• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

6th Gen Storyline Speculation

99
Posts
11
Years
  • Age 23
  • No.
  • Seen May 1, 2014
Maybe becoming the champion isn't the end,maybe the storyline continues,then the conclusion will come.
Or the storyline will also include something about the region.
 

OmegaRuby and AlphaSapphire

10000 year Emperor of Hoenn
17,521
Posts
13
Years
Maybe becoming the champion isn't the end,maybe the storyline continues,then the conclusion will come.
Or the storyline will also include something about the region.
This is what I'm hoping for. Maybe they can add story to our return home, and along the way we encounter the evil team raising the legendary pokemon. How shocking would that be, credits role than the player comes to a stop and it turns out it's not over yet.
 

Zayphora

Don't mess with the lights...
493
Posts
11
Years
This is what I'm hoping for. Maybe they can add story to our return home, and along the way we encounter the evil team raising the legendary pokemon. How shocking would that be, credits role than the player comes to a stop and it turns out it's not over yet.

That would be great! I would love if in the middle of the credits, something shocking happens and we're yanked out of it to see that there is a huge problem that we encounter on the way back!

This is a bit random, but if Looker or any other Interpol people are featured, which I think they will be, then I hope it's not saved for a miniquest and that they are a part of the main story. Because those guys are epic.
 

Z25

Team Player
1,800
Posts
11
Years
  • Age 26
  • Seen Aug 27, 2023
That would be great! I would love if in the middle of the credits, something shocking happens and we're yanked out of it to see that there is a huge problem that we encounter on the way back!

This is a bit random, but if Looker or any other Interpol people are featured, which I think they will be, then I hope it's not saved for a miniquest and that they are a part of the main story. Because those guys are epic.

That would be cool, like you get home and the next day you find out the evil team has captured half the region and you must go back and free it of their control.
 

Guy

just a guy
7,128
Posts
15
Years
This is what I'm hoping for. Maybe they can add story to our return home, and along the way we encounter the evil team raising the legendary pokemon. How shocking would that be, credits role than the player comes to a stop and it turns out it's not over yet.
That's pretty creative actually, and something a troll like GameFreak would totally do if the idea ever crossed their minds. It's sort of like giving the games two parts of a larger storyline, with the ending of the first part paving the way for what happens midway through the credits.
 

Ho-Oh

used Sacred Fire!
35,992
Posts
18
Years
  • Age 31
  • Seen Jul 1, 2023
That'd be awesome, but it'd also bring up something new - the legendary would then be groomed to be evil, which is something they haven't covered before either (iirc) and would definitely add more reason to play it after that point.
 

Miss Doronjo

Gaiden
4,473
Posts
13
Years
Well, thinking more about this, I guess the main story will more than likely involve a villainous team trying to get their hands on a Legendary Pokémon to change/take over the world, as usual. But... I just want the storyline with the villains to be more direct, you know? Let me explain:

At times, I miss Team Rocket. First and foremost, they weren't that obtuse. Their goal was achieved well before your story began. They were dealing with smuggling and kidnapping, blackmailing, burglary and probably money laundering, what do I know. And running a somewhat legit casino. They were the mafia. They practically owned Kanto by the time Red showed up. They didn't really want to change the world, steal all the Pokémon or something equally farfetched. They wanted to keep the status quo, and your quest was to bring them down. They didn't dress up in (overly) stupid costumes, and their leader was a carismatic guy in a tuxedo and with a realistic hair style/colour (looking at you, Colress). Regular bandits, not radical extremists or rebels. In later games, Cipher and Team Snagem were much the same. Cipher, much like Team Rocket, wanted a strong legendary Pokémon, but they only wanted it to increase their efficiency at evildoing. They used it for robberies, instead of challenging the world order. After all, a successful villainous team is dependant on a functioning society to leech off, and they don't want to raise more attention than necessary. Sure, their goal is world domination, but they want to achieve it using sneaky means. You would hardly notice it the day they eventually took over.

All games since R/S/E have featured more ambitious and crazy villains, though. A "plot creep" has taken place, now there's always the world that is on stake. Defeat the villains, or face doomsday. I can see the logic behind that, it makes you more of a hero, but still... it's just not as plausible. It feels a little too forced that you singlehandedly save the world. Bringing down a local crime cartel by uncovering their hideouts and chasing their grunts out of several towns, then thwarting their takeover of some landmark, that seems a little more realistic. Heck, in G/S, you stop a hostage situation at the Radio Tower, and fix a sabotage attempt of the Railway in Kanto. You don't change the world, but you stop baddies you can relate to, and directly help a lot of people. In later games, you're pushed before The Pokémon That Created The World As We Know It, and disband the evil team by befriending it. Whoopity-woo.

