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Tool: Nintendo Pokemon Rom Editor

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27
Posts
13
Years
  • Seen Jan 12, 2014
please help me find the name of the map so i can repack it after i edit
p.s:this thing is shaping up nicely,it needs a tut right now and we're good to hack gen 5(counting that scripting is coming up nicely too)
 
Last edited:

Platinum Lucario

The Legendary Master of [color=#D8D48C]Light[/colo
1,607
Posts
16
Years
The 3D command controls work very smoothly now, however there is a slight problem though... which I have been noticing, and now I realize what the problem really is.

The 3D Viewer window only shows the left half of what the camera shows, it should be positioned in the center of the camera, rather than the left, 'cause it kinda feels a little awkward with the map seeming like it's out of alignment when I have the 3D command controls set to having the map straight. Just as it shows in this screenshot:
cameraappearence.png

please help me find the name of the map so i can repack it after i edit
p.s:this thing is shaping up nicely,it needs a tut right now and we're good to hack gen 5(counting that scripting is coming up nicely too)
It's actually stated in the README.txt file where you can find the maps.
Originally Stated in README.txt
2)How can I open a Map?

- After your open the ROM, you need to go on a particular file (depending from ROM).

* Diamond, Pearl : /root/fielddata/land_data/land_data_release.narc
* Platinum : /root/fielddata/land_data/land_data.narc
* Heart Gold, Soul Silver: /root/a/0/6/5/5
* Black, White, Black2, White2 : /root/a/0/0/8/8
 
Last edited:
153
Posts
18
Years
  • Seen Jan 14, 2016
The 3D command controls work very smoothly now, however there is a slight problem though... which I have been noticing, and now I realize what the problem really is.

The 3D Viewer window only shows the left half of what the camera shows, it should be positioned in the center of the camera, rather than the left, 'cause it kinda feels a little awkward with the map seeming like it's out of alignment when I have the 3D command controls set to having the map straight. Just as it shows in this screenshot:
cameraappearence.png


It's actually stated in the README.txt file where you can find the maps.

I know of this camera problem, but I don't know how to fix it. (OpenGL is complicated for me...)

@Team Fail. Yes, I add it on README. Thanks!

Removing polygon seemed work.
Proof with desmume
http://img856.imageshack.us/img856/832/removingpolygon.png
 
Last edited:
27
Posts
13
Years
  • Seen Jan 12, 2014
no i meant after i open it i don't know whats the name of the map since i open the the whole0/0/8 as a narc (3d) so if i don't know the name of the map after i save it a can't reinsert it into the rom
 
153
Posts
18
Years
  • Seen Jan 14, 2016
Every map has is number into Narc (There are partial list for HGSS, DPP, need to update in future)
Status: Working on text editor.
I take a break with map and working on text viewer (and future editor).
For now I implemented 4th generation algorithm (so you can unpack DPP and HGSS Text).
This is an image for Jubifilice City (In my Italian ROM).
http://img38.imageshack.us/img38/1190/testodp.png
 
27
Posts
13
Years
  • Seen Jan 12, 2014
can anyone provide the list for black/white maps ,also i have tried everything to edit the map & objects but for now the only thing i have edited is the movement permissions.

p.s: the script editor rocks BTW
 

Platinum Lucario

The Legendary Master of [color=#D8D48C]Light[/colo
1,607
Posts
16
Years
can anyone provide the list for black/white maps ,also i have tried everything to edit the map & objects but for now the only thing i have edited is the movement permissions.

p.s: the script editor rocks BTW

I don't think there's an editor as of yet, it's currently just a viewer and movement permission editor.
 
153
Posts
18
Years
  • Seen Jan 14, 2016
Yes, it's only a viewer (I have some problem with movement offset, so...).
Status: Compiling DP Command List
 

Platinum Lucario

The Legendary Master of [color=#D8D48C]Light[/colo
1,607
Posts
16
Years
Hm... there's something that struck me and made me realize something different about the Castellia maps and some other areas, it only lists the normal movement permissions that we know about. But when it changes modes, it uses a different type of movement permissions, similar to the ones in Super Mario 64.
 
153
Posts
18
Years
  • Seen Jan 14, 2016
You're right. BW Map System has 4 parameters for movement and now you can edit only 2 (For a visual effect of table). I added all 4 in next version, sorry.
 

Lugiaz Soul

I support Crystal Dust
143
Posts
13
Years
I get this error when I try to open the map directly from the narc or when i extract it. Does this message actually say what is wrong?

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at PG4Map.MapEditor.LoadAvailableTextures(Nsbtx nsbtx)
   at PG4Map.MapEditor.reactionModel()
   at PG4Map.MapEditor.mapToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Pokémon DS Map Viewer
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Users/Zheka/Desktop/DS%20Map%20Ed/NPRE%204.1.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.278 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.282 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
    Assembly Version: 1.0.0.5
    Win32 Version: 1.0.0.5
    CodeBase: file:///C:/Users/Zheka/Desktop/DS%20Map%20Ed/Tao.Platform.Windows.DLL
----------------------------------------
Tao.OpenGl
    Assembly Version: 2.1.0.12
    Win32 Version: 2.1.0.12
    CodeBase: file:///C:/Users/Zheka/Desktop/DS%20Map%20Ed/Tao.OpenGl.DLL
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
153
Posts
18
Years
  • Seen Jan 14, 2016
I get this error when I try to open the map directly from the narc or when i extract it. Does this message actually say what is wrong?

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at PG4Map.MapEditor.LoadAvailableTextures(Nsbtx nsbtx)
   at PG4Map.MapEditor.reactionModel()
   at PG4Map.MapEditor.mapToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Pokémon DS Map Viewer
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Users/Zheka/Desktop/DS%20Map%20Ed/NPRE%204.1.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.278 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.282 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
    Assembly Version: 1.0.0.5
    Win32 Version: 1.0.0.5
    CodeBase: file:///C:/Users/Zheka/Desktop/DS%20Map%20Ed/Tao.Platform.Windows.DLL
----------------------------------------
Tao.OpenGl
    Assembly Version: 2.1.0.12
    Win32 Version: 2.1.0.12
    CodeBase: file:///C:/Users/Zheka/Desktop/DS%20Map%20Ed/Tao.OpenGl.DLL
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Seemed that NPRE failed to load Texture File. Do you extract Textures.zip into the right directory?
 

Platinum Lucario

The Legendary Master of [color=#D8D48C]Light[/colo
1,607
Posts
16
Years
How's NPRE coming along for ya? I've actually been thinking that the camera view for the map itself probably has something to do with the position staying the same as it is in NSBMD. If this is the case, maybe you could put the map viewer in a separate window at the same size as NSBMD, so that the map viewer would display correctly. At least if it's put in a separate window temporarily, that way it would feel better while looking at the map, while you find out how to change the camera size to the way you want it.
 
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