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  #76    
Old February 7th, 2007 (8:53 AM).
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Quote:
Originally Posted by Clayton XD View Post
i was wondering if there is a tool like Base Edit but worked for Fire red?
and maybe a Tool like PattEd that works for fire red
Pokemon Amplifier does what both tools do. Download it here.

Quote:
Originally Posted by Blazin View Post
Hi, I'm new at ROM Hacking and just have a couple of quick questions which have probably been answered dozens of times but I cannot find the answers most likely because their is so much to look through.

1. How do you create new pokemon sprites, both for in battle and full image.
2. How do you add the sprites into the game.

Sorry if this has been answered many times and I am just a nuisance, but I have taught myself how to use advanced map and a few others pretty effectively and have learnt from what i have read so I appreciate it.
You can use a drawing program to make them. And the second one's been asked again, you can add them with unLZ GBA.
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  #77    
Old February 7th, 2007 (5:43 PM).
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    I downloaded VB runtime 1,2,3 and put the in the AMP 2006 folder in program files.
    Not sure how to put VB runtime 6 in the folder.

    Everytime I try to change language to english

    I get the

    Run-time error "13"
    type mismatch

    Can someone tell me which VB runtime file I need
    and which folder to put it in.
    Thanks
      #78    
    Old February 7th, 2007 (8:28 PM).
    Chiaki Shinichi's Avatar
    Chiaki Shinichi Chiaki Shinichi is offline
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      Quote:
      Originally Posted by phshfe View Post
      I downloaded VB runtime 1,2,3 and put the in the AMP 2006 folder in program files.
      Not sure how to put VB runtime 6 in the folder.

      Everytime I try to change language to english

      I get the

      Run-time error "13"
      type mismatch

      Can someone tell me which VB runtime file I need
      and which folder to put it in.
      Thanks
      You need VB Runtime 6.0 for AMP 2006
        #79    
      Old February 7th, 2007 (8:47 PM).
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        When I load VB Run time 6.0 it does not give you an option which folder to put it in.

        I m not sure how to get VB Run time 6.0 in to the Amp 2006 folder.
          #80    
        Old February 7th, 2007 (8:53 PM).
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        Chiaki Shinichi Chiaki Shinichi is offline
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          Quote:
          Originally Posted by phshfe View Post
          When I load VB Run time 6.0 it does not give you an option which folder to put it in.

          I m not sure how to get VB Run time 6.0 in to the Amp 2006 folder.
          Use winrar and extract the thing and put it in the AMP 2006 folder
            #81    
          Old February 7th, 2007 (10:47 PM).
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          Colin Colin is offline
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            I repeat this question...
            Quote:
            Originally Posted by Colin View Post
            But, how do I insert music into the game with Sappy?
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              #82    
            Old February 8th, 2007 (9:07 AM).
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              Back agian.

              I'm starting a new ROM hack I need help on a few things.

              1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?

              2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?

              Thats pretty much it. :s
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                #83    
              Old February 8th, 2007 (9:27 AM).
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                Please can i have Pokemon Ruby tbl file nd a tutorialo hex editing
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                  #84    
                Old February 8th, 2007 (2:33 PM).
                foofatron foofatron is offline
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                  How can I change pokemon types in Ruby ex.from Flying to fire and electric.
                    #85    
                  Old February 9th, 2007 (4:38 AM).
                  ChaosKing ChaosKing is offline
                     
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                    how do you compile scripts with script ed and is there any other better script editors plz plz plz answer plz plz plz
                      #86    
                    Old February 9th, 2007 (7:51 AM).
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                    Quote:
                    Originally Posted by Frostbite View Post
                    Back agian.

                    I'm starting a new ROM hack I need help on a few things.

                    1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?

                    2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?

                    Thats pretty much it. :s
                    1. Simple Script Creator had all the items, TMs and Berries hex codes. Download here.

                    2. You can use Sappy to extract the R/S/E music and import it in your FR/LG ROM.

                    Quote:
                    Originally Posted by foofatron View Post
                    How can I change pokemon types in Ruby ex.from Flying to fire and electric.
                    Pokemon Amplifier.

                    Quote:
                    Originally Posted by ChaosKing View Post
                    how do you compile scripts with script ed and is there any other better script editors plz plz plz answer plz plz plz
                    Save your script with no spaces in the name in ScriptED's folder, put your ROM in there too with no spaces and open the script with ScriptED, click compile and done.
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                      #87    
                    Old February 10th, 2007 (12:22 AM).
                    Arashi Arashi is offline
                       
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                      Quote:
                      Originally Posted by Frostbite View Post
                      Back agian.

                      I'm starting a new ROM hack I need help on a few things.

                      1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?

                      2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?

                      Thats pretty much it. :s
                      I can only reply to your second question.

