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6th Gen Trick Room ability

WingedDragon

Competitive Trainer
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Since we have the weather element abilities around. Do you think its possible that there is a Trick Room ability. Perhaps calling it Wonder Room or something like that. How much would it change your game style if there is?
 

MrGriszell

Madara
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  • Seen Feb 11, 2021
Since we have the weather element abilities around. Do you think its possible that there is a Trick Room ability. Perhaps calling it Wonder Room or something like that. How much would it change your game style if there is?

If there is one id rather it be a hidden/ rare ability.
Well it would be kinda hard to determine how this will affect my strategy , ill have to know how many pokemon have the ability , how strong is it , is their a way to reverse the ability , and is their anyway of stopping it
 

WingedDragon

Competitive Trainer
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If there is one id rather it be a hidden/ rare ability.
Well it would be kinda hard to determine how this will affect my strategy , ill have to know how many pokemon have the ability , how strong is it , is their a way to reverse the ability , and is their anyway of stopping it

It would likely need the Trick Room move to counter it
 
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  • Seen Oct 22, 2023
That'd be really nice. If they ever introduce an ability like this, then I could easily see Trick Room teams becoming a trend. xD It would give slow Pokémon like Bronzong, Slowking, Exeggutor, Claydol, and Aggron a chance to actually shine. These teams could turn out to be a little overpowered, though. Maybe even more than sun, rain, and sandstorm teams.
 
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As good as the idea sounds, I think this will be on the level with Moody in terms of gamebreaking, maybe even worse.
 
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I could definitely see an ability like this being considered "broken" and banned from competitive play, particularly given how some teams tend to rely on Speed a lot.
 

fenyx4

HOENN CONFIRMED!
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Since we have the weather element abilities around. Do you think its possible that there is a Trick Room ability. Perhaps calling it Wonder Room or something like that. How much would it change your game style if there is?

(Just dumping this here for reference. IIRC...)
Trick Room: reverses the Speed order of active Pokemon for 5 turns
Magic Room: nullifies all Pokemon's items during battle for 5 turns
Wonder Room: reverses base Defense and Special Defense stats for 5 turns

I would love for Trick Room to manifest in the form of an Ability, as it serves as a counterpart of sorts to the numerous weather-related moves... {:3} I've actually been wishing for such an Ability ever since I heard of it since its introduction in Generation 4. Although, now that I think about it, it does have the potential of being a "broken" Ability, as a lot of powerful Pokemon are balanced by their slow Speed stats (then again, you have a few Pokemon that are powerful and fast, such as Aerodactyl and Salamence...usually, they have brittle defensive stats to compensate, but sometimes that hardly factors in battle)

As for balance, maybe the Trick Room Ability could still be limited to somewhere between 5-8 (either a set value between 5-8, or the value is randomly chosen from the range of 5-8 each battle or each time the Pokemon in question is sent out) turns, as opposed to being permanent like other weather-related Abilities such as Drought, Drizzle, Sand Stream, Snow Warning, and Cloud Nine/Air Lock...? Alternatively, the Pokemon given such an Ability could have mediocre offenses and defenses (slow Speed is already a given in order to take full advantage of a Trick Room-based Ability)... I'd also prefer it if such an Ability were given to a legendary Pokemon (either a legendary mascot Pokemon, a Lati@s-esque Pokemon, or a member of a Pokemon trio); although I like the increased usefulness of weather-related Abilities on non-Uber-tiered/non-Legendary Pokemon, I feel like weather-related Abilities are more fitting to Legendaries, as their stories often invoke such weather-related events (i.e., how Groudon and Kyogre exclusively wreaked havoc in Generation 3 with Drought and Drizzle, respectively, before Vulpix/Ninetales and Politoed came along with new Hidden Abilities).

Moreover, I'd like it if there were a Magic Room Ability (sigh...Embargo would've worked great for a "Magic Room Ability" name if the move Embargo didn't already exist...) and Wonder Room Ability, in order to complement a potential Trick Room Ability (just like how sunlight, rain, sandstorm, and hail have respective moves and Abilities). However, I'd prefer it if the Magic Room Ability affected foe Pokemon only and excluded the user's held item (essentially a reversed "Klutz" Ability)...

