The PokéCommunity Forums Fan Games Game Development Pokémon Essentials
[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Closed Thread
 
Thread Tools
  #1    
Old September 6th, 2007 (10:37 PM). Edited April 22nd, 2011 by Rukario.
poccil poccil is offline
     
    Join Date: Jan 2007
    Gender:
    Nature: Adamant
    Posts: 386
    Pokemon functionality suite for RPG Maker XP, which started as a modification of Flameguru's Pokemon starter kit, and eventually ended as a rewrite
    of practically everything. Pokemon Essentials incorporates my Pokemon Advance battle system along with many new features I added.

    Please use the link in my signature to access it.

    I would like to make a request: Please report all problems and error logs to me through private messaging, rather than to this thread. It's more convenient for me that way.

    DOWNLOAD HERE:
    http://pokemonessentials.wikia.com/wiki/Essentials_downloads
    __________________
    Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)

    Relevant Advertising!

      #2    
    Old September 7th, 2007 (3:02 AM).
    Flameguru's Avatar
    Flameguru Flameguru is offline
    Pokemon: Metallic Silver
       
      Join Date: Oct 2005
      Gender: Male
      Nature: Rash
      Posts: 517
      I must say Poccil, you are a very skilled Coder. You are going to make it so much easier for the 100's of RMXP Users who want to make a Pokemon Game.

      On behalf of them and myself, I say Thankyou! Keep up the good work.
      __________________
      Current Project: Pokemon Engine for Android
        #3    
      Old September 7th, 2007 (11:30 AM). Edited September 7th, 2007 by Bruno1440.
      Bruno1440's Avatar
      Bruno1440 Bruno1440 is offline
      Fire TRainer
         
        Join Date: Jun 2005
        Location: Portugal-Lisbon
        Age: 25
        Gender:
        Nature: Calm
        Posts: 191
        Send a message via Windows Live Messenger to Bruno1440
        Its still a bit difficult to figure out some things , like how do you change the pokemons that u recieve from the girl ? u should put more comments...=) thanks, Bruno
        __________________


        The Return Of Bruno1440!
          #4    
        Old September 7th, 2007 (11:39 AM).
        Flameguru's Avatar
        Flameguru Flameguru is offline
        Pokemon: Metallic Silver
           
          Join Date: Oct 2005
          Gender: Male
          Nature: Rash
          Posts: 517
          Me and Fangking were just discussing that this could potentially ruin all Fangame making. For the good of the community this should be taken down and out of reach by super noobs.

          Thats our opinion though. What should happen is regulated releases. Like in order for people to obtain this, they should already have a lot of Maps and Details of their game.
          __________________
          Current Project: Pokemon Engine for Android
            #5    
          Old September 7th, 2007 (12:29 PM).
          poccil poccil is offline
             
            Join Date: Jan 2007
            Gender:
            Nature: Adamant
            Posts: 386
            Quote:
            Originally Posted by Flameguru View Post
            Me and Fangking were just discussing that this could potentially ruin all Fangame making. For the good of the community this should be taken down and out of reach by super noobs.

            Thats our opinion though. What should happen is regulated releases. Like in order for people to obtain this, they should already have a lot of Maps and Details of their game.
            Maybe. As it is, the features I created can be difficult to use by less experienced programmers.
            __________________
            Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
              #6    
            Old September 7th, 2007 (12:45 PM).
            Flameguru's Avatar
            Flameguru Flameguru is offline
            Pokemon: Metallic Silver
               
              Join Date: Oct 2005
              Gender: Male
              Nature: Rash
              Posts: 517
              Thats true. So what really needs to be done yet? Like by the looks of it, a Pokemon Stats Screen, PokeDex, and a finished Bag is all. Seeing as PokeGear Scripts are out there and I have them.

              The only things I don't like is the Pokemon Selection Screen because it looks like Diamond and Pearl, not FR/LG/R/S/E. Also, the Name Input system isn't as nice as the one found in Blizzy's kit, so I'd like to see that get changed too.

