Jambo51

Glory To Arstotzka

Male
Seen January 28th, 2018
Posted December 6th, 2015
732 posts
10 Years
Also is 0x02FF7D20 even a legal address on the GBA? I thought that part of RAM only went up to x0203FFFF.
It's legal on an emulator, but not on the real hardware. Good catch, as I missed this.

Also this:
Hex (inflict double damage to a status-ed foe)
#dynamic 0x(YourOffset)
#freespacebyte 0xFF

#org @hex
jumpifstatus 0x0 0x10 @doubledamage 
jumpifstatus 0x0 0x8 @doubledamage
jumpifstatus 0x0 0x80 @doubledamage
jumpifstatus 0x0 0x40 @doubledamage
jumpifstatus 0x0 0x7 @doubledamage
goto 0x81D6900

#org @doubledamage
setbyte damagemultiplier 0x2
goto 0x81D6900
Can be combined into a single check:

#org @hex
jumpifstatus 0x0 0xFF @doubledamage
goto 0x81D6900

#org @doubledamage
setbyte damagemultiplier 0x2
goto 0x81D6900
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