Consequently, it would make for an interesting/great legendary Pokemon trio, IMO, if Trick Room, Magic Room, and Wonder Room were each bestowed in the form of Abilities upon one member of said trio in a future Pokemon game... :) This would probably make Magic Room and Wonder Room see increased use (in their Ability variants), as Trick Room seems to be the only move used most often in its move variant form.
 

Sirfetch’d

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it would be cool, but banned from competitive play most likely. Trick room teams are amazing and very hard to beat, but setting them up takes a really good player as the strategy is totally different. Having a Pokemon that could instantly set this up for the entire match would just be too broken imo. Introduce an item that extends the duration of Trick Room and I think that would be sufficient enough.
 
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Weather inducing abilities aren't as overpowered as possible auto-Trick Room, because weather isn't a game-decider for all Pokemon. Even then Drizzle and Drought are enough to make previously overlooked Politoed and Ninetales to become staple for many teams. Imagine what Trick Room ability could do, it'll be even worse because all Pokemon are affected by Trick Room, all the way from Magikarp to Arceus. Pokemon(s) with said ability would have to be at the sunkern level of weaksauce to have any chance outside Uber.

I could see an item like Damp rock equivalent for all the room moves, but I think that's as far as it goes.
 
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Weather inducing abilities aren't as overpowered as possible auto-Trick Room, because weather isn't a game-decider for all Pokemon. Even then Drizzle and Drought are enough to make previously overlooked Politoed and Ninetales to become staple for many teams. Imagine what Trick Room ability could do, it'll be even worse because all Pokemon are affected by Trick Room, all the way from Magikarp to Arceus. Pokemon(s) with said ability would have to be at the sunkern level of weaksauce to have any chance outside Uber.

I could see an item like Damp rock equivalent for all the room moves, but I think that's as far as it goes.

Neither is Trick Room. While they may be hard to defend and attack against, so are fully equipped weather teams. The only added benefit a Trick Room team gets is speed since it reverses the speed priority of the Pokemon. Priority attacks still move as they are supposed to iirc. This is different from two Weather attacks that add a boost to same type attacks, do percentage damage over time, increase the stats of Pokemon, or effect the healing rate of attacks.

While it can't be negated as far as memory serves, its far from being completely over powered. Weather induced abilities definitely have a better set up than the trick room ability and give more benefits that are harder to counter without carrying a Weather Ability user or wasting an attack slot on a Weather attack to counter.

I've fought my fair share and I've had much harder times dealing with Rain teams than Trick Room teams. Though I had the added bonus of using mixed speeds in my teams usually so I almost always benefited against a Trick Room team.
 
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I think that a Trick Room ability would be a great idea along with a rock which extends the effect of Trick Room kind of like the Damp Rock.

However, Trick Room as an ability can't be used on something that is too good. Something around the area in terms of ninetales or politoad will be necessary for this. This meaning that Reuniclus shouldn't get it.

It could however be added onto something that is in the middle that could make it work if Game Freak intend on adding the ability to an old Pokemon. Something with a base stat for speed of 60 that is defencive should work in my opinion.
 
4,181
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Neither is Trick Room. While they may be hard to defend and attack against, so are fully equipped weather teams. The only added benefit a Trick Room team gets is speed since it reverses the speed priority of the Pokemon. Priority attacks still move as they are supposed to iirc. This is different from two Weather attacks that add a boost to same type attacks, do percentage damage over time, increase the stats of Pokemon, or effect the healing rate of attacks.

While it can't be negated as far as memory serves, its far from being completely over powered. Weather induced abilities definitely have a better set up than the trick room ability and give more benefits that are harder to counter without carrying a Weather Ability user or wasting an attack slot on a Weather attack to counter.

