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  #26    
Old July 17th, 2007 (2:13 AM).
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Quote:
Originally Posted by exedissolve View Post
you know, it's crazy, i understand scripting, pretty well, but, and when i say but, it's a big but. how do i give a character or event the script???
In Advance Map, select Event view, click on the guy you want to give the script, and write the offset in the "script offset" box.
If you want to create a event, in the event view again, create a script in the bottom boxes (near people, warps and posts number) and, again, click on the script and put the offset in the box.
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  #27    
Old July 17th, 2007 (2:15 AM).
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trialbymagic trialbymagic is offline
     
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    Wow! Great tutorial. I'm a little dumb though, the script is written on the computer right? So how do you get it onto the game?
      #28    
    Old July 17th, 2007 (2:16 AM). Edited July 17th, 2007 by <~F.M.P~>.
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    I WAS ABLE TO CREATE an applymovement ONE BUT THE THING IS I HAVE TO CLICK ON THE CHARACTER FOR IT TO WORK AND THAT WORKS FINE BUT WHEN I PUT IT IN A SCRIPT BOX [THE GREEN BOX WITH THE S ON IT RIGHT]? WELL IT JUST FREEZES ON ME SO WHAT DO I DO? WHAT SCRIPT DO I USE?

    $done
    $aidwalk1
    $aidtalk

    I used pokescript for it so yeah.
      #29    
    Old July 17th, 2007 (2:33 AM).
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    Quote:
    Originally Posted by iCAM View Post
    Wow! Great tutorial. I'm a little dumb though, the script is written on the computer right? So how do you get it onto the game?
    At the bottom of the second post in this thread that is explained.
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    Y hubo tanto amor que no queda nada,
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    No puedes ver bien la luz.
    Cuando todas las historias se acaban
    Y ya solo quedas tú.



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      #30    
    Old July 17th, 2007 (2:51 AM).
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    exedissolve exedissolve is offline
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      Quote:
      Originally Posted by Went View Post
      In Advance Map, select Event view, click on the guy you want to give the script, and write the offset in the "script offset" box.
      If you want to create a event, in the event view again, create a script in the bottom boxes (near people, warps and posts number) and, again, click on the script and put the offset in the box.
      oh, no wonder i struggled(<---sarcasm)*head2desk*HARD!

      thanx alot
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        #31    
      Old July 17th, 2007 (7:48 AM).
      foullump's Avatar
      foullump foullump is offline
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        Quote:
        Originally Posted by sumin90210 View Post
        so how do i make the guy just come to me if i don't mark the trainer box to i add the givepokemon i with a movement script or something?

        HERE LOOK AT THIS VID. IT WILL EXPLAIN WHAT IT IS http://www.megaupload.com/?d=47S224XP

        P.S. THANX TO YOUR APPLYMOVEMENT SCRIPTS I WAS ABLE TO CREATE ONE BUT THE THING IS I HAVE TO CLICK ON THE CHARACTER FOR IT TO WORK AND THAT WORKS FINE BUT WHEN I PUT IT IN A SCRIPT BOX [THE GREEN BOX WITH THE S ON IT RIGHT]? WELL IT JUST FREEZES ON ME SO WHAT DO I DO? WHAT SCRIPT DO I USE?

        $done
        $aidwalk1
        $aidtalk

        I used pokescript for it so yeah.
        Okay look, this would work as a givepokemon script.
        Spoiler:

        #org $go
        checkflag 0x200
        if B_true goto $done
        applymovement [person number] $walktoplayer
        pause 0x[amount of steps]
        message $text
        boxset 6
        givepokemon [pkmn] [level] [hold item]
        setflag 0x200
        release
        end


        Make sure to fill in the spaces by putting the
        #org $walktoplayer
        $walktoplayer 1 ; #binary 0x--------------------0xFE

        #org $text
        $text 1 = ------------------------
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          #32    
        Old July 17th, 2007 (12:18 PM).
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        <~F.M.P~> <~F.M.P~> is offline
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        I'm sorry please have patience with me because im new here i may have created an account in 06 but I'm just recently using it sorry.

        this is what my script looks like. Is this right?

        org $go
        checkflag 0x200
        if B_true goto $done
        applymovement 0x8 $walktoplayer
        pause 0x1
        message $text
        boxset 6
        givepokemon 0x6 35 1
        setflag 0x200
        release
        end