              Other than that everything looks awesome. The Computer System is excellent, and of course the Battle System is also awesome.
              __________________
              Current Project: Pokemon Engine for Android
                #7    
              Old September 7th, 2007 (12:50 PM).
              Bruno1440's Avatar
              Bruno1440 Bruno1440 is offline
              Fire TRainer
                 
                Join Date: Jun 2005
                Location: Portugal-Lisbon
                Age: 25
                Gender:
                Nature: Calm
                Posts: 191
                Send a message via Windows Live Messenger to Bruno1440
                The exp sys needs to be changed i think! beacause the exp bar doesnt increase! and some bugs in pokemon selection, when you switch position of the pokemons u should do a refresh so u dont need to return to menu and enter again to see the changes! Oh and sorry for my other questions, ive figured it out some ones...but i still cant see how do u change the pokemons that u recieve from the girl hehe!
                __________________


                The Return Of Bruno1440!
                  #8    
                Old September 7th, 2007 (2:32 PM).
                poccil poccil is offline
                   
                  Join Date: Jan 2007
                  Gender:
                  Nature: Adamant
                  Posts: 386
                  Thank you both for your comments. Of course, this is a work in progress.

                  As for the Pokemon selection screen, I thought it was a neat trick to use the one from Diamond
                  and Pearl; apparently it doesn't work well here.

                  As for the experience system, it actually does work perfectly, I just didn't add code yet to animate
                  the experience bar. Combined with the fact that the wild Pokemon's levels are relatively low, this
                  may create the false impression that the Pokemon don't actually gain experience.

                  I should have made it clear which Pokemon are received in the game.
                  __________________
                  Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
                    #9    
                  Old September 7th, 2007 (2:38 PM).
                  Bruno1440's Avatar
                  Bruno1440 Bruno1440 is offline
                  Fire TRainer
                     
                    Join Date: Jun 2005
                    Location: Portugal-Lisbon
                    Age: 25
                    Gender:
                    Nature: Calm
                    Posts: 191
                    Send a message via Windows Live Messenger to Bruno1440
                    Yeah i didnt test with pokemons with a greater level xD
                    But i really dont understand the code to give pokemons when u talk to her! at the event has some wierd script that i cant understand...-.-' im just new at scripts =D
                    __________________


                    The Return Of Bruno1440!
                      #10    
                    Old September 7th, 2007 (3:11 PM). Edited September 7th, 2007 by Flameguru.
                    Flameguru's Avatar
                    Flameguru Flameguru is offline
                    Pokemon: Metallic Silver
                       
                      Join Date: Oct 2005
                      Gender: Male
                      Nature: Rash
                      Posts: 517
                      I would like to know how to change the Wild Pokemon. I changed the .txt file but nothing happens.

                      Quote:
                      Originally Posted by Bruno1440 View Post
                      Yeah i didnt test with pokemons with a greater level xD
                      But i really dont understand the code to give pokemons when u talk to her! at the event has some wierd script that i cant understand...-.-' im just new at scripts =D
                      In the Script called --PB2-- there are the following lines of code:

                      Code:
                       def pbCreatePokemon
                         $Trainer.party[0]=PokeBattle_Pokemon.new(1,20,$Trainer)
                         $Trainer.seen[1]=true
                         $Trainer.owned[1]=true
                         $Trainer.party[1]=PokeBattle_Pokemon.new(4,20,$Trainer)
                         $Trainer.party[2]=PokeBattle_Pokemon.new(7,20,$Trainer)
                         $Trainer.party[3]=PokeBattle_Pokemon.new(10,20,$Trainer)
                         $Trainer.party[4]=PokeBattle_Pokemon.new(13,20,$Trainer)
                         $Trainer.party[5]=PokeBattle_Pokemon.new(16,20,$Trainer)
                       end
                      Simply change the first number to the Pokemon's Number and the second Number to the desired Level. So to make a Level 50 Mew, use this Code:

