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SV

See You Space Cowboy

Male
Seen July 17th, 2019
Posted June 26th, 2019
3,393 posts
8.5 Years
The Energy of Perys
Rated M, By SV
Discord Chat: Join our Discord Chat!

Origin


The land of Perys was settled by humans nearly a thousand years ago. The first humans sailed from across the sea to this unknown, mysterious land, and have since called it their home. In the early days, people were blissfully unaware of what Perys had to offer. They explored the vast lands with curiosity, settling across the continent.

Then came the Dreaded Times: a period of unbelievable misery. It began with the droughts and the floods. It continued with mass starvation, famine. Then came the creatures: orcs from deep within caverns, demons from underground, giants from the mountains. For years, they were tortured by the creatures, the famine and the tumultuous weather. Humans were miserable. They began to believe they made a mistake coming to Perys.

Until they found Energy.

It is unclear where Energy originated. Some claim it was a gift from the gods who bestowed it upon mortals as a token of their faith, or as a way to fight the Dreaded Times. Some believe the world itself created Energy, and humans merely learned to harness it over time. Some say that Energy had always existed, like the air around them, or the sky above. Some say it is a curse.

Whatever the true origin, Energy became the most important tool in people’s lives. Energy was the world’s politics, religion, and technology. People relied on it for everything: work, entertainment, war. They used it to help control the weather and calm the storms and the drought. They used it to help produce food and feed themselves. They used it to fight off the creatures who would do them harm. And finally, after nearly a hundred years of horror, the Dreaded Times ended, and people finally began to believe in the promise of Perys again.

Nearly a thousand years have passed since the settling in Perys. The original settlers created the Kingdom of Perys, and intended for the people to live together under one banner in relative peace. As the years passed, however, Perys began to be divided by beliefs and location. Though they all technically identify as one nation, people began to be identified by which city-state they lived in, which leaders they followed, and which type of Energy they used.



A Legend once told me that roleplaying is about bringing people together and celebrating creative vision.
Paired with the Artsy Infinite and the Spectacular Shak

Dragon

lover of milotics

Age 26
Male
Viridian City
Online now
Posted 2 Days Ago
I’ll... reserve a placeholder here. As in, the SU will be edited here.

Kitty

Meow, purr purr.

Space
Seen 8 Hours Ago
Posted 1 Day Ago
836 posts
1.5 Years
O no dan this is good
I might just have to stalk :eyes:

SV

See You Space Cowboy

Male
Seen July 17th, 2019
Posted June 26th, 2019
3,393 posts
8.5 Years
Thanks for the heads up Leo!

Everyone else is reserved. Let me know if you have any questions. I’ve also set up a link to a discord chat too: https://discord.gg/V5eT6aa

Also, I’ll be posting my own SUs soon.


A Legend once told me that roleplaying is about bringing people together and celebrating creative vision.
Paired with the Artsy Infinite and the Spectacular Shak

SV

See You Space Cowboy

Male
Seen July 17th, 2019
Posted June 26th, 2019
3,393 posts
8.5 Years
Name: Hadrian Indosi
Age: 29
Appearance:

Personality: Hadrian can easily be described as an inquisitive mind. He doesn't just search for an answer, he makes it a top priority of his to find the right one. Being comfortable or happy isn't nearly as important to Hadrian as being right, and he can easily become frustrated or upset if something seems impossible, unanswerable, or inexplicable. The unknown is what frightens Hadrian the most, as not having the answer makes him uncomfortable.

Hadrian is generally pleasant to be around, though he is often quiet when he is not being addressed. His upbringing in a noble family has given him a certain sense of respectability and pleasantry. However, Hadrian can be more difficult to be around when he gets into one of his 'moods.' These moods are directly linked to when he is trying to figure out the answer to a question, or is trying to solve some problem. Then, Hadrian can get a bit brash, rude, and less social. He can become obsessive, inconsiderate, and distant. In these moods, he cares far less for anything else expect his objective.

