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  #1451    
Old July 18th, 2007 (8:17 AM).
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Quote:
Originally Posted by AnthonyR48 View Post
Sorry for being the worlds biggest noob but is there a text editor for pokemon red?
You mean Red or firred.
1. Red - No Sorry.
2. Firred - Yes Advance text. http://www.rhtools.scizz.com/index.php?dir=RSE/&AutoIndex2=ae1fc630722f12ac76a712485fe6b1ed (a-text.zip)

Hope it'll help.

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  #1452    
Old July 18th, 2007 (8:24 AM).
AnthonyR48 AnthonyR48 is offline
     
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    Thanks, I meant red though - see i wanna edit one that I am familar with. Is there one for gold or silver then
      #1453    
    Old July 18th, 2007 (8:26 AM).
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    Sinnoh_Freak Sinnoh_Freak is offline
       
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      I used unLz GBA and try to add a sprite. I click import and select my sprite and it says...

      "Error: Image is not indexed."

      What does that mean?
        #1454    
      Old July 18th, 2007 (8:30 AM).
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      Quote:
      Originally Posted by Sinnoh_Freak View Post
      I used unLz GBA and try to add a sprite. I click import and select my sprite and it says...

      "Error: Image is not indexed."

      What does that mean?
      This question is already answered. I send the link if I found it. Here it is
      Quote:
      Originally Posted by AnthonyR48 View Post
      Thanks, I meant red though - see i wanna edit one that I am familar with. Is there one for gold or silver then
      No sorry.
        #1455    
      Old July 18th, 2007 (9:57 AM).
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        How do I use Pokescript? It's so complecated! Please help!
          #1456    
        Old July 18th, 2007 (11:16 AM).
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          dont worry about the pokedex flag i found it. its setflag 0x829
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            #1457    
          Old July 18th, 2007 (1:10 PM).
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          How do I create a shiny pokemon battle? I don't mean using sprite editors, I mean using scripts or hex.
            #1458    
          Old July 18th, 2007 (1:50 PM).
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          Quote:
          Originally Posted by score_under View Post
          How do I create a shiny pokemon battle? I don't mean using sprite editors, I mean using scripts or hex.
          Look at the "Documents and Tutorials" section, you'll find what you need. Be aware that the tutorial is just for FR.
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            #1459    
          Old July 18th, 2007 (5:14 PM).
          mattheulmcinnis mattheulmcinnis is offline
             
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            Quote:
            How do I use Pokescript? It's so complecated! Please help!
            Here is a tutorial to make a give Pokemon Script - http://www.youtube.com/watch?v=TGKWQ0ONlVo

            Here is the tutorial for pokescript-
            http://www.youtube.com/watch?v=Th1UsQX6Pag
              #1460    
            Old July 18th, 2007 (5:31 PM).
            mattheulmcinnis mattheulmcinnis is offline
               
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              How do you import sprites in fire red from ruby without having to write over the sprites in Pokemon Fire red. If so can you please tell me how to do it.
                #1461    
              Old July 18th, 2007 (6:24 PM).
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              Quote:
              How do you import sprites in fire red from ruby without having to write over the sprites in Pokemon Fire red. If so can you please tell me how to do it.
              Actually, the Ruby/ Sapphire sprites are already in FireRed. When you select the image using PET, just keep scrolling backwards until you find them.
                #1462    
              Old July 18th, 2007 (6:25 PM). Edited July 18th, 2007 by mattheulmcinnis.
              mattheulmcinnis mattheulmcinnis is offline
                 
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                Okay I want to know how to put the ruby sprites in advance map so I can put them in fire red. I know they are already in fire red but only for the battles and not outside.
                  #1463    
                Old July 18th, 2007 (7:18 PM).
                SuperMetroid SuperMetroid is offline
                   
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                  Is there another program like RSball that works with leafgreen and firred?
                    #1464    
                  Old July 18th, 2007 (8:59 PM).
                  mattheulmcinnis mattheulmcinnis is offline
                     
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                    How do you make a script for a pokemon or trainer to disappear, and if so can you please tell me.
                      #1465    
                    Old July 18th, 2007 (10:35 PM).
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                    Quote:
                    Okay I want to know how to put the ruby sprites in advance map so I can put them in fire red. I know they are already in fire red but only for the battles and not outside.
                    Now I'm sure as soon as I post this someone will post again with a better method... Technology. Anyway, here it goes.
                    1. Open up Spread (Comes with Elitemap)
                    2. Find the Ruby/Sapphire sprite you want online.
                    3. Open a paint document and paste the sprite you found, magnify it to 8x.

                    4. Go to the sprite you want to edit in Spread, and pixel by pixel change it to the new one.

                    This may take some time, and I'm sure there is probably a program to insert new sprites, but this is how I do it.
                    I've heard Tilemolester is good to insert the sprites directly, but then it would take some explaining on how to get the right format and pallet, and this way is easier to start off with.

                    Quote:
                    Is there another program like RSball that works with leafgreen and firred?
                    I'm assuming you want to use this for PET, correct? Now, if your hacking FireRed this will be easy, just open up your Rom in RSball, go to trainers (or pokemon) and hit "Dump GFX bank". Now, just open PET and it will work. However, if you are hacking Leaf-Green, you cannot dump GFX with it. Instead, dump it with a Fire-Red rom and then open up your Leaf-Green rom in PET. It should work now.
                      #1466    
                    Old July 19th, 2007 (4:07 AM).
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                    Quote:
                    Originally Posted by Hiidoran View Post
                    [...]