        $walktoplayer 1 ; #binary 0x0A 0xFE

        #org $text
        $text 1= Hey before u go take this.



        and the BUF RITE looks like this

        #PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:2 for read
        ------------------------------------------------------------------------------------------------
        - Pushed apmovement.$go to 800000
        - Pushed apmovement.$walktoplayer to 80003F
        #PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:3 for read
        ------------------------------------------------------------------------------------------------
        - Adjusting apmovement.$done in 0 at 8013884
        - Adjusting apmovement.$walktoplayer in 0 at 880003F
        - Adjusting apmovement.$text in 0 at 80C350C
        - Putting [+
        - Putting [
        þ] at 80003F
        |
        \- Processed 0 Lines


        It told me to it had floating pointers so i had to create random offsets for them.
          #33    
        Old July 17th, 2007 (2:44 PM).
        jack276 jack276 is offline
           
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          Quote:
          Originally Posted by sumin90210 View Post
          this is what my script looks like. Is this right?

          org $go
          checkflag 0x200
          if B_true goto $done
          applymovement 0x8 $walktoplayer
          pause 0x1
          message $text
          boxset 6
          givepokemon 0x6 35 1
          setflag 0x200
          release
          end

          $walktoplayer 1 ; #binary 0x0A 0xFE

          #org $text
          $text 1= Hey before u go take this.
          I am not to sure but I think you need to add a #org $done "script" at the end as you told the script to goto $done after the checkflag
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            #34    
          Old July 17th, 2007 (4:21 PM). Edited July 17th, 2007 by foullump.
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              #35    
            Old July 17th, 2007 (4:21 PM). Edited July 17th, 2007 by foullump.
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                #36    
              Old July 17th, 2007 (4:24 PM). Edited July 17th, 2007 by foullump.
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                Quote:
                Originally Posted by sumin90210 View Post
                I'm sorry please have patience with me because im new here i may have created an account in 06 but I'm just recently using it sorry.

                this is what my script looks like. Is this right?

                org $go
                checkflag 0x200
                if B_true goto $done
                applymovement 0x8 $walktoplayer
                pause 0x1
                message $text
                boxset 6
                givepokemon 0x6 35 1
                setflag 0x200
                release
                end

                $walktoplayer 1 ; #binary 0x0A 0xFE

                #org $text
                $text 1= Hey before u go take this.



                and the BUF RITE looks like this

                #PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:2 for read
                ------------------------------------------------------------------------------------------------
                - Pushed apmovement.$go to 800000
                - Pushed apmovement.$walktoplayer to 80003F
                #PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:3 for read
                ------------------------------------------------------------------------------------------------
                - Adjusting apmovement.$done in 0 at 8013884
                - Adjusting apmovement.$walktoplayer in 0 at 880003F
                - Adjusting apmovement.$text in 0 at 80C350C
                - Putting [+
                - Putting [
                þ] at 80003F
                |
                \- Processed 0 Lines


                It told me to it had floating pointers so i had to create random offsets for them.
                Missing a few things.
                Code:
                org $go
                checkflag 0x200
                if B_true goto $done
                applymovement 8 $walktoplayer
                pause 0x10
                message $text
                boxset 6
                givepokemon  6 35 1
                setflag 0x200
                release
                end
                
