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[Other OPEN] Capes: 72 [M] [OOC]

1,408
Posts
6
Years
lmao sorry

H.H.'s power is the ability to permanently give up non essential physical bodily functions like speech/seeing color/etc for a power that is pseudo random- directly related to the function that he has given up.

Currently, he has traded his ability to speak for his well known ability to make his mimes have a physical impact on the world; whatever he mimes comes true (e.g. miming shooting a gun, shooting lazers), but he has to keep miming it or else it will disappear after a certain amount of time.


added that in the original SU too
 
37,467
Posts
16
Years
  • Age 34
  • Seen Jan 2, 2024
so you mean he might change into something else randomly in the middle of the rp ahah

very creative!

OKAY btw mission plan time. I think Ambuscade can go look for survivors etc with his drones. Might make a solo post on that.

Rubber is hard countered by Bad Karma ahah. He'll want to avoid her XD He is perfect for going after looters, however, or even try to deal with the Fantomes together with some others. I'm up for a JP - perhaps with gimmepie and Daisuke.

(also it me, adventure)
 
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25,439
Posts
11
Years
so you mean he might change into something else randomly in the middle of the rp ahah

very creative!

It took a lot of effort for her to sell me on the mime but the idea of a dude who gains new powers by giving up his physical capabilities was one I found too interesting to refuse in the end haha.

Also, I am up for doing a search and rescue JP with you and Daisuke after a solo post.
 
1,658
Posts
13
Years
I'd say Bad Karma also counters Rhino, but I don't think he'd care. As long as he doesn't break any bones, he'll be fine. Or just have Immune patch him up after.

Or deal with looters/Fantomes. I'd say search and rescue, but his power set doesn't give him any advantage to that unless you need a wall knocked down.
 

Sephear

Believe in the you that believes in cheese
1,319
Posts
12
Years
Tiergan Cassidy
"Don't feel bad, the game was rigged from the start."

Cape Alias: Godhand

Age: 17

Sex: Male

Appearance: At first glance, Tiergan looks extremely average. A height of 5'9, moderately-tanned Caucasian skin, messy black hair and brown eyes all help to make him look like a fairly normal - if scruffy - young man. His hair spreads out from his head willy-nilly in whatever direction an inch or two before falling back flat against him, a slightly beakish Roman nose sticks unobtrusively from his face, and plain lips and a strong chin are always either dusted with scruff or the beginnings of a full beard thanks to a hatred of shaving. Tiergan's build is fairly muscular but flexible above all else.

Tiergan's style of street dress doesn't stand out all that much, but it certainly can't be called normal either. He most often wears dark-colored (preferably black) tank tops or sleeveless sweaters under one of several thick dark-colored sweaters up top. Down below he usually wears baggy cargo pants the same shade of gray as his coat and fitted black boots.

Godhand's costume isn't all that different from how Tiergan normally dresses, except for replacing his usual sweaters with a dark gray overcoat covering up a reinforced ballistic vest and filled with many extra inner pockets. He also dons a ruby red cabbie hat that he's very overprotective of and a very durable, non-conductive and heat-retardant pair of fingerless gloves. Tiergan doesn't exactly have a very standout face, but for anonymity's sake, he wears a thin black mask shaped like an open hand, with the palm covering his mouth and his eyes peeking out from gaps between the fingers.

Personality: Though in his earlier youth Tiergan was bookish, meek and friendly, his experiences have drastically grumpified him. Most days Tiergan is prickly, quick to be annoyed and verbally judgemental of the situations and people he encounters, but usually not directly hostile. Tiergan is a very practical and always willing to work with others if it's the best and most logical option, he's quite good at it too, however much he may gripe. He is never directly disrespectful to someone with direct authority over him unless he's thoroughly convinced they don't deserve any of that authority and is quick to defend those he believes are being treated unfairly despite his own harshness towards what constitutes as "fair". His sense of humor is quite dark, and most of the time when he smiles it's either because he finds something ironic, or because he's feeling proud of himself. He also grows very uncomfortable whenever he feels like someone is watching or staring at his hands.

Tiergan is extremely observant of his surroundings to the point of seeming slightly paranoid at times, always trying to plan for how to take down anyone around him were they to attack him then and there, or how to use them towards his goals and morals if he can. This is all in an attempt to make up for what he considers a weak and difficult to properly utilize power, and an unpredictable world. His willingness to manipulate others does not often bleed into what many would call sociopathic and is usually a simple matter of perceived practicality still governed by moral reasoning.

