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Pokepal17's tut no.1 - Resizing Overworlds

Pokepal17

More cowbell~
1,519
Posts
15
Years
I wasn't resizing the Old Man
I was doing the biker...
And the problem is also that I can't do it with Overworld Changer...

Well the pointers for unknown 1 and 2 were for 64x64 OW sprites. So if you were resizing the biker to 64x64 you should have made the same alterations as I did in the tutorial.
 

Robert Conley

GPXPlus.net/user/Robert+Conley
330
Posts
15
Years
I tried following this to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what you did but it still doesnt find it. But when I copy/paste what you did it finds the old man.
 
Last edited:

TehBazzard

Main creator of FireRed+
66
Posts
14
Years
  • Seen Aug 29, 2009
I tried following this to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what you did but it still doesnt find it. But when I copy/paste what you did it finds the old man.
I am having the same problem too.
I am changing Deoxys's Defense Form OW sprite, which the pointer is 08930328. I looked for 28039308 and nothing came up.
EDIT:Never mind I fixed it. I used the wrong pointer, its in Info1:Sprite Header.
EDIT2:Ok how did you find the offset of 71A23C? I would like to know so I can do it myself. I have no idea how you got to that offset so I can't continue.
 
Last edited:

Pokepal17

More cowbell~
1,519
Posts
15
Years
I am having the same problem too.
I am changing Deoxys's Defense Form OW sprite, which the pointer is 08930328. I looked for 28039308 and nothing came up.
EDIT:Never mind I fixed it. I used the wrong pointer, its in Info1:Sprite Header.
EDIT2:Ok how did you find the offset of 71A23C? I would like to know so I can do it myself. I have no idea how you got to that offset so I can't continue.

Use FSF and search for the data size converted into decimal. Or do the same with a hex editor.
 

TehBazzard

Main creator of FireRed+
66
Posts
14
Years
  • Seen Aug 29, 2009
Use FSF and search for the data size converted into decimal. Or do the same with a hex editor.
Free Space Byte:FF
Needed Bytes:2048
Skip Interval:16
Dec:2048
Hex:800
Search from the beginning of the Rom
Should I search for it like that? Because I get 3C9DB8, and even when I search for that in Hex Workshop, it can't find it.
 

Pokepal17

More cowbell~
1,519
Posts
15
Years
Free Space Byte:FF
Needed Bytes:2048
Skip Interval:16
Dec:2048
Hex:800
Search from the beginning of the Rom
Should I search for it like that? Because I get 3C9DB8, and even when I search for that in Hex Workshop, it can't find it.

Serach after 0x700000 because sometimes FF isn't free space.
 

TehBazzard

Main creator of FireRed+
66
Posts
14
Years
  • Seen Aug 29, 2009
Hex workshop searches bytes, not offsets, use the goto opton to goto an offset.
Well I am there.
I also have tryed to insert my hex. But I get this error in Overworld Editor:
Error 63 (Bad Record Number) in procedure LoadSpriteStructure of frmOverworldEditor.
What did I do wrong?
 

Pokepal17

More cowbell~
1,519
Posts
15
Years
Well I am there.
I also have tryed to insert my hex. But I get this error in Overworld Editor:
Error 63 (Bad Record Number) in procedure LoadSpriteStructure of frmOverworldEditor.
What did I do wrong?

I don't know, I never got that error. Sorry.
 

Cello

Tonight!
1,498
Posts
14
Years
This is interesting. Thanks for this, I'm interested into looking into what else I could change.

Would you happen to know of any variables tangled up in the hex to change the sprite frame count?
I was hoping to add more frames so I can have gym leaders walk.
 
Last edited:

Pokepal17

More cowbell~
1,519
Posts
15
Years
This is interesting. Thanks for this, I'm interested into looking into what else I could change.

Would you happen to know of any variables tangled up in the hex to change the sprite frame count?
I was hoping to add more frames so I can have gym leaders walk.

Unfortunately not. I had a little experiment and it seems that the number of frams dpeneds on the OW slot so if I took the player data and pasted that ocer the policeman data, the player would only have 8 frames instead of the full 20.
 

Cello

Tonight!
1,498
Posts
14
Years
Unfortunately not. I had a little experiment and it seems that the number of frams dpeneds on the OW slot so if I took the player data and pasted that ocer the policeman data, the player would only have 8 frames instead of the full 20.

Oh, I see. Oh well.
Guess I'll just have to make do and overwrite some trainers. :)

Thanks again!
 

ryolo

talking meowth
5
Posts
13
Years
  • Seen Sep 3, 2010
how do i search for the offset things in hex workshop?
 

Swolligator

Butcher of the Sands
1,955
Posts
14
Years
everytime I change a new frame, saving on Hex Worshop to a new offset for the Hero frames, it reverts the previous frame to a full black sprite.
What have I done wrong?

eg; I sprite frame 1 of the hero sprite, then go and make a new offset for frame 2 and when I reopen in OERE frame 1 and 2 are entirely black.
 
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