Well, To elaborate on this, consider the image of the evil teams through the generations. We're starting at the most recent, with Team Plasma. They appear out of nowhere, tell people to release their Pokémon, and wander off. Everybody wonders "Who are those people? What do they want?" Then later, you stop them without the general population understanding much of what was happening. Goal: Take over the world. First by disarming the population, then failing that, blackmailing everybody using Kyurem to destroy those who resisted.

Team Galactic were equally bad, pretending to be in the energy business while secretly researching legendary Pokémon so they could shape the world to their image. Most inhabitants of Sinnoh guessed that they were up to no good, but their actions never really affected anybody. You stopped them before they could interfere with people's daily life. Goal: To create a new universe with Cyrus as god.

Team Aqua and Team Magma were also scheming guys who stuck to the shadows, and used science to fuel their environmental terrorism before searching out Kyogre and Groudon and trying to use them instead. They broke into places and stole stuff, built elaborate secret bases and used fancy equipment in pursuit of their goal. Goal: Changing the environment globally to better suit their favourite types of Pokémon. They never really revealed themselves to the general population, preferring to work without much interference.

Then, Team Rocket. First of all, when you encounter them, you see that they rule stuff in Kanto. Most of the region, seemingly apart from the remote Pallet-Viridian-Pewter area, is the playing ground of Team Rocket. Everybody talk about them. Everybody is afraid of them. The police are helpless. They make headlines in papers daily. They run businesses all over the region. Multiple regions, even. People talk about them everywhere. People are openly confessing, outright bragging, that they are members of Team Rocket. They are powerful and they know it. As far as I can recall at the top of my head, Vermilion City is the only settlement in eastern Kanto without a permanent Rocket presence. They have society in a vicegrip, and it's up to you to stop them. Goal: Acquiring money. Making profit. Stealing Pokémon. Continue until world domination is achieved.

I guess my point for my overall speculation and hopes for this storyline is that in XY, I wish for a little scaled-down plot, with an added "oomph". Legendaries that are powerful and rare, but not almighty and one-of-a-kind, and certainly not in charge of vital functions of the universe. Just a really strong, rare and revered creature that according to local lore appears from time to time. B/W was great in that regard, imo, there were no world-shaping legendaries there, yet they ran into world-destroying-territory when Kyurem was used to blackmail the entire region in BW2. Maybe I'm not the creative type in this, but... it'd be nice.
 

OmegaRuby and AlphaSapphire

10000 year Emperor of Hoenn
17,521
Posts
13
Years
Perhaps we can have a group that is wide open about their plans and the region does nothing about it, or they don't take them as a series threat at first, sort of like how people viewed the fascists who did criminal like stuff out in the open and oppressed the people with violence. Perhaps one of the gym leaders or even more reasonable the champion wants to do something about it, but can't do it by herself (or himself), asks the gym leaders for help but they do nothing. So when the player goes ahead and decides to stop the evil team by him or herself they inspire the gym leaders to join in and try to take back their region.
 

Jake♫

► My Happy Little Pill 
2,941
Posts
15
Years
A Snag in the Plans

I felt this was different enough from the general Storyline Speculation thread to warrant it's own. If not feel free to merge it over.

As far as the storyline goes, it's a pretty linear design that hasn't changed much over the generations: Get your Pokémon, battle the gyms, beat the evil team along the way, defeat them in a climax at a large location, and go onto the Elite Four. The only real switch away from this was with N's Castle in Black and White. Hey, it fits the don't fix what ain't broke mentality, but then there's a simple question: What if this generation was different?

What if along your journey, you failed at one of the points where you are supposed to defeat the evil team? What if the game reflected this, and allowed for them to take over further, instead of just you whiting out and getting the chance to battle them again? What if your losses actually affected what happened to your character throughout the story. Of course, there would still be the big resolution near the end of the game, but what if you were held accountable for failures? If this were possible, do you think it could be implemented into some sort of difficulty setting? Is this just way too far off-base for a Pokémon game? Discuss!
 

