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  #101    
Old February 21st, 2007 (11:48 PM).
O.G. Duke's Avatar
O.G. Duke O.G. Duke is offline
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    A quick question: Where should I insert the script?
    Is it open elite map and load the rom, ctrl click the event and edit the script? Then how to save the script to the rom?

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      #102    
    Old February 22nd, 2007 (12:03 AM).
    Monkey's Avatar
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      got a question about that battle script

      is it

      #org 0x800000
      trainerbattle 0x00 0x1A 0x800100 0x800200
      end

      #org 0x800100
      = Bring it on!

      #org 0x800200
      = I lost...

      that or

      #org 0x800000
      0x00 0x1A 0x800100 0x800200
      end

      #org 0x800100
      = Bring it on!

      #org 0x800200
      = I lost...

      this one?

      is 800000 the offset then ? so $800000

      do i need before i do it in scripted and compile it give a new trainer/people the script offset $80000 then compile it? thit was it i think
        #103    
      Old February 22nd, 2007 (2:04 AM).
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        #org 0x800000
        trainerbattle 0x0 0x1A 0x0 0x800100 0x800200
        msgbox 0x800300
        callstd 0x6
        end

        #org 0x800100
        = Bring it on!

        #org 0x800200
        = I lost...

        #org 0x800300
        = Insert message here

        Use this instead. Don't forget to fix it up though.
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          #104    
        Old February 22nd, 2007 (2:27 AM).
        frank$or frank$or is offline
           
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          Heey, I've made this script.

          #org 0xDDC810
          faceplayer
          message 0xDDC950
          boxset 0x2
          applymovement 0xFF 0xDDC940
          pause 0x10
          applymovement 0x12 0xDDC970
          pause 0x10
          message 0xDDC980
          boxset 0x2
          applymovement 0x13 0xDDF990
          pause 0x70
          message 0xDDD000
          boxset 0x2
          end

          #org 0xDDC940
          #raw 0x31
          #raw 0xFE

          #org 0xDDC950
          = Go away!

          #org 0xDDC970
          #raw 0x01
          #raw 0xFE

          #org 0xDDC980
          = And don't dare it to come back!

          #org 0xDDF990
          #raw 0x6
          #raw 0x6
          #raw 0x6
          #raw 0x6
          #raw 0x6
          #raw 0x6
          #raw 0x6
          #raw 0xFE

          #org 0xDDD000
          = Chef!\pGiovanni is in trouble!

          The beginning works fine, the team rocket guy kicks me away, says his text and turns around.
          But the next event ( also team rocket guy ) doesn't move!
          No mather what movement.
          It's just takes the time of 7 steps and then says the tekst, without moving.
          Help?
            #105    
          Old February 22nd, 2007 (2:34 AM).
          D-Trogh's Avatar
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            Are you sure that TeamRocketGrunt is person no. 13 on your map ??
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              #106    
            Old February 22nd, 2007 (3:23 AM).
            frank$or frank$or is offline
               
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              Quote:
              Originally Posted by D-Trogh View Post
              Are you sure that TeamRocketGrunt is person no. 13 on your map ??
              Yes. I'm sure of that. ( message to short xd )
                #107    
              Old February 22nd, 2007 (4:20 AM).
              Christos's Avatar
              Christos Christos is offline
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              Quote:
              Originally Posted by Monkey View Post
              got a question about that battle script

              is it

              #org 0x800000
              trainerbattle 0x00 0x1A 0x800100 0x800200
              end

              #org 0x800100
              = Bring it on!

              #org 0x800200
              = I lost...

              that or

              #org 0x800000
              0x00 0x1A 0x800100 0x800200
              end

              #org 0x800100
              = Bring it on!

              #org 0x800200
              = I lost...

              this one?

              is 800000 the offset then ? so $800000

              do i need before i do it in scripted and compile it give a new trainer/people the script offset $80000 then compile it? thit was it i think
              You have to compile the script to work but you can put "800000" on the trainer before if you want.

              Quote:
              Originally Posted by frank$or View Post
              Heey, I've made this script.

