Seen 8 Hours Ago
Posted May 30th, 2019
36 posts
1.4 Years
Find the table for the bytes by changing an item with the 0 byte to the 1 byte using G3T and then comparing the old file with the changed file in a hex editor
That wouldn't help me, that would just change the 16th byte of the item. It wouldn't change any pointers since the held item effect is determined by the 16th byte and not an actual pointer to a routine. There's probably a table somewhere that points to all of the held item routines, and the 16th byte of each held item determines which pointer to use from the table.