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Unknown Island
Seen 3 Hours Ago
Posted 4 Weeks Ago
1,906 posts
6.8 Years
First of all, it's great that this method exists for two framed sprites. Second of all, no matter how I look at this, I am left thinking that using the object callback to animate the sprite is far superior than this method. While this works for a mere 2 frames animation, when it comes to something more interesting like a looped animation, using an object callback would be excellent as it'd execute independently from the battle engine. At the same time allow for more interesting animations including positional movement/pal change and rotscale modifications as seen here:


Note Pikachu turns yellow for a second. So for an initial animation, use this method, for a looped animation or animation with cool effects using the object callback seems more logical to me.