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Screenshot/Music Showcase

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Himalama

Ghost and Psychic type addict
52
Posts
13
Years
  • Seen Nov 16, 2013
Just a screen showing Aurelia City, and Parker the male character for Turquoise.

aurelia_city_by_cilerba-d3h55ae.png

Whoa! It looks so cool! (especially the overworld and the PC)

On topic:

felma_3_0_at_eerie_lake_by_necroma-d3jg4va.png


Not much yet, just showing my new OW.
 
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46
Posts
13
Years
  • Seen Jul 12, 2016
@Himalama I really like your screenshot. It's simple but it works :) the colors and everything gives a good atmosphere


as for me,I wasn't sure if I should post this but here goes anyways:
A screen from the game I just finished.
 

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DaSpirit

Mad Programmer
240
Posts
16
Years
Map from my open source Game Maker Pokemon game:
load.png

Shadows and Flowers are not included as those are objects, and not tiles.

I am currently looking for someone to improve and make tiles for me. Preferably B/W style. You can track my development at my deviantart page.
 

Rossay

Quack quack
191
Posts
13
Years
Map from my open source Game Maker Pokemon game:
load.png

Shadows and Flowers are not included as those are objects, and not tiles.

I am currently looking for someone to improve and make tiles for me. Preferably B/W style. You can track my development at my deviantart page.

Looks good, glad to see you are making progress with it! :D

If you want to take a screenie of an entire room, including objects, you could try using:

Code:
// Put in Key Press event or something
var sur;
sur = surface_create(room_width,room_height);
view_enabled = 0;
surface_set_target(sur);
draw_clear(c_white);
screen_refresh();
screen_redraw();
surface_reset_target();
view_enabled = 1;
surface_save(sur,working_directory+"SS.png");
surface_free(sur);

Works great for me when I want to include objects in a screenie OR when I want to take a screenie of a large map.
 

Rossay

Quack quack
191
Posts
13
Years
lol Never thought of that. Thanks.

By the way, how did you get that animated screenshot on your dA like that? :O

Made GM save a screenshot every step naming them 1,2,3,... etc and then imported them into old GM7, saved as a .GIF and adjusted the speed with Microsoft GIF Animator. :P

The GIF filesize racks up pretty quickly though. The main animated one on my DA is like ~12Mb lol. It does give pixel perfect quality however.
 
226
Posts
18
Years
  • Age 31
  • Seen Mar 27, 2014
Still got a long ways to go till I'm satisfied with it, but here's some screens of the most polished stuff I have running.... C&C would be great.


batcommand.png


batmoves.png


batpokemon.png
 

TheMarkCrafter

roses are red, violets are blue, i used to break r
543
Posts
13
Years
Wow, that looks promising, ZeroArmada!

I have a video of Pokemon Shiny Diamond Version's Title Screen:

I hope you like it!
I changed Munchlax into Minccino!
 

DarkDoom3000

Super Pokemon Eevee Edition
1,715
Posts
19
Years
Title look cool, except the professor(?)'s animation is a bit weird. the outline is screwed up. Should be technically easy to fix up.
 
226
Posts
18
Years
  • Age 31
  • Seen Mar 27, 2014
Here try one of mine:

4713454.gif


66445164.gif


A little more progress on customizing the battle system, starting to work on backgrounds and bases. My spriting skills are horrific, so I'll be sticking with a slick gradient background smudged a little bit. I'm at a loss for what I should put on the bottom screen though for the introduction of a battle...


battlebq.png
 
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Pharetra

zzzz
451
Posts
12
Years
  • Age 27
  • Seen Nov 23, 2021
greelow_forest_by_pokemondeepbalance-d3od9b0.png


The Greelow Forest is a big forest the player must enter after the beating the Flocoa Gym in order to continue. Many Trainers gather here to train their Pokémon.
 

Winneon

[b][color=#fb0120]しょう[/color][color=#fc6d24]が[/col
525
Posts
12
Years
Here is a mapshot of Maxi-Day City in my new Pokemon game, Pokemon: Swords of Mystery.
mapshot1.PNG
 

Rossay

Quack quack
191
Posts
13
Years
Here is a mapshot of Maxi-Day City in my new Pokemon game, Pokemon: Swords of Mystery.
mapshot1.PNG

I have some issues with this screenshot.

(1) You're mixing tiles from pokemon with tiles from other games/places (the odd rock and the odd trees).

(2) You're placing trees (which have grass at their roots) ontop of rocky surfaces. This is something you simply don't see in Pokemon games.

(3) If you are going to place trees, please place them uniformly and with the correct spacing between them. If you don't know what I mean by this then please look at some official pokemon maps to see how they use trees.

The general concept, shape and design of the city is quite good -- it's unique and fairly interesting.
 
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