              #org 0xDDC810
              faceplayer
              message 0xDDC950
              boxset 0x2
              applymovement 0xFF 0xDDC940
              pause 0x10
              applymovement 0x12 0xDDC970
              pause 0x10
              message 0xDDC980
              boxset 0x2
              applymovement 0x13 0xDDF990
              pause 0x70
              message 0xDDD000
              boxset 0x2
              end

              #org 0xDDC940
              #raw 0x31
              #raw 0xFE

              #org 0xDDC950
              = Go away!

              #org 0xDDC970
              #raw 0x01
              #raw 0xFE

              #org 0xDDC980
              = And don't dare it to come back!

              #org 0xDDF990
              #raw 0x6
              #raw 0x6
              #raw 0x6
              #raw 0x6
              #raw 0x6
              #raw 0x6
              #raw 0x6
              #raw 0xFE

              #org 0xDDD000
              = Chef!\pGiovanni is in trouble!

              The beginning works fine, the team rocket guy kicks me away, says his text and turns around.
              But the next event ( also team rocket guy ) doesn't move!
              No mather what movement.
              It's just takes the time of 7 steps and then says the tekst, without moving.
              Help?
              Are the events nr. 12 and 13 in hexadecimal? Because 12 = C, 13 = D.
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                #108    
              Old February 22nd, 2007 (5:27 AM).
              Monkey's Avatar
              Monkey Monkey is offline
                 
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                wen i compile i get a error

                Rubikon 1.3 by Kyoufu Kawa
                --------------------------------------------------------------
                Loading command database...
                Empty command database detected. Program halted.

                i loaded the rom then did compile then saved the script under battletrainer and then did go to pet and did $800000 and tested it on the trainer doesnt work?
                  #109    
                Old February 22nd, 2007 (5:37 AM).
                D-Trogh's Avatar
                D-Trogh D-Trogh is offline
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                  Quote:
                  Originally Posted by Monkey View Post
                  wen i compile i get a error

                  Rubikon 1.3 by Kyoufu Kawa
                  --------------------------------------------------------------
                  Loading command database...
                  Empty command database detected. Program halted.

                  i loaded the rom then did compile then saved the script under battletrainer and then did go to pet and did $800000 and tested it on the trainer doesnt work?
                  Plzz use the search function !
                  Quote:
                  Originally Posted by Christos in the SQT
                  Your ROM must be in your ScriptED folder with no spaces in the name.
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                    #110    
                  Old February 22nd, 2007 (6:00 AM).
                  Monkey's Avatar
                  Monkey Monkey is offline
                     
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                    aah ok ty forgot the search function becouse i tought it was a probleme with script orsomething

                    edit:when i compile it know i get overflow?
                      #111    
                    Old February 22nd, 2007 (6:31 AM).
                    frank$or frank$or is offline
                       
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                      Quote:
                      Originally Posted by Christos View Post
                      Are the events nr. 12 and 13 in hexadecimal? Because 12 = C, 13 = D.
                      I've tried that now with this script:

                      Spoiler:
                      #org 0xDDC810
                      faceplayer
                      message 0xDDC950
                      boxset 0x2
                      applymovement 0xFF 0xDDC940
                      pause 0x10
                      applymovement 0xC 0xDDC970
                      pause 0x10
                      message 0xDDC980
                      boxset 0x2
                      applymovement 0xD 0xDDF990
                      pause 0x70
                      message 0xDDD000
                      boxset 0x2
                      end

                      #org 0xDDC940
                      #raw 0x31
                      #raw 0xFE

                      #org 0xDDC950
                      = Go away!

                      #org 0xDDC970
                      #raw 0x01
                      #raw 0xFE

                      #org 0xDDC980
                      = And don't dare it to come back!

                      #org 0xDDF990
                      #raw 0x06
                      #raw 0x06
                      #raw 0x06
                      #raw 0x06
                      #raw 0x06
                      #raw 0x06
                      #raw 0x06
                      #raw 0xFE

                      #org 0xDDD000
                      = Chef!\pGiovanni is in trouble!