                    4. Go to the sprite you want to edit in Spread, and pixel by pixel change it to the new one.

                    This may take some time, and I'm sure there is probably a program to insert new sprites, but this is how I do it.
                    OMG
                    Importing the sprite would be a lot easier. BTW, The bitmap import/export function was implemented (and improved from the original one) since the first release of Overworld Editor RE.
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                      #1467    
                    Old July 19th, 2007 (6:01 AM).
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                      Is there any other command for removing an item in Pokéscript than Removitem? Removeitem doesn't seem to work for me, and I don't want a certain key item to spook around in my bag after you've already given it to someone. *edit* This is for Firered, by the way, in case that makes a difference.
                        #1468    
                      Old July 19th, 2007 (6:21 AM).
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                      Quote:
                      Originally Posted by Smarties-kun View Post
                      Is there any other command for removing an item in Pokéscript than Removitem? Removeitem doesn't seem to work for me, and I don't want a certain key item to spook around in my bag after you've already given it to someone. *edit* This is for Firered, by the way, in case that makes a difference.
                      AFAIK, there aren't any other commands. Anyway, the remove item syntax is the following:

                      #raw 45
                      #raw (item # to remove - 2nd byte)
                      #raw (item # to remove - 1st byte)
                      #raw (number of items - 2nd byte)
                      #raw (number of items - 1st byte)

                      Example:

                      'remove 1x VS Seeker
                      #raw 45
                      #raw 6A
                      #raw 01
                      #raw 01
                      #raw 00

                      I've tried it successfully on FireRed using ScriptEd but since ScriptEd is fully compatible with Pokéscript it should work fine too.
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                        #1469    
                      Old July 19th, 2007 (7:22 AM).
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                        can I insert MORE pokemon ? Or can I only change pokemon. I am going to make a whole past and future thingy in my upcoming game so do I have to CHANGE the maps I have or can I make new ones. Can I also make MORE tilessets and sprites or do I have to change existing ones.
                          #1470    
                        Old July 19th, 2007 (7:55 AM). Edited July 19th, 2007 by spunk.
                        spunk spunk is offline
                           
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                          hello

                          i'm hacking pokemon ruby

                          i have two questions:
                          1 I want to be able to use surf after i have battled one gym center. but i can't figure out how to make the gym leader battle me whithout four badges.

                          2 how do I expand the rom so i have more space to put new things in.
                            #1471    
                          Old July 19th, 2007 (8:33 AM).
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                            Quote:
                            AFAIK, there aren't any other commands. Anyway, the remove item syntax is the following:

                            #raw 45
                            #raw (item # to remove - 2nd byte)
                            #raw (item # to remove - 1st byte)
                            #raw (number of items - 2nd byte)
                            #raw (number of items - 1st byte)

                            Example:

                            'remove 1x VS Seeker
                            #raw 45
                            #raw 6A
                            #raw 01
                            #raw 01
                            #raw 00

                            I've tried it successfully on FireRed using ScriptEd but since ScriptEd is fully compatible with Pokéscript it should work fine too.
                            Ah, thank you very much for the information. I greatly appreciate the help.
                              #1472    
                            Old July 19th, 2007 (8:55 AM). Edited July 19th, 2007 by SuperMetroid.
                            SuperMetroid SuperMetroid is offline
                               
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                              Thanks a lot, although im not too sure why i wanted to extract the sprites for. I just woke up. / New Question!!! Why dosen't fire red extract starting sprites?
                              As in the boy and the girl?
                                #1473    
                              Old July 19th, 2007 (11:07 AM).
                              mattheulmcinnis mattheulmcinnis is offline
                                 
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                                I am using Icon ed and it is making me angry because you cannot import bitmap. Is there a firered pokemon icon editing program where you can import bitmap instead of making a new icon. This is starting to drive me crazy so can you please answer my question. I wanted to use pokepic but it does not work with fire red. Please help me.
                                  #1474    
                                Old July 19th, 2007 (12:02 PM). Edited July 19th, 2007 by Forest Grovyle.
                                glenmont9413 glenmont9413 is offline
                                   
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                                  i how do i insert sprites??? what program do i use??? can i use it in elitemap???

                                  **I use elitemap cause i cant find advancemp so dont say any comments about why elitemap is worse than advancemap cause i already kno**

                                  and how do you change the look of the title screen.. And How do You Make A New Intro???

                                  EDIT by FG: do NOT double post. If you have something to add to a message, use the "Edit" button on your first post. Read the rules before posting again.
                                    #1475    
                                  Old July 19th, 2007 (12:44 PM). Edited July 19th, 2007 by Youji.
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                                  Please merge your posts.
                                  glenmont9413I how do i insert sprites???
                                  You can use unLZ.gba which comes with elitemap. Open your ROM and go to numer 950 or so. There should be Bulbasaur. To change it save it as a pic and edid it. More read here.
                                  And the tiltle scrren Editing tutorial is Ruby/Sapphirre here and Fire red/Leaf green here..
                                  For the intro you have to have a text editor like advancetext(a-text.zip) on this site.
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