Despite his frequent unfriendliness, Tiergan is open to positive interaction if he feels he's being treated respectfully by someone worthy of his own respect. He also has a strange obsession with always "paying his dues". Tiergan waves off trivial matters, but always considers any truly significant assistance as a debt that he must absolutely repay if he is able to, unless he has already done something for the person he sees as equivalent to that debt. He also has a great fondness for many household chores, especially cooking, and is always either trying to keep his hands busy or hiding them.

Power: Deus Digitus "The God Finger"
Tiergan's fingers are completely, absolutely indestructible, unharmable, never break amd just plain tough. They cannot be harmed in any way shape or form, and even absorb all - or at least most - of the kinetic energy from even the most powerful of impacts, making them very effective at blocking attacks even if they *should* be able to shatter the rest of his body all at once.

As an apparent side-effect to his power, after Tiergan's trigger event the chronic hand tremors he'd had his whole life seemed to grow significantly worse. His hands shake strongly whenever he isn't either completely relaxed, or concentrating very hard, rendering him inept at marksmanship and leading to many dropped and broken objects.

History and Trigger Event: Tiergan spent almost his entire early life being brought from one place to another on his father's travels as a baby, then left to take care of himself in various rundown apartments while he awaited said father's return as a young child, then once again dragged along on dear old papa's escapades when he was old enough to vaguely understand the goings-on. Tiergan's father was a small time villain with a strangely notorious reputation known as "The Hand of Fate" who made his infamy and fortune gambling. His father's power allowed him to manipulate the space and time of small objects in ways that he never ended up explaining to anybody, and of all things he used his power to nearly constantly cheat people out of their money.

The Hand of Fate was neither a sentimental man, nor a fatherly one, but he was most certainly an arrogant one. It was believed by every opponent who met the gambler - as well as his own son - that Tiergan was only brought along on his adventures as potential collateral if he were to actually start losing somehow. The boy had been plagued by chronic hand tremors for as long as he could remember and was, therefore, useless in nearly all games of chance aside from an impregnable poker face. As everybody knows, no man's good luck can last forever, even when he's making his own.

One day Tiergan's father conned the wrong men out of their money, and even if they couldn't prove it, they knew. Before long a meeting was set up and a game declared by the victims of his thievery: La Fenice. If the Hand of Fate could win a few rounds of a simple poker match against the group's best player he'd be forgiven his transgressions and even allowed to keep his previous winnings, if he lost, his life was forfeit. Sadly a problem the Hand of Fate could never have possibly foreseen decided to step in the way of fate itself.

Tiergan's Father truly was unstoppable in games of chance, and though La Fenice brought their best man to the table all their attempts were for naught...until they brought out the teary-eyed young boy he recognized as his only son. It was explained to the Hand of Fate that he'd won their contest fairly and was free to go. But a message had to be sent to make sure he wouldn't go right back to his old tricks, and they'd never promised his son would be free to go. Then and there George Cassidy was held down and forced to watch as the Fenician himself broke every single one of his son's fingers at every single joint, snapping some of them so far that his knuckles popped out of their sockets. It was clear that whatever his actions, the man really did harbor some love for his son, the anguish on his face and in his voice as he watched Tiergan tortured said all La Fenice needed to know.

One brief moment of relief was brought to the Hand of Fate at the exact moment Tiergan's last finger was crushed, before their very eyes the boy's fingers all snapped back into place in an instant, and even his pain disappeared. Tiergan's howls of suffering were suddenly cut off to be replaced with utter confusion as all assembled marveled at his hands, perfectly intact aside from obvious white scars on each joint and knuckle. The relief was short-lived, however. The boy had clearly been triggered by the torture, and they would need to make up for the undone damage with a new lesson. George could no longer take any more and made his very last deal: His life for his son's release. La Fenice were not eager to kill any capes if they could avoid it, but having a genuine offer was another matter.

Blackness overtook Tiergan before he knew what hit him, and he awoke on the streets... of Paris? A kind soul picked him up, a Union Cape, no less. The young woman was very curious about his hands and was quick to get everything she could out of him about how the little American boy ended up on the streets of her city. It all seemed far too convenient, as if he'd been placed somewhere he was sure to be found. Tiergan couldn't have better luck about being found. This woman, Violetta, AKA Flora Prima of Union des Héros took him under her wing and gave him the mother he'd never had, his first real experience actually feeling loved at all. However, he couldn't get over the events that had led to him gaining his 'power' - such as it was - or what a scumbag his father had been and the utter lack of practical skills Tiergan had picked up as a tagalong aside from a perfect poker face and how to lead people with words. He was obsessed with the idea that he had to "Balance the Books" against his father's selfishness and worked tirelessly at joining Union des Héros, ending up as one of the most active squires when the Union was decimated. Tiergan had always been impatient to do full hero work but this certainly hadn't been how he wanted it. Losing the closest thing he ever had to a mother or even a real parent has redoubled his determination to rise up the ranks in the Union and to stop 'The Free People'.
 