Zorogami

WUB WUB
2,164
Posts
11
Years
I really like this idea you are throwing into the room. I love games where decisions really matter and actually influence the way the game progresses and maybe even lead to different endings. NPC's could comment on your achievements and losses, thank you for getting rid of the evil organisation, be sad or even angry for living in a world of chaos or anarchy after you failed...
Combining this general gaming idea with pokemon would make for a great game, an awesome story with depth, twists and plot turns...the possibilities would be endless.

If I'm honest though, as much as i love this idea, i really don't think it's ever going to be real. As you mentioned, GF and Pokemon go by the "if it ain't broke don't fix it" mentality, and implementing this idea would call for a complete game overhaul and starting from scratch. Also, i guess it would be too much of a risk for them to completely change around the Pokemon Games as we know them...

But hey, dream's shouldn't die, right?
 

Jake♫

► My Happy Little Pill 
2,941
Posts
15
Years
I think in the end you wouldn't be able to lose, but along the way the perception of the NPCs on you would be an interesting concept. Of course you'd redeem yourself and become the hero of the region, so that part won't change, but a more, I guess, REAL world would be much more interesting than sitting there with NPCs you recite the same two lines over and over.

Sadly, more than likely won't ever happen, but we can hope!
 

Miss Doronjo

Gaiden
4,473
Posts
13
Years
Well, here's a thought: do you guys think that the story line for these games will be just a continuation of another plot, of from say, from the other generation of pokemon games, or maybe from a spin off? A lot of people (even myself at one time) think that this plot can be based off of Gen 4's plot, because of the speculated references of dimensions and DNA. Granted, DNA was only hinted at Gen 4, I was wondering that can be a continuation of that.
 

Zorogami

WUB WUB
2,164
Posts
11
Years
I think this Generation will have a whole new story line, since it all takes places in a new region. I guess the DNA theme could be brought back and be a main part of the actual story, but i kinda doubt they will mention anything from past games, to stress the feeling of Pokemon X/Y being a complete new game and the beginning of a new Generation in Pokemon
 

OmegaRuby and AlphaSapphire

10000 year Emperor of Hoenn
17,521
Posts
13
Years
Thus far the only storyline between generations to link with a previous one has been Generation 2 which had Rocket and mentioned what happened in the first games, however that was all. They may do that with this generation, or maybe they will reference the plot of another game like Generation 4's DP beginning with the Red Gyarados, perhaps they could mention the Submarine from generation 3 which was televised, or maybe somethings from Sinnoh which were also televised.
 

Jake♫

► My Happy Little Pill 
2,941
Posts
15
Years
I really doubt that'd we would get a continuation of the story from a previous game, unless we were going to be able to travel back to the previous region again. As much as I'd love that, I doubt that is going to happen again, unless the new region has some area where it could connect to a previous one like Kanto and Johto did through Tohjo Falls.
 

Ho-Oh

used Sacred Fire!
35,992
Posts
18
Years
  • Age 31
  • Seen Jul 1, 2023
I agree about no real continuation. If it were in the same generation it might be possible but the fact that these are new Pokemon means that it's a new generation and the story should start all over again, in a sense.
 
23
Posts
11
Years
  • Seen Aug 24, 2013
I just hope we get Xerneas/Yveltal BEFORE we face the Elite Four. I understand in B2W2 that it would have been extremely easy to beat the Champion if you had Kyurem so that's why they didn't have you catch it beforehand, but still.


Posted from Pokecommunity.com App for Android
 

Guy

just a guy
7,128
Posts
15
Years
Seeing as its another distant region from the previous five, I don't see there being any story continuation from any of the other games. Possibly a few nods here and there to acknowledge past events from another region, but no real plot tie-ins from other games. It's a new region with new people and new villains. It should have its own story.

The only real way a continuation of plot can work is if it's a sequel or a la RBY > GSC.

I just hope we get Xerneas/Yveltal BEFORE we face the Elite Four. I understand in B2W2 that it would have been extremely easy to beat the Champion if you had Kyurem so that's why they didn't have you catch it beforehand, but still.


Posted from Pokecommunity.com App for Android
No matter how the storyline proceeds, I prefer they leave it up to the player's discretion of whether to catch the Yveltal or Xerneas either before or after the Elite 4, giving us more freewill on the matter.
 
Back
Top