Minimal History: Hadrian was in Jarul, capital of Perys. His family lived a fairly privileged life behind the large, powerful walls of the capital. From an early age he grew to have a fascination with Energy. He constantly bugged his father to tell him stories about the famous power, it's origins, and it's amazing capabilities. The study of energy was a full-time chore for the young man.

This fascination continued as the years passed Hadrian by. Instead of using Energy for combat, like so many did before him, Hadrian was set on discovering the secrets of Energy. He looked over scroll after scroll in the hopes of finding out more about the mysterious power. Yet, with every question he seemed to answer, several more came into his mind. He had learned many secrets about Energy, but those answers yielded even more questions.

Beyond Energy, Hadrian lived a comfortable life as the son of a noble. Not just any noble, in fact, but the son of King Tannys's best friend and most trusted adviser. Because of this relationship, Hadrian enjoyed the ability to read through some of the rarest scrolls in the King's castle. He was constantly teased by the crown prince Jordain, who was one of his dearest friends. While Jordain took up swordfighting, Hadrian chose the life of the crown's librarian. From there, Hadrian found himself in the most prestigious position as the prince's own teacher.

Hadrian's personal connection to the crown and his relationship to both King Tannys and the new King Jordain is what led him to Pern. He was devastated in the death of the King. However, he was even more shocked by the strange power that Grayson used. Never before had someone used Life Energy to steal the power of another. And yet, as Hadrian continued to replay the tragic day's events, some things did not add up in his mind. There were multiple narratives, inconsistent stories, and strange coincidences. Hadrian promised Jordain to travel to Naarth to avenge his father's death. But secretly, he wanted to uncover what was truly going on.


Energy: Base Type - Nature

Type: Hadrian relies on Nature Energy as his base power. The most common Energy of all, Hadrian's power with Nature Energy increases the more he is surrounded by allies. In particular, Hadrian adapted his power so that it is most effective and powerful if he is around creatures rather than humans or forestry/plants/insects. This includes demons, orcs, and giants.

Offensive Use: Hadrian does not use weapons in connection with his Energy. Instead, Hadrian harnesses the Energy into the bases of his palm, and releases attacks:
  • Energy Projectiles - Hadrian released powerful beams of energy from the bases of his palms towards whichever direction he points. The more creatures are around, the stronger and larger these projectiles become.
  • Harrower's End - Hadrian gathers a large amount of Energy into his palms, then claps his hands together. Releases a powerful wave of energy in a 360-degree radius. This attack severely cripples Hadrian's Energy usage for a long while, but heavily damages surrounding enemies, particularly creatures.

Defensive Use: Hadrian is also capable of defensively using his Energy.
  • Jarul's Wall - Powerful shield created from Hadrian's palms which protects the users from a certain amount of Energy. Effective against smaller or repetitive attacks.


A Legend once told me that roleplaying is about bringing people together and celebrating creative vision.
Paired with the Artsy Infinite and the Spectacular Shak

Sapphire Rose

For someone's who thinks they mean nothing, you sure like to fight for your life.

Age 23
Female
Over the hills and far away.
Seen 1 Day Ago
Posted August 6th, 2019
Placeholder :) looks good SV! I hope you're okay with having me!

Spoiler:




Vim Aliferous


Female | 25 | Mercenary

"Crimson Calamity"


Appearance



Personality



Arrogant, Sarcastic, Savage. Those are the words that would describe Vim the best. She is a very clever woman, one with a high IQ and often knows how to get through puzzling situations. However, That same nature often gets her in trouble as a sarcastic streak and cleverness do not well combined. Especially since Vim is by all means not a quiet one. She rather likes to get involved in discussions she has a lot of knowledge of, all due to the many books she has read in her childhood years. It's a hobby she likes to continue nowadays as it gives her peace. One of many she has actually.