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5,634
Posts
10
Years
Name: Maxmilian
Cape Alias: Middleton
Age: 15
Sex: Male
Appearance:
Spoiler:

Maxmilian's costume is made from the brown leather jacket, jeans and black superhero mask. He also use dark brown cape with a hood to further conceal his identity if needed. He usually wears his two black Tonfa on his back, hidden under the cape. He wanted for his costume to reflect his roots and so he used regular clothes that he as orphan used to wear. Using regular clothes also allows him to activate his abilities, as he need to be hurt first to activate them. His clothes usually gets destroyed in the process and he can replace them easily this way.

One think that isn't visible on the first glance are scars all over his body from various fights he's been part of. He also usually has parts of his body wrapped in bandages, once again because of his powers.

Personality: Max grew up on the streets and learned rules of the street pretty quickly. He fought just to stay alive and because of that killed first person before he was 6. He learned how to steal, even though he didn't like taking stuff from others and conceal his presence in the crowd to survive. He also grew cautious of people around him and can sense when someone is lying to him.

When he ended up in the foster home of Bruno and Yvonne Middleton, he quickly befriended other kids in the foster care, even though a lot of them feared him at first. He acts as the leader and protector of them. He's kind to other kids, but he can't relate to some of their problems. He's sometimes cynical or oblivious to others. He's not used to talk about himself or his feelings and doesn't really see a point of others speaking about their feelings. After years of his new fosters' love and care, he forgot his old ways and would rather not return to killing and stealing. But he's still cautious of others.

His personality can take a 180° turn from being protective kind leader to brutal merciless killer when he's deep under the effect of his berserk powers.

Power(s): He is classified as Brute/Mover. Both of his abilities activates when he's hurt. He can completely ignore pain from any wound he gets. It doesn't change the wound in any way, he just doesn't feel the pain from it. So broken bone is still broken, stab is still deadly, etc. Another downside of this power is that the pain doesn't really go away. He can ignore it, but it returns about 12 hours later and about twice as painful as before. To start absorbing the pain, he has to focus his mind on the wound. He can stop absorbing the pain same way.

His second power is to get physically stronger the more he's hurt. He's stronger, faster, has faster reflexes, but he's also more brutal, blood hungry, cares less for destruction of his surroundings and is noticeably more offensive and aggressive the more he's hurt. The black aura starts emitting from him when this power is activated (more is emitted more he's hurt). Some kids even swear that this aura formed horns on his head and demonic tail from his back. They also called this state as "going berserk".

Both these powers can be activated/deactivated at will, but when he's in the berserk mode, he really has to convince himself to do so. They can be also activated only after he's been hit and they stack, so he gets stronger with each hit, but he also has to take time to stop the pain from each hit. Both powers work independently on each other so he can use only one of them if he wants to.

History and Trigger Event:
Max grew up on the streets, living with other orphans. He has no recollection of his parents or their names, but he believes they were capes that died protecting the world. He was found by one of the kids wrapped in the old brown leather jacket, which he believes was the part of one of his parent's suits.

He lived with several groups of orphans, learning how to survive on the streets of modern Paris. He fought other kids over food, water or place to sleep. He quickly learn to take care of his fellow orphans and to be merciless towards others. He strangled another kid so his group could have raw rat for dinner that day. Nowadays, he isn't proud of these actions, but he knew he had to do it.

When he was 9 he's been fatally wounded and almost killed during one of these scuffles over week old bread. He was taken to the foster home of Bruno and Yvonne Middleton to heal and stayed there ever since. He became popular amongst local kids and protected them from the groups he preciously belonged to, when they wandered off far from the foster home.

Max has no idea when his powers were triggered for the first time, because he was been getting hurt his whole life. He probably used them subconsciously for years. He has been taken to Squires after an accident, where he got caught in the middle of gang war. He singlehandedly took down both parties and collapsed due to blood lost. The unnamed cape that observed this event has written that Max "was slowly transforming into the devil himself" in the report.

After joining the Squires, he figured out his powers and their limits. He made his first suit to represent his roots and the people he stays behind. He incorporated brown leather jacket (not the same he was found in) into it and decided to take a training with Tonfa to have means to fight more effectively. When decided what his alias would be, he remembered Bruno and Yvonne and decided to call himself Middleton.
 
