Seen 1 Day Ago
Posted May 13th, 2019
45 posts
4.5 Years
#dynamic 0x800000
#org @charm
lockall
applymovement 0x8 @challenge
waitmovement 0x0
applymovement 0x11 @look---->are you shure that is correct? If aMap ID is 11 in hex is 0xB
applymovement 0x12 @look--->idem
waitmovement 0x0
msgbox @rivalwait 0x6
applymovement 0xFF @accepted
waitmovement 0x0
msgbox @waitoak 0x6
applymovement 0x8 @syncrival
applymovement 0xFF @synchero
waitmovement 0x0
trainerbattle 0x9 0x1 0x0 @win @lose
compare LASTRESULT 0x0
if 0x1 goto @nextonechar
compare LASTRESULT 0x1
if 0x1 goto @nextonechar---->same pointer of win???
end

#org @nextonechar
special 0x0
msgbox @bye 0x6
applymovement 0x8 @going
waitmovement 0x0
msgbox @bluewait 0x6
applymovement 0xFF @surprised
applymovement 0x8 @surprisedgreen
applymovement 0x13 @surprised--->idem
waitmovement 0x0
msgbox @heartattack 0x6
applymovement 0x11 @challengebluesync--->idem
applymovement 0x12 @challengebluesync--->idem
applymovement 0xFF @challengeblueherosync
waitmovement 0x0
special 0x0
checkgender
compare LASTRESULT 0x0
if 0x1 goto @boybluechar
trainerbattle 0x9 0xD 0x0 @winb @loseb
setvar 0x4012 0x1
releaseall
end