                      Code:
                         $Trainer.party[0]=PokeBattle_Pokemon.new(151,50,$Trainer)
                      Hope I helped

                      EDIT: OMG HAX!!! Lol, this is what you could change them to:

                      __________________
                      Current Project: Pokemon Engine for Android
                        #11    
                      Old September 7th, 2007 (4:39 PM).
                      Bruno1440's Avatar
                      Bruno1440 Bruno1440 is offline
                      Fire TRainer
                         
                        Join Date: Jun 2005
                        Location: Portugal-Lisbon
                        Age: 25
                        Gender:
                        Nature: Calm
                        Posts: 191
                        Send a message via Windows Live Messenger to Bruno1440
                        Thanks man it really healped =)
                        hey this is so awsome the best starter kit ever!
                        COntinue! u will do it! =D
                        __________________


                        The Return Of Bruno1440!
                          #12    
                        Old September 8th, 2007 (9:19 AM).
                        Flameguru's Avatar
                        Flameguru Flameguru is offline
                        Pokemon: Metallic Silver
                           
                          Join Date: Oct 2005
                          Gender: Male
                          Nature: Rash
                          Posts: 517
                          So, if anyone here or Poccil can tell me how to change wild Pokemon, that'd be cool
                          __________________
                          Current Project: Pokemon Engine for Android
                            #13    
                          Old September 8th, 2007 (9:50 AM).
                          poccil poccil is offline
                             
                            Join Date: Jan 2007
                            Gender:
                            Nature: Adamant
                            Posts: 386
                            To change the wild Pokemon, edit the file encounters.txt in the game folder, and then run a playtest of the game from RPG Maker XP, since it sets the $DEBUG global variable to true. If you already tried to edit that file, I'm afraid the instructions there weren't clear enough. The game doesn't use the text file directly, but rather accesses the data in a compiled form. If the $DEBUG global variable is set to true when the game starts, the game will compile the text file to a format that it can understand.
                            __________________
                            Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
                              #14    
                            Old September 8th, 2007 (10:32 AM).
                            Flameguru's Avatar
                            Flameguru Flameguru is offline
                            Pokemon: Metallic Silver
                               
                              Join Date: Oct 2005
                              Gender: Male
                              Nature: Rash
                              Posts: 517
                              Oh, no wonder! I like never test the game in the editor, and I know that sounds stupid. Either way, thanks! Now then, lets edit me a text file hehe
                              __________________
                              Current Project: Pokemon Engine for Android
                                #15    
                              Old September 8th, 2007 (12:38 PM).
                              .:Sam:.'s Avatar
                              .:Sam:. .:Sam:. is offline
                              The road goes ever on and on!
                                 
                                Join Date: Apr 2006
                                Location: United Kingdom
                                Age: 23
                                Gender: Male
                                Nature: Calm
                                Posts: 158
                                I don't plan to sound a complete n00b but I have been experimenting with your Battle System, building what you could say, a miniture project around it that'd take no more then a week to finish. I won't release it, its bassically just a test I would like to try for myself.

                                The problem is, the charsets. When you talk to them they do not face the direction that you are standing, they stay fixed to facing a single way, how do you change that?

                                Also, I am having trouble with Trainer Battles. Have they been done yet? I want to set a certain amount of Pokemon, that I have choosen so that the trainer uses them.

                                Thanks for your time,
                                __________________
                                Current Projects:
                                None

                                Staff on the following Projects:
                                Pokemon: Rise of Oblivion. - Spriter.

                                Project History:
                                Pokemon: Legend of Articuno.
                                May 16th 2006 - July 4th 2006. Deceased.