Besides her temperament she does have a soft spot to her that is not shown often. Let's say it happens every now and then. It's something that can be appreciated. It would be best to not confuse Vim's nature with impatience, because the opposite is quite true. She could be called an angel for her patience, one with blood on her hands to say the least. It's something that was teached to her in a most uncomfortable way since she was younger. Even though Vim has such an unique personality, she is not rude. She will always try to be polite first, depending on the situation she's in.

As most women are insecure about their body and looks, Vim is absolutely not. She's confident about her features and knows full well of her beauty, a quality she often wielded in her past line of work as it always worked greatly in her favor. She no longer does that, however. As a mercenary she wants to get rid of that image some people might have of her and getting rid of the nickname "Crimson Calamity". Mostly because Vim is not proud of the assassin she used to be and sometimes even feels guilt.

Vim has an illness that affects her lifespan. It was discovered when she was younger and she was told she would probably not get older than 35. Vim decided to go after Grayson ever since she heard that one of the rewards would be an Energy orb, something that could grant her a normal lifespan like any other human being. She let's nothing get between her and that reward. She wishes to able to live without having to keep in mind that she will die in the next 10 years. Maybe fall in love and get married someday and all that crap once she's received the reward. The illness is something she does not like talking about.

All in all, Vim might be a little bit difficult to deal with, but once and ally or friend she will be loyal to the bone. As long as you do not get between her and the reward at least.

Vim is not easily tamed.

History



Vim was born and raised in the cold city of Emerus. Though, not raised by her biological parents. Vim, in truth, was left behind in front of an inn as a newborn baby girl. Her parents had probably meant for her to be taken in by the inn and be raised there instead, however, destiny took a stranger turn. Someone who was merely passing by saw Vim in her crib and decided to bring her along. Vim was given a name, Mila Eden, and brought to an organization that would take care of her. "The Unbroken" was not a common organization taking care of orphans or such, no... They were assassins.

Vim, previously Mila, was raised by the entire organization and viewed them as family. She was extremely loyal to them to the point that she would eventually start taking jobs for them at an age of 15, she wasn't allowed to take jobs before that age. Vim's first job went rather... too perfect actually for someone who never took an assassination job. There was room for improvement but the target was dead, and there weren't any witnesses to tell the tale. Vim earned herself respect throughout the organisation as a young assassin and was allowed to take more job from that day.

2 years later, Vim went on a job with a few assassin brethren. It was a big one, a big fish they needed to catch. Everything went great until Vim, while charging at their main target, collapsed. Vim accidentally outed the group with that and because of that,

Energy



Base type: Nature



OC's:


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T




SV

See You Space Cowboy

Male
Seen July 17th, 2019
Posted June 26th, 2019
3,393 posts
8.5 Years
@Rose Quartz - You're reserved!

If you guys have any questions about anything, feel free to PM me, ask here, or on our discord channel (link in first post at the top)!


A Legend once told me that roleplaying is about bringing people together and celebrating creative vision.
Paired with the Artsy Infinite and the Spectacular Shak

Godzil

Dapper bowler hat

Age 28
Male
Arizona, USA
Seen 18 Hours Ago
Posted 2 Weeks Ago
1,376 posts
9.3 Years
Name: Sara Ballis
Age: 33
Appearance:

Ballis is a small woman, five feet tall and a mere hundred pounds soaking wet. Her dark brown hair reaches her shoulders, and is usually messy under her hood. Her hazel eyes change to a yellow hue when channeling her energy, becoming slitted like a snake's. She prefers simple clothes, practical pants and shoes along with her hooded leather shirt. She doesn't normally wear sleeves, but her arms are covered in small scars, so she'll wear silk arm wraps in public.

Personality: Ballis is, above all else, a survivor. She is always calm, no matter the situation, never raising her voice or letting her emotions control her. Wary around others, she likes to size up people and places when she first meets them, looking for things of interest, points of weakness, or ways to escape. She may come across as cold and distant, but she's more likely to be affable and even friendly than to rudely push people away. Better to make a friend than an enemy, after all.

