You went to 2015 e3?
You arent going to 2017 are you?
Nah, didn't go, I just view it every year. Still haven't been to a gaming convention, though I'd certainly love to one of these days.
For merch, mostly. I still don't really get the appeal. I understand it, but it's like...I dunno. Generally I get more out of the announcements that follow from these things than I actually see myself getting from being at the experiences, myself. I'd be interested to try, though. The energy of it all definitely seems fun in its own rite.
Can someone please explain to me the Persona series of games? I know that it's popular on the PlayStation, but I honestly know squat about it.
Damn, I thought Dragon'd jump on this ASAP...
Persona's generally discussed in two parts: Persona 3 and Persona 4 are the first, every other piece of Persona media is the second. I'd mention Persona 5, but let's just focus on the first part for now.
The games are one-part Life Sim, one-part Dungeon Crawler, and that's pretty much all you need to know to understand why their popular. Time outside of dungeons is spent making friends, bettering your non-battle stats (which enable you to make new friends in the way of Social Links, do more activities, among other things), and go to school to contribute to both of the former. This part's pretty easy to chill out to and is definitely a large reason that this part of Persona is so popular while the non-3/4 ones are far less so, since they're pretty straightforward dungeon crawlers in the way of the main Shin Megami Tensei series.
As such, it's pretty safe to say that how much you put yourself into the experience really determines what you'll get out of it. Persona 4, which is my favorite in the franchise, didn't have a great true ending, but for me and a lot of others that share their thoughts on the game, saying goodbye to this town you've spent so much time with really does hit you like a rock, especially since this game in particular has some pretty relatable characters. It's that investment that really makes or breaks the fun of this segment, and it'll ultimately be what you look back on after all's said and done.
But other than that, there's a lot to do and it's rare that you'll feel like there isn't some meaningful way to spend your time outside of dungeons. This is helped by the fact that a lot of what you do in the life-sim aspect aids you when you end up going dungeon crawling. And the dungeon crawling is pretty standard SMT fare (minus the demon conversations). If you haven't dipped your toes into SMT and don't know what it is, then basically, it's a game of exploiting weaknesses. Kinda like Pokemon, but put to different strategic effect than just boosted numbers. I could explain how it works buuut this is getting a little long as it is. Outside of battle, there's persona fusion, which is one of
the most important aspects of this entire series. The sooner you figure this out, the better off you'll be.
And to just cap this off, I'll say that, at least in the case of 4 (though I know several people, Satoshi among them, will make a case for 3) if you're kind of turned off because it seems a little
too niche and JRPG...there's a reason Persona 5 is so hyped. There's a reason that Persona started selling well after Atlus started their marketing campaign for Persona 4 Golden. And there's a reason that people generally love or hate the games and there's no in between. The games have appeal in the same way you're anti-anime fan could go on for hours about how they love Attack on Titan. Yeah, Persona's about highschool kids saving the world, and yeah, there's a bit of drama and tropes lying here and there, but it's the execution that really gives the game its own identity and makes it something even the most casual of consumers is capable of getting down to.
...And that's my spiel. Sorry for getting so far into that <_<