I've fought my fair share and I've had much harder times dealing with Rain teams than Trick Room teams. Though I had the added bonus of using mixed speeds in my teams usually so I almost always benefited against a Trick Room team.
I personally can't see a Trick Room pokemon outside Ubers unless its only useful purpose is the ability and nothing else. Speed is an invaluable asset and moving before the opponent does can make or break a match, and many teams that favor speed get crippled instantly (Pokemon who make the best use of priority are usually slower). If your team isn't centered around speed then it probably actually helps you fight against faster pokemon, but on the flip side unless you have a dedicated counter for trick room teams you're screwed. Currently Trick room isn't as broken, because it only lasts for 5 turns maximum, forcing Trick room users to switch often. -7 Priority doesn't help them, either.

It's an interesting concept which makes me think about the metagame, though whether it will break it or not is another matter. At the bare, bare minimum Trick room ability will definitely overcentralize the metagame as much as Stealth Rock does. Whether that's a bad thing or not, it's up to you to decide I guess.
 
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Sirfetch’d

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I personally can't see a Trick Room pokemon outside Ubers unless its only useful purpose is the ability and nothing else. Speed is an invaluable asset and moving before the opponent does can make or break a match, and many teams that favor speed get crippled instantly (Pokemon who make the best use of priority are usually slower). If your team isn't centered around speed then it probably actually helps you fight against faster pokemon, but on the flip side unless you have a dedicated counter for trick room teams you're screwed. Currently Trick room isn't as broken, because it only lasts for 5 turns maximum, forcing Trick room users to switch often. -7 Priority doesn't help them, either.

It's an interesting concept which makes me think about the metagame, though whether it will break it or not is another matter. At the bare, bare minimum Trick room ability will definitely overcentralize the metagame as much as Stealth Rock does. Whether that's a bad thing or not, it's up to you to decide I guess.

If it overcentralizes than I definitely think that it's a bad thing. Sure people can argue now that this would be easy to counter or have a similar effect like weather wars, but I just feel that this would change the metagame too drastically. Right now we are in a fast paced metagame where speed(on most teams) will make or break your team. Having the ability to completely swing that in the opposite direction would just be a little broken to me. I mean even if it isn't then teams would almost be required to carry a mon that can counter that, just like you pretty much have to have a SR user and a spinner now. Teams, imo, would become too dependent on having mons for this.
 

Shrew

is a Shrew
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I would only be okay with this if there was a limit to the number of turns this lasts, and if it was heavily limited. Perma-weather abilities are already gamebreaking to the point that the entire OU and ubers tiers revolve around them. Playing around weather is one thing. Playing around the fact that your speed has been destroyed for the entirety of the match is another.

"Isn't as broken".

I'd just like to mention that currently, TR is nowhere near broken. By the time you set up TR and attempt to get anywhere close to a sweep, Trick Room's turn-count would already be half-gone. And all the opponent has to do is stall out the turns (which isn't really difficult), so I wouldn't consider it broken, it's nowhere even near that. I'd actually argue the opposite and say that TR is underwhelming because it's so hard to set up in it without losing crucial turns in the process.
In the VGC doubles, Trick Room is the most used strategy, followed by tailwind and weather. The fact that people randomly carry Trick Room just to counter TR is a testament to its strength. But you're completely right, that it's underpowered in singles.
 

Sirfetch’d

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"Isn't as broken".

I'd just like to mention that currently, TR is nowhere near broken. By the time you set up TR and attempt to get anywhere close to a sweep, Trick Room's turn-count would already be half-gone. And all the opponent has to do is stall out the turns (which isn't really difficult), so I wouldn't consider it broken, it's nowhere even near that. I'd actually argue the opposite and say that TR is underwhelming because it's so hard to set up in it without losing crucial turns in the process.

Now, if there were more TR abusers in Gen 6, then I could see your argument proving true as well as others that it could potentially be borderline broken, but as of this point, no. Maybe a lot more powerful (and more usable) if it was given an item that extended its turn-count, though.

I'd agree 100% that is isn't currently broken and is hard as hell to use. However, having a Pokemon that could summon this instantly and have it last the duration of the game really could potentially be broken. If it's just an item, then no. It would last 8 turns instead of 5 which isn't too significant.
 
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  • Seen Dec 23, 2013
As it is some abilities already seem TOO good like whether abilities and magic guard. I also get the feeling that a pokemon that gets an ability like that would probably compensate largely from some other aspect to attempt and keep it from being too strong.
 
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