Thread: Development: Creating New Battle Animations
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Old April 21st, 2013 (5:51 AM).
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MrDollSteak MrDollSteak is offline
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    Quote:
    Originally Posted by robin22gongon View Post
    So I would go to the animation pointer and then most likely, when I see 08 00 XX 27 or 28, that's the end of the code?
    Yup. Go to the start of the move you want and just search for 08 00 in your hex editor and keep going until you see that. The XX will be different every time. That's just a placeholder. There are some occasions where this isn't the end of the code, but as a general rule it's pretty good.
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