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Old September 9th, 2012 (2:47 PM).
darkprince909 darkprince909 is offline
    Join Date: May 2008
    Posts: 79
    Occasionally, when I insert a new map into my ROM (right now I'm using Ruby, I've used Emerald and Fire Red before), I make the map too big or something, and it ends up overwriting and corrupting another map, or it screws with the number of blocks in the second tileset. Is there a way to keep this from happening? Maybe using a ROM base with all the scripts and maps removed, so there's no danger of overwriting stuff? If so, where could I find a base like that?