                      All music from R/S in already in FR/LG. Dunno which the offsets are though. Only Emerald has a couple of new songs that do not exist in FR/LG. Other than that, you can find about everything. (You can check what songs are in with EliteMap.)
                        #88    
                      Old February 10th, 2007 (12:25 AM). Edited February 10th, 2007 by ChaosKing.
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                        thanks blazichu and does anyone no how to edit the pic of oak at the introduction


                        and finally another aussie aussie aussie aussie oi oi oi


                        also with the script ed thing it doesnt work

                        also can anyone one name any of the fire red script editors except 4 ?diamond cutter? scripted simple script editor
                          #89    
                        Old February 10th, 2007 (4:51 AM).
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                          Has anyone got updated PokeRoms.ini that has all info for FR?
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                            #90    
                          Old February 10th, 2007 (7:10 AM).
                          foofatron foofatron is offline
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                            Does anyone know the E4 script for a rock blocking the path until you beat the E4?Deos anyone know what scripts for a boat that you can control?
                              #91    
                            Old February 10th, 2007 (10:29 AM). Edited February 10th, 2007 by Andrew McKenzie.
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                            Andrew McKenzie Andrew McKenzie is offline
                            Meh.
                               
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                              1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
                              2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...

                              So can anybody help me here?...
                                #92    
                              Old February 10th, 2007 (11:13 AM).
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                              Deokishisu Deokishisu is offline
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                                'nother question
                                Why doesn't the "overheat" weather work in Firered? It freezes the game when selected as the default weather for a map. Why is that? Is there a way to fix it?

                                Oh and one more.
                                I've heard that every R/S song is in Firered and Leafgreen. Does anyone know the offsets or the "musik de" ini file for advance map with it included? Thanks in advance.

                                (Christos, thanks for the advance scripting tut. It really helps!)
                                  #93    
                                Old February 10th, 2007 (11:40 AM).
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                                Quote:
                                Originally Posted by Deokishisu View Post
                                'nother question
                                Why doesn't the "overheat" weather work in Firered? It freezes the game when selected as the default weather for a map. Why is that? Is there a way to fix it?

                                Oh and one more.
                                I've heard that every R/S song is in Firered and Leafgreen. Does anyone know the offsets or the "musik de" ini file for advance map with it included? Thanks in advance.

                                (Christos, thanks for the advance scripting tut. It really helps!)

                                1. If it always freezes then the "Overheat" weather probably isn't in Fire Red.

                                2. I think White Mage posted an AM ini file with the music. It was attached in the Advance Map thread in the tutorial section but the attachment was corrupt.
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                                  #94    
                                Old February 10th, 2007 (12:18 PM). Edited May 19th, 2007 by Glitchfinder.
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                                I have a question. (I know it's kind of obvious, but it seems that I've only had one of my questions answered. Look back in this thread for some unanswered questions on my part)

                                How do I make it so that the roof of a building is over the sprite of my character? I made a custom building set, but when I made some buildings out of it, and my character went behind the building (As in, into the tiles that make up the very back of the roof), he was fine until he went to a corner of the roof. Then, he was suddenly on to of the sprite, instead of behind the roof. I'll attach the picture to this post.
                                  #95    
                                Old February 10th, 2007 (12:24 PM).
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                                Quote:
                                Originally Posted by Glitchfinder View Post
                                I have a question. (I know it's kind of obvious, but it seems that I've only had one of my questions answered. Look back in this thread for some unanswered questions on my part)

                                How do I make it so that the roof of a building is over the sprite of my character? I made a custom building set, but when I made some buildings out of it, and my character went behind the building (As in, into the tiles that make up the very back of the roof), he was fine until he went to a corner of the roof. Then, he was suddenly on to of the sprite, instead of behind the roof. I'll attach the picture to this post.
                                In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.
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                                  #96    
                                Old February 10th, 2007 (12:29 PM).
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                                Andrew McKenzie Andrew McKenzie is offline
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                                  Hey Christos...did you miss my question?
                                  Anyway here it is:
                                  Thank you in advance...
                                  1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
                                  2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...
                                    #97    
                                  Old February 10th, 2007 (12:45 PM).
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                                  Christos Christos is offline
                                   
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                                  Quote:
                                  Originally Posted by SuperHacker7777 View Post
                                  Hey Christos...did you miss my question?
                                  Anyway here it is:
                                  Thank you in advance...
                                  1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
                                  2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...
                                  Try following this tutorial.
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                                    #98    
                                  Old February 10th, 2007 (12:56 PM).
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                                  Andrew McKenzie Andrew McKenzie is offline
                                  Meh.
                                     
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                                    I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
                                    Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...
                                      #99    
                                    Old February 10th, 2007 (1:42 PM).
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                                    Glitchfinder Glitchfinder is offline
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                                    Quote:
                                    Originally Posted by SuperHacker7777 View Post
                                    I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
                                    Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...
                                    From what I can tell, there could be two problems.

                                    1. You used colors not compatible with GBA. Find the GBA color picker to fix that. (It allows you to choose colors that work in the GBA by sliding different color bars around.

                                    2. You have too many colors for a sprite. Look at the number of colors in a palette in the games. Your sprite should have no more and no less than that number. (If you have GIMP, it allows you to see what colors there are in the picture)
                                      #100    
                                    Old February 10th, 2007 (1:51 PM).
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                                    Andrew McKenzie Andrew McKenzie is offline
                                    Meh.
                                       
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                                      Thanks for the help...I sorted the problem...
                                      Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
                                      when i finish my hack...
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