                      The 'second sprite' does not takes seven steps, but just turns his head to the left.
                      ( 0x06 is 1 step to the left. )

                      Any ideas?
                      And btw, if i try the '!' ( alert ) movement, he just jumps.
                      Are those movements for R/S/E or something?
                      If so, does anybody have the correct movements for FR/LG?
                        #112    
                      Old February 22nd, 2007 (6:35 AM).
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                      Replace the "6"s with "A"s. "Left0" is face left, "Left1" one step left but the person stays there and "Left2" is one normal step left.
                      The alert raw in the text document is for R/S/E.
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                        #113    
                      Old February 22nd, 2007 (6:44 AM).
                      frank$or frank$or is offline
                         
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                        Quote:
                        Originally Posted by Christos View Post
                        Replace the "6"s with "A"s. "Left0" is face left, "Left1" one step left but the person stays there and "Left2" is one normal step left.
                        The alert raw in the text document is for R/S/E.
                        Thanks.
                        Last question, i not really understand the 'pause' command.
                        If i have seven times 0x0A, i entered pause 0x70, but when i tried it, the message came while walking at step 4.
                        Is it possible to raise the pause?

                        And do you know more FR/LG applymov. raw commands?
                        If not, i'll look for it by myself..
                          #114    
                        Old February 22nd, 2007 (7:55 AM).
                        D-Trogh's Avatar
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                          I have a question for you Christos..
                          Do you have a list with flags we MAY NOT use.. so, a list with flags that are used in the game..
                          Or, can we use whatever we want ?
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                            #115    
                          Old February 22nd, 2007 (8:20 AM).
                          frank$or frank$or is offline
                             
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                            Another problem .
                            When team rocket walks away, they just are standing there after the steps.
                            How can i let them disappear?
                            I already tried Checkflag and Setflag, but it doesn't help.
                            Any ideas?

                            And to make this post easy, christos, do you know any more FR/LG movement commands?
                            Would be helpfull.

                            Thanks in advance, frank$or.
                              #116    
                            Old February 22nd, 2007 (8:29 AM).
                            D-Trogh's Avatar
                            D-Trogh D-Trogh is offline
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                              Quote:
                              Originally Posted by frank$or View Post
                              Another problem .
                              When team rocket walks away, they just are standing there after the steps.
                              How can i let them disappear?
                              I already tried Checkflag and Setflag, but it doesn't help.
                              Any ideas?

                              And to make this post easy, christos, do you know any more FR/LG movement commands?
                              Would be helpfull.

                              Thanks in advance, frank$or.
                              I have an idea..
                              Try the 'movesprite' command and move those sprites outside the map.. (Or somewhere you can't see them..)
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                                #117    
                              Old February 22nd, 2007 (8:39 AM).
                              frank$or frank$or is offline
                                 
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                                Quote:
                                Originally Posted by D-Trogh View Post
                                I have an idea..
                                Try the 'movesprite' command and move those sprites outside the map.. (Or somewhere you can't see them..)
                                Yes, i was also thinking about this, but this isn't good because it will take to much time to bring them out of town.
                                And btw, if i go into an house or something, and go out, they will be there.
                                If i knew the FR/LG command for 'hide' then it would be easy.
                                  #118    
                                Old February 22nd, 2007 (8:49 AM). Edited February 22nd, 2007 by Irish Witch.
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                                Irish Witch Irish Witch is offline
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                                  Quote:
                                  Another problem .
                                  When team rocket walks away, they just are standing there after the steps.
                                  How can i let them disappear?
                                  I already tried Checkflag and Setflag, but it doesn't help.
                                  Any ideas?
                                  (using advanced map)

                                  If you set the persons people id to the value you use for your setflag command they should disapear.
                                  Dont used flags in the 0x300 range though!

                                  Also note, the applymovement command refers to the the 'people' number not the event number!

