Seen 13 Hours Ago
Posted 1 Week Ago
629 posts
2.5 Years
That wouldn't help me, that would just change the 16th byte of the item. It wouldn't change any pointers since the held item effect is determined by the 16th byte and not an actual pointer to a routine. There's probably a table somewhere that points to all of the held item routines, and the 16th byte of each held item determines which pointer to use from the table.
I think I know what table you're talking about. It relies on 0x02023D68 during battle. 0x2529C0 is the reverse pointer to 0x252846 for Thick Club. 0x252846-0x25284D is Thick Club's bytes