Seen 5 Days Ago
Posted 5 Days Ago
9 posts
2.3 Years
Hey, take a look at the CreateNPCTrainerParty function in battle_main.c, that's what sets most of the data for the trainer mons. You can change the "partyData[i].lvl" parameter in all four of the CreateMon function calls in it to read their Pokemon levels from somewhere else.
This was exactly what I needed! Thank you so much for your kind help!