Seen 8 Hours Ago
Posted May 30th, 2019
36 posts
1.4 Years
Unfortunately not. The item effects are checked throughout damage calculation and similar functions. So you would need some assembly/C function to include an item ID check.
I meant is there a pointer (probably in a table of pointers) somewhere in the rom that points to the routine used by the thick club item? If that is how it works, I could change it to point to a another routine so that the thick club (byte 41), would have another effect.