Seen August 10th, 2017
Posted July 2nd, 2017
34 posts
3.6 Years
Thanks. I got the conditional branch going but I'm still having trouble figuring out the opacity thing, I can't find it. What I'm going for is essentially someone who bumps into you, like Barry did in DPP and then after talking is nowhere to be seen (but only post-starter choice in this case). Like he'll be going out of a door, and then he runs into you and blocks your path until you have a starter. But also I want to make him stand still and not trigger any movement after he comes out. How do I pull that off? And also what steps do I take in order to remove him from the map after a starter is obtained?