                                  Quote:
                                  And do you know more FR/LG applymov. raw commands?
                                  If not, i'll look for it by myself..
                                  the attached text file lists all the movements (to my knowledge) and the numbers refer to the amount of cycles for that movement. ie left4 is 4 moves per 'cycle', 1 is 1 move per 'cycle' and 0 no move!

                                  I have yet to find a straight answer as to how long a 'cycle' is though!

                                  How this works is if you are facing up then left1 is the equvelent of tapping left (you turn left) left2 = two taps (turn left, step left) etc etc.

                                  Finally
                                  Quote:
                                  Last question, i not really understand the 'pause' command.
                                  If i have seven times 0x0A, i entered pause 0x70, but when i tried it, the message came while walking at step 4.
                                  Is it possible to raise the pause?
                                  I think there's a command called waitmovement that will pause the script until the character stops moving????
                                  - EDIT -
                                  Found it! Pausemove 0x0 will make the script wait for all movement scripts to stop!
                                  Under scripted it may also be listed as wait 0x0
                                  Attached Files
                                  File Type: txt MOVEMENTS.txt‎ (4.0 KB, 9 views) (Save to Dropbox)
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                                    #119    
                                  Old February 22nd, 2007 (10:00 AM).
                                  D-Trogh's Avatar
                                  D-Trogh D-Trogh is offline
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                                    Ok, I've made my second script ! [Spoiler!!]
                                    But, it doesn't work :\
                                    (I use PokéScript, so it's written for PokéScript...)
                                    RED » What goes wrong/Doesn't work..
                                    BLUE » This is done every time instead of doing the good thing..
                                    Spoiler:
                                    #org $Test
                                    lock
                                    faceplayer
                                    checkflag 0x10A
                                    IfTrue $Item
                                    msgbox $1st
                                    callstd 0x6
                                    applymovement 0x1 $personmove
                                    applymovement 0xFF $playermove
                                    pause 0x10
                                    applymovement 0x1 $personmove2
                                    pause 0x10

                                    setflag 0x10A
                                    release
                                    end

                                    #org $1st
                                    = Piss off !

                                    #org $personmove
                                    #raw 0xA
                                    #raw 0xFE

                                    #org $playermove
                                    #raw 0xE
                                    #raw 0xFE

                                    #org $personmove2
                                    #raw 0xB
                                    #raw 0xFE


                                    #org $Item
                                    lock
                                    faceplayer
                                    checkflag 0x10B
                                    IfTrue $LMA
                                    msgbox $here
                                    callstd 0x5
                                    IfTrue $receive 'It never goes to $receive
                                    msgbox $NO
                                    callstd 0x6
                                    clearflag 0x10A
                                    goto $Test
                                    release
                                    end

                                    #org $here
                                    = Will you leave me alone when I give\nyou this ?

                                    #org $NO
                                    = You won't huh ?!


                                    #org $receive
                                    lock
                                    faceplayer
                                    msgbox $hereitem
                                    callstd 0x6
                                    giveitem 0xD 0x1
                                    setflag 0x10B
                                    release
                                    end

                                    #org $hereitem
                                    = Take it and beat it !

                                    #org $LMA
                                    lock
                                    faceplayer
                                    msgbox $LMalone
                                    callstd 0x6
                                    release
                                    end

                                    #org $LMalone
                                    = L.E.A.V.E M.E. A.L.O.N.E. !!!\nGot the message ?!


                                    I think it's wierd the 'IfTrue $receive' doesn't work, because the 'checkflag 0x10A ; IfTrue $Item' does !!

                                    BTW:
                                    This thread is becoming a 'Script-Debug-Help-Me-WHAAH-Thread' if you know what I mean..
                                    I asked Scizz already to open such a thread next to the 'Simple Questions' one.. but -meh-
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                                      #120    
                                    Old February 22nd, 2007 (10:50 AM).
                                    Irish Witch's Avatar
                                    Irish Witch Irish Witch is offline
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                                      Since you PM'd me I gave you a full answer in a PM as well, but the short half is that iftrue is not a valid command. If you're read the update following that conversation you would have learned I went with TIF and FIF respectively.

