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Scripting Question Z-Moves with secondary effects

Started by DonutDoctor10 September 18th, 2019 11:59 AM
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Seen 4 Weeks Ago
Posted 4 Weeks Ago
19 posts
120 Days
A few days ago, I put in a Z-Move script made by WolfPP and it seems to be working perfectly. The only thing the script was missing was the secondary effects of certain z-moves (like stoked sparksurfer always paralyzing, genesis supernova making a psychic terrain, and 10000000 volt thunderbolt’s high crit ratio). Does anybody know how to add these secondary effects to their corresponding Z-moves?
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