites for a new trainer sprite?

I want to Add an overworld character (possibly more than one) to use in my game.
In other words, how can I add an NPC to FR/LG without replacing any of the original ones. If this is possible a tutorial for it would be nice.
 

Sudeki

Can you feel it?
322
Posts
14
Years
Hey, I don't know if you're still active or not.
Can you explain how to insert overworld sprites for a new trainer sprite?

I want to Add an overworld character (possibly more than one) to use in my game.
In other words, how can I add an NPC to FR/LG without replacing any of the original ones. If this is possible a tutorial for it would be nice.
If you want to add lots of new Overworlds / overworld palettes then I suggest getting JPAN's hacked engine. Then you can follow this tutorial :
http://www.pokecommunity.com/showthread.php?t=211535
 
5
Posts
10
Years
  • Seen Mar 18, 2014
Is there a way to create a brand new colour pallet instead of over writing one?
 
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