                                  #16    
                                Old September 8th, 2007 (12:48 PM).
                                Flameguru's Avatar
                                Flameguru Flameguru is offline
                                Pokemon: Metallic Silver
                                   
                                  Join Date: Oct 2005
                                  Gender: Male
                                  Nature: Rash
                                  Posts: 517
                                  You can make them face you by using Event Commands. Just Insert this above the text or whatever

                                  Code:
                                  Set Move Route: This Event
                                                  $>Turn toward Player
                                  To do that:

                                  Right Click, Insert
                                  Goto Page 2 of the Event Commands Window and Click Set Move Route
                                  In the drop down box select This Event
                                  Then Click on the Turn Toward Player Button
                                  Click Ok
                                  Right Click, Insert
                                  Goto Page 2 of the Event Commands Window and Click Wait for Move's Completion
                                  Click Ok

                                  Insert the rest of the event blow these 2 Events Directions.
                                  __________________
                                  Current Project: Pokemon Engine for Android
                                    #17    
                                  Old September 8th, 2007 (1:08 PM).
                                  .:Sam:.'s Avatar
                                  .:Sam:. .:Sam:. is offline
                                  The road goes ever on and on!
                                     
                                    Join Date: Apr 2006
                                    Location: United Kingdom
                                    Age: 23
                                    Gender: Male
                                    Nature: Calm
                                    Posts: 158
                                    Thanks. That really did help, one question remains. How am I able to do the Withdraw/Deposit System. What script would I need to use? This is for items, not Pokemon.
                                    __________________
                                    Current Projects:
                                    None

                                    Staff on the following Projects:
                                    Pokemon: Rise of Oblivion. - Spriter.

                                    Project History:
                                    Pokemon: Legend of Articuno.
                                    May 16th 2006 - July 4th 2006. Deceased.



                                      #18    
                                    Old September 8th, 2007 (1:49 PM).
                                    poccil poccil is offline
                                       
                                      Join Date: Jan 2007
                                      Gender:
                                      Nature: Adamant
                                      Posts: 386
                                      I'm sorry but the item storage system hasn't been implemented yet.
                                      __________________
                                      Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
                                        #19    
                                      Old September 8th, 2007 (2:10 PM).
                                      .:Sam:.'s Avatar
                                      .:Sam:. .:Sam:. is offline
                                      The road goes ever on and on!
                                         
                                        Join Date: Apr 2006
                                        Location: United Kingdom
                                        Age: 23
                                        Gender: Male
                                        Nature: Calm
                                        Posts: 158
                                        Ah. I'll improvise for the time being. Once again I apologise for sounding like a complete and utter n00b. Anyway now that my questions have passed I will give you my thoughts on your Battle System, and all the other Scripts that came along with it.

                                        Upon Startup, I really like the naming system, I found it allot more reliable then the one found in Blizzy's starter kit. It is more quicker and picks up the keys pressed instantly. The Custom Menu System shows much potential, the only thing that needs improving is the Pokemon menu, as you've probaly been told time and time again. It dosen't fit in well with the Fire Red/Leaf Green graphics.

                                        Last but not least I shall share with you what I thought of your Custom Battle System. The Custom Battle System is...WOW, simply WOW. You have done an incredible job with creating it, you are by far one of the best Ruby scripters out there. It's easy to edit, and extremely reliable. I think that is not far from perfect.

                                        I can't wait to see what the future holds for your Project/

                                        ~Tiger778
                                        __________________
                                        Current Projects:
                                        None

                                        Staff on the following Projects:
                                        Pokemon: Rise of Oblivion. - Spriter.

                                        Project History:
                                        Pokemon: Legend of Articuno.
                                        May 16th 2006 - July 4th 2006. Deceased.



                                          #20    
                                        Old September 8th, 2007 (3:10 PM).
                                        poccil poccil is offline
                                           
                                          Join Date: Jan 2007
                                          Gender:
                                          Nature: Adamant
                                          Posts: 386
                                          Thank you for your comments.