                #org $done
                release
                end
                
                #org $walktoplayer
                $walktoplayer 1 ; #binary 0x0A 0xFE
                
                #org $text
                $text 1 = Hey before u go take this.
                Sorry for tripple post, my computer did some wierd thing and posted 3 times!
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                  #37    
                Old July 17th, 2007 (6:19 PM).
                <~F.M.P~>'s Avatar
                <~F.M.P~> <~F.M.P~> is offline
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                Oh okay and do i put this on a character or one of the green scripts?
                  #38    
                Old July 18th, 2007 (8:42 AM).
                foullump's Avatar
                foullump foullump is offline
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                  Quote:
                  Originally Posted by sumin90210 View Post
                  Oh okay and do i put this on a character or one of the green scripts?
                  A green script. set the vars as
                  Unknown: [03] [00]
                  Var Number: [50] [40]
                  and everything else 0
                  except your script.
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                    #39    
                  Old July 18th, 2007 (9:21 AM).
                  <~F.M.P~>'s Avatar
                  <~F.M.P~> <~F.M.P~> is offline
                  I got you whistling Blue Box!
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                  I'm about to try it now thank u so much man.
                    #40    
                  Old July 20th, 2007 (1:54 AM). Edited July 20th, 2007 by <~F.M.P~>.
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                  <~F.M.P~> <~F.M.P~> is offline
                  I got you whistling Blue Box!
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                  HA HA! YES It finally works thanks foullump not only have you helped create my script u furthered my progress in my work and ironically i learned how to make movement scripts using the script you helped me make! Ur help is greatly appreciated...Now for my final question. How do you get the person to say what they have to say without moving back to there original spot while the scripts sdill in effect? Do i just increase the pause part by whatever i want?
                    #41    
                  Old July 20th, 2007 (8:48 AM).
                  foullump's Avatar
                  foullump foullump is offline
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                    Quote:
                    Originally Posted by sumin90210 View Post
                    HA HA! YES It finally works thanks foullump not only have you helped create my script u furthered my progress in my work and ironically i learned how to make movement scripts using the script you helped me make! Ur help is greatly appreciated...Now for my final question. How do you get the person to say what they have to say without moving back to there original spot while the scripts sdill in effect? Do i just increase the pause part by whatever i want?
                    Could you be a little more clear, please? I don't really understand what you're talking about...
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                      #42    
                    Old July 20th, 2007 (8:58 AM).
                    jack276 jack276 is offline
                       
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                      Is it possible to make a trainer OW speak straight after a battle?
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                        #43    
                      Old July 20th, 2007 (11:10 AM).
                      foullump's Avatar
                      foullump foullump is offline
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                        Quote:
                        Originally Posted by jack276 View Post
                        Is it possible to make a trainer OW speak straight after a battle?
                        Like how it is in white version? Yes. Just make an after script for him.
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                          #44    
                        Old July 20th, 2007 (11:19 AM).
                        jack276 jack276 is offline
                           
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                          white version? I mean the after you battle him and the battle screen goes away and your back in the overworld the trainer talks to you straight after the battle i.e. you have to talk to him.
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                            #45    
                          Old July 20th, 2007 (1:06 PM).
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                          foullump foullump is offline
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                            Yeah, just put it like this

                            #org $go
                            trainerbattle 1 0x001 $before $after $further
                            message $win
                            boxset 6
                            release
                            end

                            #org $further
                            message $win
                            boxset 6
                            release
                            end
                            __________________
                              #46    
                            Old July 20th, 2007 (4:12 PM).
                            <~F.M.P~>'s Avatar
                            <~F.M.P~> <~F.M.P~> is offline
                            I got you whistling Blue Box!
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                            I'll post a video when im on a real computer and not the WII.
                              #47    
                            Old July 20th, 2007 (4:22 PM).
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                            Darkrai64 Darkrai64 is offline
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                              When I made a script to make a police officier talk and went to that area and talked to him, the whole screen turned purple! What's going on?
                                #48    
                              Old July 20th, 2007 (5:36 PM).
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                              foullump foullump is offline
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                                Quote:
                                Originally Posted by Darkrai64 View Post
                                When I made a script to make a police officier talk and went to that area and talked to him, the whole screen turned purple! What's going on?
                                Sigh... Show me the script...
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                                  #49    
                                Old July 20th, 2007 (6:46 PM). Edited July 20th, 2007 by Darkrai64.
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                                Darkrai64 Darkrai64 is offline
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                                  I think what I did wrong was maybe I was writing in the wrong area. I was writing in the log area.
                                  But maybe I didn't download pokescript, maybe it's somethingelse. Where do I download it?
                                    #50    
                                  Old July 20th, 2007 (10:25 PM).
                                  Ivysaur's Avatar
                                  Ivysaur Ivysaur is offline
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                                  In the toolbox, duh. Or go to Irish Witch's page (check her signature).
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                                  Y hubo tanto amor que no queda nada,
                                  Y ahora mírate, no, no, no, no,
                                  No puedes ver bien la luz.
                                  Cuando todas las historias se acaban
                                  Y ya solo quedas tú.



                                  Yes kids, once upon a time I was an admin
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