25,439
Posts
11
Years
Name: Maxmilian
Cape Alias: Middleton
Age: 15
Sex: Male
Appearance:
Spoiler:

Maxmilian's costume is made from the brown leather jacket, jeans and black superhero mask. He also use dark brown cape with a hood to further conceal his identity if needed. He usually wears his two black Tonfa on his back, hidden under the cape. He wanted for his costume to reflect his roots and so he used regular clothes that he as orphan used to wear. Using regular clothes also allows him to activate his abilities, as he need to be hurt first to activate them. His clothes usually gets destroyed in the process and he can replace them easily this way.

One think that isn't visible on the first glance are scars all over his body from various fights he's been part of. He also usually has parts of his body wrapped in bandages, once again because of his powers.

Personality: Max grew up on the streets and learned rules of the street pretty quickly. He fought just to stay alive and because of that killed first person before he was 6. He learned how to steal, even though he didn't like taking stuff from others and conceal his presence in the crowd to survive. He also grew cautious of people around him and can sense when someone is lying to him.

When he ended up in the foster home of Bruno and Yvonne Middleton, he quickly befriended other kids in the foster care, even though a lot of them feared him at first. He acts as the leader and protector of them. He's kind to other kids, but he can't relate to some of their problems. He's sometimes cynical or oblivious to others. He's not used to talk about himself or his feelings and doesn't really see a point of others speaking about their feelings. After years of his new fosters' love and care, he forgot his old ways and would rather not return to killing and stealing. But he's still cautious of others.

His personality can take a 180° turn from being protective kind leader to brutal merciless killer when he's deep under the effect of his berserk powers.

Power(s): He is classified as Brute/Mover. Both of his abilities activates when he's hurt. He can completely ignore pain from any wound he gets. It doesn't change the wound in any way, he just doesn't feel the pain from it. So broken bone is still broken, stab is still deadly, etc. Another downside of this power is that the pain doesn't really go away. He can ignore it, but it returns about 12 hours later and about twice as painful as before. To start absorbing the pain, he has to focus his mind on the wound. He can stop absorbing the pain same way.

His second power is to get physically stronger the more he's hurt. He's stronger, faster, has faster reflexes, but he's also more brutal, blood hungry, cares less for destruction of his surroundings and is noticeably more offensive and aggressive the more he's hurt. The black aura starts emitting from him when this power is activated (more is emitted more he's hurt). Some kids even swear that this aura formed horns on his head and demonic tail from his back. They also called this state as "going berserk".

Both these powers can be activated/deactivated at will, but when he's in the berserk mode, he really has to convince himself to do so. They can be also activated only after he's been hit and they stack, so he gets stronger with each hit, but he also has to take time to stop the pain from each hit. Both powers work independently on each other so he can use only one of them if he wants to.

History and Trigger Event:
Max grew up on the streets, living with other orphans. He has no recollection of his parents or their names, but he believes they were capes that died protecting the world. He was found by one of the kids wrapped in the old brown leather jacket, which he believes was the part of one of his parent's suits.

He lived with several groups of orphans, learning how to survive on the streets of modern Paris. He fought other kids over food, water or place to sleep. He quickly learn to take care of his fellow orphans and to be merciless towards others. He strangled another kid so his group could have raw rat for dinner that day. Nowadays, he isn't proud of these actions, but he knew he had to do it.

When he was 9 he's been fatally wounded and almost killed during one of these scuffles over week old bread. He was taken to the foster home of Bruno and Yvonne Middleton to heal and stayed there ever since. He became popular amongst local kids and protected them from the groups he preciously belonged to, when they wandered off far from the foster home.

Max has no idea when his powers were triggered for the first time, because he was been getting hurt his whole life. He probably used them subconsciously for years. He has been taken to Squires after an accident, where he got caught in the middle of gang war. He singlehandedly took down both parties and collapsed due to blood lost. The unnamed cape that observed this event has written that Max "was slowly transforming into the devil himself" in the report.

After joining the Squires, he figured out his powers and their limits. He made his first suit to represent his roots and the people he stays behind. He incorporated brown leather jacket (not the same he was found in) into it and decided to take a training with Tonfa to have means to fight more effectively. When decided what his alias would be, he remembered Bruno and Yvonne and decided to call himself Middleton.

Welcome
 
25,439
Posts
11
Years
Thanks! For my first mission I think I'll go after Bad Karma with Catalyseur. Want to see a clash between mine and hers powers.

Slight problem with that one in that we've already got a four person JP set up for that and that's already quite a lot of heroes. I have a way to sort that out I think though, will ping the relevant people on Discord.
 
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