History: - Originally born in the small farming community of Barnsley, located in the southwest of the coniferous city-state of Everwood, Sara lost her parents when she was very young during a raid by goblins. Luckily for the town, the creatures were slain, but the damage had already been done to the young girl. She had no known relatives, but soon after, a man named Hagen came from the city of Vailace, claiming to be her uncle. In truth Hagen was a thief, using children (especially orphans and homeless ones) as part of his cons. Paid only the bare minimum of attention, the children formed a sort of gang, looking out for and raising each other. It wasn't an ideal upbringing, and Sara had to fight for survival, work for every meal, and close her heart off to the world just to get by.

When she started using Energy, Sara caught Hagen's eye, and her special training began. She wasn't good as a distraction, and barely competent as a fighter, but she could be a good thief. She never made a name for herself, but in her line of work that was a good thing. Instead, Hagen took all the credit for himself, and all the infamy that came with it. It was the standard arrangement in Hagen's gang, but Sara wanted more in life.

As a form of defiance, Sara had ignored some of Hagen's rules and fell in love with a girl. That girl was in love with a man, one thing led to another, and that led to Sara murdering the man. Spurned by her love and rejected by her old gang, Sara had no choice but to go into business for herself, falling in with a local Thieves' Guild. She ran with them for a few years, until the Guild tried one of the most ambitious jobs of their lives: robbing the King himself.

Needless to say, the heist went sour pretty quickly. Ballis herself made it all the way to the royal kitchen, managing to hide in a pantry to evade capture. She had half a mind to poison the King's dinner, but decided against it as there would be no profit there. It was only when she tried to escape that she was caught, and has been spending time locked up in the dungeon ever since.

With the King actually dead now, Ballis seeks to earn her freedom by hunting down Grayson, trading his head for hers. As a stealth expert and former murderer herself, who better to track down a killer and get back out of a hostile land?

Energy: Base type: Will

Type: Ballis draws her energy from her own suppressed emotions, specifically from her deep seated fears. This has the bizarre side effect of her powers being less potent the more confident she is, leading to a higher success rate when the pressure is on.

Passive Effect:
Poison Blood. Fear is a poison, and it turns one's blood cold as ice. Ballis' blood is suffused with Purple Energy, rendering her immune to weaker poisons (even alcohol and spoiled food!) and resistant to stronger ones.

Offensive Use:
Venom Coat. Poison Blood is just that: poison. By coating a weapon such as her daggers or arrowheads in her blood, Ballis can introduce the venom into a creature's system. The initial effect slows metabolism, making the target sluggish and clumsy. Unconsciousness follows, with the victim usually waking up 1-4 hours later with similar symptoms as a hangover (headache, dry mouth, sensitivity to light and sound). On its own the blood isn't lethal, and Ballis is reluctant to offer enough to induce overdose.

Defensive Abilities:
Camouflage. Ballis can change the coloration of herself and anything worn or carried to match her surroundings, making her difficult to see. At her strongest, Ballis can become almost completely invisible (although being hit dispels the effect), but sharp enough eyes could still see her movements.

Shed Skin. Like a lizard's tail falling off to distract predators, Ballis can generate a semisolid decoy of herself. This copy is stable enough to take one hit and reacts realistically to damage, though it decays into dust within seconds of falling over.

SV

See You Space Cowboy

Male
Seen July 17th, 2019
Posted June 26th, 2019
3,393 posts
8.5 Years
@Godzil - Looks good! The only thing I would change is the wording - when you talking about Everwood and Vailace. Making up places like I said before is fine, but since Perys is its own, large nation, and all of these other locations inside of it are city-states (even if they are very large and expands over a large area), I would maybe change Everwood to a large city-state and Vailace maybe the main capital within that city-state, or main area. Other than that, you'll be accepted!


A Legend once told me that roleplaying is about bringing people together and celebrating creative vision.
Paired with the Artsy Infinite and the Spectacular Shak
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