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rock climb script XSE

What is your favourite hack out of these two


  • Total voters
    67

pokefreak2

I can't believe you read this
84
Posts
15
Years
you guys have probaly been wondering i wonder if anyone has
an xse rock climb script well here is one

well from top to bottom
Spoiler:





















from bottom to top

Spoiler:


for ruby use

Spoiler:


here is a video link rock climbhttp://www.pokecommunity.com

 
Last edited by a moderator:

Darthatron

巨大なトロール。
1,152
Posts
18
Years
Don't you think you should make it a little easier to read, and add some comments. Nobody can really learn from that. Also,
Code:
 tags would be nice, and then the script and the post, won't get mixed up.

EDIT: It'd also be nice to have a video of the script working. Don't you agree?
 

pokefreak2

I can't believe you read this
84
Posts
15
Years
lol i don't have a youtube account i'll get one soon just wait up :)

Edit im gettin youtube account soon

Edit 2 im gonna upload video soon

ok just uploading tomorrow
 
Last edited:

Hiche..

 
979
Posts
15
Years
  • Seen Dec 27, 2014
Well, if some people need explanation to this, I might just do it.

Code:
#raw 0x7C [I]0xF9 0x00 [/I]

#raw 0x7C is checkmove. It checks whether one of your party Pokemon have the move. 0xF9 0x00 are two bytes that contribute to the move it self. In this case, I presume it's Rock Smash.
Code:
#raw 0x9D [I]0x00 0x0D 0x80 [/I]

#raw 0x9D checks the Pokemon that will make the animation. (If there's one).
Code:
#raw 0x9C[I] 0x25 0x00 [/I]

#raw 0x9C plays the animation of the move done. In this case, it's ROCK SMASH. Like, when you use CUT. IT shows what Pokemon is doing it.
#raw 0x27 is waitstate, or waitspecial. It should be under the animation command.
Well, I think those commands are the ones that seem hard. Hope that helps.

Some information were from Dabomstew's site. Here's a video of it working, though he used some different commands.

http://uk.youtube.com/watch?v=rEhfTD5IjPk
 

Hiche..

 
979
Posts
15
Years
  • Seen Dec 27, 2014
Well, I usually use VINE WHIP. Dabomstew uses that to. To check if a Pokemon has VINE WHIP, use #raw 0x7C 0x16 0x00 instead of the posted one.
 

Tropical Sunlight

The Faltine
3,476
Posts
16
Years
#dynamic 0x800000

#org @start
#raw 0x7C 0xF9 0x00
compare LASTRESULT 0x06
if 1 call @false
#raw 0x9D 0x00 0x0D 0x80
message @tutorial
boxset 5
compare LASTRESULT 0
if b_true goto @yes
#raw 0x68
#raw 0x9C 0x25 0x00
#raw 0x27
applymovement 0xFF @move
compare LASTRESULT 1
if b_true goto @no
release
end
This one?

I really wanted to have already made scripts.
Please make more!
 

cooley

///Keepin' it simple
1,148
Posts
17
Years
What's the point of saying it's XSE if the most of the commands are in #Raw?
It's like you replaced everything that was "$" and made it "@"..
 

Pedonymous

"Myon, my scarf's too long."
11
Posts
15
Years
  • Age 30
  • Seen Mar 22, 2009
This looks nice... *is reminded of days spent SMW hacking*

I'll fiddle around with it a bit.
 

pokefreak2

I can't believe you read this
84
Posts
15
Years
Oopps:\
Change this part:

Code:
#org @move
#raw 0x1D 0x1D 0x1D 0xFE
to this:

Code:
#org @move[B]1[/B]
#raw 0x1D 0x1D 0x1D 0xFE
And this:

Code:
#org @move
#raw 0x1E 0x1E 0x1E 0xFE
to this:

Code:
#org @move[B]1[/B]
#raw 0x1E 0x1E 0x1E 0xFE

hey it actually works my way geez

Sorry Hiche but the script won't compile.

Duplicate dynamic label found on line 38.
Line: #org @move

you use thm serparetally
 
Last edited:

Vrai

can you feel my heart?
2,896
Posts
15
Years
  • Age 29
  • Seen Oct 24, 2022
hey it actually works my way geez



you do scripts saperetly use your brain

Don't insult people. It's not nice.

Also, it "actually" works both ways, but Hiche posted a solution for some people who have a problem with it. So don't go off on him.
 

Hiche..

 
979
Posts
15
Years
  • Seen Dec 27, 2014
-_-

Thanks Vrai.

Pokefreak2, you posted your script, without any explanation. So, I was nice enough to explain some. If you don't know what the commands do, don't post here.
 
14
Posts
14
Years
  • Seen Nov 16, 2023
Hello!

Can you put in the Script Data (*.vbs\js\wsf) for a download !?? :) or ...

..........
 
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