                                      You shouldn't be doing it the lazy way anyhow...
                                      pfft. Boys!
                                      *places hands on hips and conspires to look like my mum!*

                                      I made some other sugggestions in the PM btw.
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                                        #121    
                                      Old February 22nd, 2007 (10:54 AM).
                                      D-Trogh's Avatar
                                      D-Trogh D-Trogh is offline
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                                        Quote:
                                        Originally Posted by Irish Witch View Post
                                        Since you PM'd me I gave you a full answer in a PM as well, but the short half is that iftrue is not a valid command. If you're read the update following that conversation you would have learned I went with TIF and FIF respectively.

                                        You shouldn't be doing it the lazy way anyhow...
                                        pfft. Boys!
                                        *places hands on hips and conspires to look like my mum!*

                                        I made some other sugggestions in the PM btw.
                                        As I told you in the PM.. I made the IfTrue and IfFalse allias..
                                        And that's not the problem because.. well.. did you read this:
                                        Quote:
                                        I think it's wierd the 'IfTrue $receive' doesn't work, because the 'checkflag 0x10A ; IfTrue $Item' does !!
                                        Pff.. girls
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                                          #122    
                                        Old February 22nd, 2007 (11:01 AM). Edited February 22nd, 2007 by Irish Witch.
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                                        Irish Witch Irish Witch is offline
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                                          Dangitall!

                                          This is what I get for scripting at 4am....

                                          Boys and girls please remember the following!

                                          boxset 5 (or boxset 2, whichever you use) must be followed by
                                          : compare LASTRESULT 1

                                          Checkflag must NOT!


                                          This has been a sleepy witch announcement.
                                          Now excuse me while I go turn into a pumpkin!

                                          - LAST MINUTE EDIT -

                                          Ps, I think the reason a lot of movement scripts don't work is becasue people get mixed up between people number, people id and event number. (assuming advanced map)
                                          Event number is the index of the object. It is not referenced.
                                          Peaple number is referenced by applymovement, but if it is accidentally doubled up then neither object will move!
                                          - the above is specific to the map you're on! (you cant have 2 2's on one map) The value written in this field may be written without a 0x in front when you write you're script if you don't want the have to convert it to hex.
                                          - - The above applies to both pokescript and Scripted!
                                          People ID is the flag. Setting this value in a script will make the character disapear!
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                                            #123    
                                          Old February 22nd, 2007 (11:08 AM).
                                          D-Trogh's Avatar
                                          D-Trogh D-Trogh is offline
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                                            Quote:
                                            Originally Posted by Irish Witch View Post
                                            Dangitall!

                                            This is what I get for scripting at 4am....

                                            Boys and girls please remember the following!

                                            boxset 5 (or boxset 2, whichever you use) must be followed by
                                            : compare LASTRESULT 1

                                            Checkflag must NOT!


                                            This has been a sleepy witch announcement.
                                            Now excuse me while I go turn into a pumpkin!
                                            Well.. you could've told that a lil sooner !!
                                            Just kiddin I really love working with PokéScript
                                            Will you edit that in a newer release ? Or not ?
                                            You don't need to when your busy or something..

                                            B2T
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                                              #124    
                                            Old February 22nd, 2007 (11:29 AM).
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                                            zak zak is offline
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                                              just a question ......... are we alowed to request scripts here? coz i got script i need written , and i really hate scripting ,
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                                                #125    
                                              Old February 22nd, 2007 (11:38 AM).
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                                              D-Trogh D-Trogh is offline
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                                                Quote:
                                                Originally Posted by zak View Post
                                                just a question ......... are we alowed to request scripts here? coz i got script i need written , and i really hate scripting ,
                                                Well.. technicly, this even isn't the place to ask for help. As this is the Documents and Tutorials page..
                                                Maybe when we get Scizz's (or an other Moderators) attention, we can get a 'Script-Debug Thread' next to the Simple Questions Thread
                                                Soo..

                                                To stay on topic:
                                                Christos, will you update this tutorial with new things soon?
                                                I don't know what you can learn us more.. but, try it
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