I really wish the developers hadn't made the graphics into such a target by using them as a scapegoat for the Dex cut, because I just want to shout from the rooftops about how beautiful this game looks ♥_♥ Admittedly, I don't know much about 3D models (2D art is more my area), so I'm less talking about the graphics and more about the scenery - but I can't help it, pretty scenery is my favorite thing in life!! This is honestly the first Pokemon game to really replicate that "just look at it all" feeling I get basically every time I leave the house, LOL.
Seriously, though, can anybody put their finger on exactly what they changed about this game to make it feel so much more immersive? At first I though they'd changed the camera angle, from bird's-eye-view to basically over your character's shoulder, but I went back and checked, and S/M/US/UM was the same way. Maybe it's just that the type of scenery in Galar (neighborhoods & suburbs, very industrial aesthetic, grassy environments) is generally more familiar to me than that in Alola (tropical environments, more nature-intertwined aesthetic, rural areas), but I really feel like the graphics were improved somehow.
My favorite parts are the faraway houses visible in the distance in the Wooloo picture, the whole look of the outside of the train station, and...the little magazine rack inside the train station. (Don't know why I like that random little detail so much, LOL.)
Also, CLOTHING STORE CLOTHING STORE CLOTHING STORE With everything going on, it honestly slipped my mind to worry about customization being cut, but I'm so glad it's in because it contributes immensely to my enjoyment of the games.