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Tool: Tile Helper Advance (v0.3|25.6.14)

int

Banned
28
Posts
9
Years

Tile Helper Advance

Have you ever noticed how annoying tile-inserting actually is? Well, today this might come to an end. I have created a tool which automatically reduces the tileset to 16 colors and to GBA colors. After the conversion, you can edit the palette (or not) and export it as either IrfanView-Palette or AdvanceMap 1.92/1.95-Palette. The AdvanceMap palette can be instantly imported in the AdvanceMap blocks-editor! Also works for Pokémon Sprites etc etc too of course :)

Features

-16-Color-Reduction
-Export AM palettes
-Edit palette in tool
-Tilesplit (double, X/Y)


Download



You need the .NET Framework 4.0 to make this tool work! For XP users I can compile the program in .NET Framework 3.0, just write me a PM if you need it!


 
Last edited by a moderator:

destinedjagold

You can contact me in PC's discord server...
8,593
Posts
16
Years
  • Age 33
  • Seen Dec 23, 2023
Lovely tool. :D
Will be quite helpful for pipz who want to add new graphics into the game.
*cough*me*cough*

Good job on this~ ^^
 
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Reactions: int

int

Banned
28
Posts
9
Years
Update!

Yes a new update x) The tool supports now a feature which is very useful:
Tilesplitting - Removing double tiles, removing X/Y flippable tiles and more!


Spoiler:


Download link (Version 0.2|25.06.14)

Planned stuff for v0.3: Improve Speed :o
 

Logan

[img]http://pldh.net/media/pokecons_action/403.gif
10,417
Posts
15
Years
Yeah that is a pretty cool feature, makes me really want to use this for added convenience. I can see it really coming in handy with Centres/Marts/Gyms where tile splitting is particularly prevelant.
 

Elaitenstile

I am legend
1,908
Posts
11
Years
  • Age 24
  • Seen Feb 27, 2015
One question:

Which heavenly being sent you down to earth and told you to make this tool?

Can really see much potential in this, especially since this doesn't handle the ROM itself, just what goes into it, so there won't be any margin for bugs. Also, I see much potential in this as a tileset-ripper lol

Just a question: Is there any limitation for the size of the image being tile-split? Like, can I do over 320x320 tile-splitting?
 

int

Banned
28
Posts
9
Years
The image-width and height must be a multiple of 8. Thats the only (GBA) limit ;)
I only have to improve performance for such big sizes, but I will probably succeed in that too. :D
 
6,355
Posts
18
Years
  • Seen Apr 16, 2020
This is great, good work! The removal of double and flippable tiles is really handy, though it'd be nice if there was an option to disable the removal of the X/Y flippable tiles, since in some cases it makes it harder to actually make the blocks. In your example image for example, it'd take me a while to figure out which tiles should be flipped so I can get the blocks I want.
 

int

Banned
28
Posts
9
Years
Kay I will add checkboxes so that you can choose whether tiles should be flipped ~ Done.

Update

Yes, again... ^^
This time I improved the speed by ~400 times (!) and you can choose whether you want normal tilesplit and/or X/Y flip. Look this .gif to see the new functions =>

Spoiler:


Download link (Version 0.2|25.06.14)

Planned stuff for v0.4: User wishes ^^
 
Last edited:

Danny0317

Fluorite's back, brah
1,067
Posts
10
Years
  • Age 24
  • Seen Nov 19, 2023
This is awesome, thanks so much for this, I'm about to try it out :)
Mind if I translate the thread and post it on WAH?
 

tayyab43

The Don
25
Posts
8
Years
  • Age 25
  • Seen Jan 30, 2021
I get this really strange error, it won't let me save my tileset?? I have absolutely no idea why?
 

playboyhacker

I'm Raz the Pokemon DDS Hacker
7
Posts
7
Years

Tile Helper Advance

Have you ever noticed how annoying tile-inserting actually is? Well, today this might come to an end. I have created a tool which automatically reduces the tileset to 16 colors and to GBA colors. After the conversion, you can edit the palette (or not) and export it as either IrfanView-Palette or AdvanceMap 1.92/1.95-Palette. The AdvanceMap palette can be instantly imported in the AdvanceMap blocks-editor! Also works for Pok?mon Sprites etc etc too of course :)

Features

-16-Color-Reduction
-Export AM palettes
-Edit palette in tool
-Tilesplit (double, X/Y)


Download



You need the .NET Framework 4.0 to make this tool work! For XP users I can compile the program in .NET Framework 3.0, just write me a PM if you need it!




YAY! I've been doing it manual for days until I found this post! Whoah! Thank you very much for sharing!
 

Yvtq8K3n

muhaha
91
Posts
9
Years
I would like to contact the creator of this tool, if anyone knows him, please send me private tell. Thanks.
 
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