                                          I have already finished a new Pokemon screen similar to the Advance generation, and it will be part of the next release.
                                          __________________
                                          Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
                                            #21    
                                          Old September 8th, 2007 (3:36 PM).
                                          Flameguru's Avatar
                                          Flameguru Flameguru is offline
                                          Pokemon: Metallic Silver
                                             
                                            Join Date: Oct 2005
                                            Gender: Male
                                            Nature: Rash
                                            Posts: 517
                                            Quote:
                                            Originally Posted by poccil View Post
                                            Thank you for your comments.

                                            I have already finished a new Pokemon screen similar to the Advance generation, and it will be part of the next release.
                                            Yayz!

                                            Anyway, I just finished porting Metallic Silver to your"Kit". I'm assuming I should just have to replace the scripts file found in the Data Folder, the PBS Folder, and some Graphics...correct?
                                            __________________
                                            Current Project: Pokemon Engine for Android
                                              #22    
                                            Old September 9th, 2007 (12:06 PM).
                                            Minorthreat0987 Minorthreat0987 is offline
                                            Pokemon Tellurium
                                               
                                              Join Date: Oct 2005
                                              Nature: Adamant
                                              Posts: 461
                                              this is really good.

                                              but does anyone know how to make a pokemon choice event like the real game.

                                              Like if you choose Cyndaquil, you get the pokemon cyndaquil, but if you choose Totodile, you get the pokemon totodile instead.

                                              thanks.

                                              The systems for this are virtually flawless, good job poccil. =]
                                              __________________

                                              Check out my DeviantArt account for info on my new project! Pokemon Tellurium.
                                              My DeviantArt
                                                #23    
                                              Old September 9th, 2007 (12:14 PM).
                                              Glitchfinder's Avatar
                                              Glitchfinder Glitchfinder is offline
                                              Let's all get along, please?
                                              • Silver Tier
                                               
                                              Join Date: Sep 2006
                                              Location: The Twilight Zone
                                              Age: 27
                                              Gender: Male
                                              Nature: Careful
                                              Posts: 477
                                              Quote:
                                              Originally Posted by Minorthreat0987 View Post
                                              this is really good.

                                              but does anyone know how to make a pokemon choice event like the real game.

                                              Like if you choose Cyndaquil, you get the pokemon cyndaquil, but if you choose Totodile, you get the pokemon totodile instead.

                                              thanks.

                                              The systems for this are virtually flawless, good job poccil. =]
                                              You know what, I'll upload a demo with that in a couple of days. Trust me, it's EASY. All you have to do is make it like the one on FR/LG, instead of attempting DP/RS style ones. What you do is you make three events (give them Pokeballs for graphics), and when the player presses enter on them, they display a picture of, say, bulbasaur (edited with its frame), then they ask a message like "So you want the Grass Pokemon, Bulbasaur?" and then give you a choice of "Yes" or "No". Then, if they say yes, you use the script function to actually give them the Pokemon.
                                              __________________

                                              Glitchfinder's Scripts









                                                #24    
                                              Old September 9th, 2007 (12:40 PM). Edited September 9th, 2007 by Flameguru.
                                              Flameguru's Avatar
                                              Flameguru Flameguru is offline
                                              Pokemon: Metallic Silver
                                                 
                                                Join Date: Oct 2005
                                                Gender: Male
                                                Nature: Rash
                                                Posts: 517
                                                Alright, thanks for PMing me Poccil about the update (He just updated it again today) He added an Advance Pokemon Selection Menu (To replace the D/P one) and Trainer Battles.

                                                I will be updating my Pokemon Metallic Silver Demo tonight. Also Minorthreat0987, check your PMs


                                                EDIT: If anyone can't figure out how to set up Wild or Trainer Battles, here are what I made. These are somewhat easier than Poccil's directions.

