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Old September 16th, 2012 (9:59 PM).
DoubleDare96's Avatar
DoubleDare96 DoubleDare96 is offline
Pybro
     
    Join Date: Aug 2012
    Location: California, United States
    Gender: Male
    Nature: Adamant
    Posts: 6
    Game: Fire Red
    Script: XSE

    Here is my script
    Spoiler:

    #dynamic 0x26D4A2

    #org @start
    lockall
    showsprite 0x6
    setdooropened 0x20 0x0F
    doorchange
    applymovement 0x6 @go
    waitmovement 0x0
    setdoorclosed 0x20 0x0F
    doorchange
    applymovement 0xFF @step
    waitmovement 0x0
    msgbox @hey 0x6
    applymovement 0x6 @run
    hidesprite 0x6
    setflag 0x1202
    setvar 0x6002 0x1
    releaseall
    end

    #org @go
    #raw 0x10
    #raw 0xFE

    #org @step
    #raw 0x14
    #raw 0x11
    #raw 0x62
    #raw 0xFE

    #org @hey
    = [green_fr]\v\h06: Oh! Hey \v\h01! I am so\nexcited to get my Pokemon! I am\lgonna get there first!

    #org @run
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0xFE

    I want to be able to use that to make sprite 0x6 only visible during the event. I set sprite 0x6 to hidden in Advance Map but that makes him only visible during the door animation. After the door animation he is invisible during the @hey pointer where he is talking and is still invisible during the @run animation. Please help me!