WolfPP

Discord: Wolf#1235

Male
Brazil
Seen 3 Hours Ago
Posted 10 Hours Ago
669 posts
1 Years
Well, i made this (item, ability, EV and IV included. Also, to trigger you need to put Switch Number 100 ON):
Spoiler:

# Used in the form>0
Events.onWildPokemonCreate+=proc {|sender,e|
   pokemon=e[0]
   if $game_switches[100] #Switch Number
     #pokemon.hp=((pokemon.totalhp/2)-5).ceil
     #pokemon.setAbility(2)
     pokemon.iv=[0,0,0,0,0,0]
     pokemon.ev=[0,0,0,0,0,0]
     #pokemon.form=1
     #pokemon.pbLearnMove(:TACKLE)
     #pokemon.pbLearnMove(:PLAYROUGH)
     #pokemon.pbLearnMove(:HEADBUTT)
     #pokemon.pbLearnMove(:OUTRAGE)
     if isConst?(pokemon.species,PBSpecies,:KYUREM)
       pokemon.form=1
     elsif isConst?(pokemon.species,PBSpecies,:GARDEVOIR)
       pokemon.form=1
       pokemon.pbLearnMove(:SUBSTITUTE)
     elsif isConst?(pokemon.species,PBSpecies,:CHARIZARD)
       pokemon.form=2
       pokemon.item=getConst(PBItems,:CHARIZARDITEY)
     elsif isConst?(pokemon.species,PBSpecies,:VENUSAUR)
       pokemon.form=1
       pokemon.item=getConst(PBItems,:VENUSAURITE)
     elsif isConst?(pokemon.species,PBSpecies,:ZOROARK)
       pokemon.form=1
       pokemon.item=getConst(PBItems,:ZOROANITE)
     elsif isConst?(pokemon.species,PBSpecies,:KYOGRE)
       pokemon.form=1
       pokemon.item=getConst(PBItems,:BLUEORB)
     #else
     end
   end
}