                                                Trainer Battles
                                                Spoiler:
                                                Code:
                                                # ------------------------------------------------------
                                                #   Pokemon Metallic Silver Pokemon Trainer Encounters
                                                # ------------------------------------------------------
                                                #
                                                # This File contains all Pokemon Trainer Data, and more specifically
                                                # the Pokemon that they use, the move sets, Names, IV's, Items, and
                                                # more! There are many ways to set it up, but here is the most common.
                                                #
                                                # ------------------------------------------------------
                                                #
                                                # LEADER_Roxanne              Trainer Type
                                                # Roxanne                     Trainer Name
                                                # 1,FULLRESTORE,FULLRESTORE   Number of Pokemon and upto 4 Items
                                                # GEODUDE,16                  Pokemon and Level
                                                #
                                                # TRIATHLETE_FemaleCyclist    Trainer Type
                                                # Cindy                       Trainer Name
                                                # 2                           Number of Pokemon
                                                # MAGNEMITE,16                Pokemon and Level
                                                # PIKACHU,12                  Pokemon and Level
                                                #
                                                # ------------------------------------------------------
                                                #
                                                # There are also advanced ways to create the Trainers Pokemon, such as
                                                # the folloing. Steelix is Level 22 with 20 IVs, it's holding a Sitrus 
                                                # Berry and knows Sandstorm, Iron Tail, Iron Defense, and Earthquake.
                                                #
                                                # STEELIX,22,20,SITRUSBERRY,SANDSTORM,IRONTAIL,IRONDEFENSE,EARTHQUAKE
                                                #
                                                # ------------------------------------------------------
                                                #                       Trainers
                                                # ------------------------------------------------------
                                                YOUNGSTER
                                                Joey
                                                1
                                                SENTRET,2
                                                # ------------------------------------------------------
                                                SAILOR
                                                Rick
                                                1
                                                CORPHISH,3
                                                # ------------------------------------------------------
                                                CAMPER
                                                Charlie
                                                1
                                                WINGULL,3
                                                # ------------------------------------------------------
                                                PICNICKER
                                                Kelly
                                                2
                                                SANDSHREW,2
                                                EKANS,2
                                                # ------------------------------------------------------
                                                PICNICKER
                                                Rachel
                                                2
                                                EKANS,2
                                                GEODUDE,3
                                                # ------------------------------------------------------
                                                CAMPER
                                                Matt
                                                2
                                                WINGULL,5
                                                TAILLOW,4
                                                # ------------------------------------------------------
                                                PICNICKER
                                                May
                                                2
                                                CHINCHOU,6
                                                PIKACHU,5
                                                # ------------------------------------------------------
                                                #                         End
                                                # ------------------------------------------------------


                                                Wild Pokemon Encounters
                                                Spoiler:
                                                Code:
                                                # ------------------------------------------------------
                                                #    Pokemon Metallic Silver Wild Pokemonn Encounters
                                                # ------------------------------------------------------
                                                # This File contains all Wild Pokemon Data. This File, when in Debug Mode, will be
                                                # converted into a Data File used by RPG Maker XP. Firstly, the Number of the Map is
                                                # Placed before the name of the map. Then, Each Map is broken down into Land, Water,
                                                # and more.
                                                #
                                                # Each subsection contains one of the following:
                                                #   - Land - Grass (Terrain Tag 2)
                                                #   - Cave - Caves (Terrain Tag 2)
                                                #   - Water - Ocean/River (Terrain Tag 6/7)
                                                #   - RockSmash - Smashable Rocks (Events)
                                                #   - OldRod - Fished with Old Rod (Events)
                                                #   - GoodRod - Fished with Good Rod (Events)
                                                #   - SuperRod - Fished with Super Rod (Events)
                                                #
                                                # After that follows the encounter data.  For Land and Cave encounter types,
                                                # each entry must have a species and level, separated by commas.  Rarer
                                                # species should be placed lower in the list.  For all other encounter types,
                                                # each entry must have a species, minimum level, and maximum level, separated by
                                                # commas.  
                                                #
                                                # Each species entered must be capitalized with no spaces. This is for Simplicity.  
                                                #
                                                # However, there are some exceptions with the Following Pokemon:
                                                #   - NIDORANmA (Male Nidoran)
                                                #   - NIDORANfE (Female Nidoran)
                                                #   - FARFETCHD (Farfetch'd)
                                                #   - MR_MIME (Mr. Mime)
                                                #   - PORYGON2 (Porygon 2)
                                                #
                                                # Depending on the encounter type, the number of entries required varies:
                                                #   - Land/Cave: 12 entries
                                                #   - Water/RockSmash: 5 entries
                                                #   - OldRod: 2 entries
                                                #   - GoodRod: 3 entries
                                                #   - SuperRod: 5 entries
                                                # 
                                                # The Higher up any certain Pokemon is on the Encounters list, the more of a chance
                                                # the player has to encounter it in a Wild Battle. This repeats itself for Each 
                                                # Encountering Zone, such as Land or Water.
                                                # ------------------------------------------------------
                                                #                     Encounters
                                                # ------------------------------------------------------
                                                032 # Johto - Route 29
                                                25,10,10
                                                Land
                                                HOOTHOOT,2
                                                HOOTHOOT,3
                                                HOPPIP,3
                                                HOPPIP,2
                                                SENTRET,3
                                                SENTRET,2
                                                PIDGEY,2
                                                SENTRET,2
                                                PIDGEY,2
                                                RATTATA,3
                                                HOOTHOOT,2
                                                RATTATA,2
                                                # ------------------------------------------------------
                                                004 # Valencia Island - Route 501
                                                25,10,10
                                                Land
                                                RALTS,2
                                                PIDGEY,3
                                                CHINCHOU,2
                                                NIDORANfE,3
                                                RALTS,3
                                                PIDGEY,2
                                                CORSOLA,3
                                                NIDORANfE,4
                                                SENTRET,3
                                                FARFETCHD,2
                                                CHINCHOU,2
                                                CORSOLA,4
                                                # ------------------------------------------------------
                                                025 # Tangelo Island - Route 502
                                                25,10,10
                                                Land
                                                EKANS,3
                                                PIKACHU,4
                                                CHINCHOU,3
                                                SANDSHREW,3
                                                TAILLOW,3
                                                WINGULL,3
                                                CORSOLA,3
                                                HOUNDOUR,4
                                                PIKACHU,4
                                                FARFETCHD,4
                                                TAILLOW,3
                                                CORSOLA,4
                                                # ------------------------------------------------------
                                                #                          End
                                                # ------------------------------------------------------
                                                __________________
                                                Current Project: Pokemon Engine for Android
                                                  #25    
                                                Old September 9th, 2007 (6:30 PM). Edited September 15th, 2007 by yaoimutt.
                                                yaoimutt yaoimutt is offline
                                                   
                                                  Join Date: Sep 2007
                                                  Nature: Impish
                                                  Posts: 249
                                                  Send a message via AIM to yaoimutt Send a message via Yahoo to yaoimutt
                                                  i'm having problems, it wont open for me, i just get an error when i try, what's going on?
                                                  __________________

                                                  Name: FishieNUMBER37 (you don't want to know what happened to the other fishies)
                                                  Adopt one yourself! @Pokémon Orphanage

                                                  Geat thread here
                                                  Closed Thread
                                                  Quick Reply

                                                  Sponsored Links
                                                  Thread Tools

                                                  Posting Rules
                                                  You may not post new threads
                                                  You may not post replies
                                                  You may not post attachments
                                                  You may not edit your posts

                                                  BB code is On
                                                  Smilies are On
                                                  [IMG] code is On
                                                  HTML code is Off

                                                  Forum Jump


                                                  All times are GMT -8. The time now is 5:00 AM.