Archive January 2006 to April 2008 Second archival of the Game Development forums. Contains locked threads from between January 2006 to April 2008, and threads between this period that have been inactive for the last 120 days (since 26th April 2008).

 
 
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  #1    
Old September 3rd, 2007 (11:22 PM). Edited March 12th, 2008 by Pivot.
Pivot Pivot is offline
     
    Join Date: Sep 2007
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    Game name: Pokemon Global
    Made with: Java, using the Slick and LWJGL frameworks
    Introduction:
    Pokemon Global is a fan-made MMORPG which is currently being developed. This game will bring an experience similar to that of the original Pokemon games, while adding cool new features, such as online battles and trading. We have further information at our website, http://pokeglobal.u-dev.net .

    Our project is unique among many in that we have a policy of openness. This means that you will be kept posted on development almost constantly. Releases come quickly as well. We also support multiple OSes in accordance with Java support. Macs and Linux computers can also run Global.

    Story:
    You are a new trainer in a foreign region. Your journey begins when you take your first Pokemon from the local Professor; after that, you are free to choose your destinations. People around the game world offer you quests. Many are part of a larger plot in which you face off against members of a criminal Pokemon-using syndicate. The ultimate goal of the game is to achieve Pokemon mastery; however, there are limitless quests that can be done before that is achieved. Other players can provide inexhaustible challenges.

    Screenshots/Video:
    In the way of media, we have an older video at http://youtube.com/watch?v=uvukJIVN88w , as well as:





    These are OSX screenshots - the game also functions on Windows.

    Features:
    • Online battling and trading
    • A Pokemon-style, massive multiplayer game world
    • Limitless quest potential
    • Player grouping
    • A fast release cycle and active development

    Staff:
    Leader - Professormedia
    Developers - Pivot, Ryan, ZombieBear
    Web - Professormedia, ZombieBear
    Forum Management - Miledy, Mascot1063, Roland of Gilead
    Graphics - open
    Mapping - open

    How to Help:
    We can always use some:
    • Java developers
    • Mappers
    • Graphical designers for the game interface
    • Other (contact us with whatever you think you can contribute)

    If you're interested, PM me/post a thread on Global forums or reply here.

    Web Resources and Downloads:
    We have a small web site under construction at http://pokeglobal.u-dev.net . There is a downloadable demo in the forums; it is buggy, but functional. The demo is mainly a proof of concept for what we are developing.

    Relevant Advertising!

      #2    
    Old September 5th, 2007 (4:22 PM).
    bump-a-choo bump-a-choo is offline
       
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      well it looks um......decent but not alot past it.
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      Cna yuo raed tihs? Olny 55% of plepoe can.
      I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre!!
        #3    
      Old September 5th, 2007 (7:41 PM).
      Krobelus's Avatar
      Krobelus Krobelus is offline
      RainbowNoodleWarrior
         
        Join Date: Sep 2006
        Location: Vancouver
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        Wow, another MMORPG. But because Mapping is open.. then can I apply? I have no current projects due to the fact I lost my computer in a house fire >.> So I'm totally free. If you want to, pm me, and I'll show you a screeny a pokemon map I did. Looks good so far. Good luck!
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          #4    
        Old September 6th, 2007 (1:36 PM).
        Pkmn_knight's Avatar
        Pkmn_knight Pkmn_knight is offline
        A Knight Of Pokemon
           
          Join Date: Oct 2005
          Location: South of France
          Age: 23
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          I could map if you need any help mapping.
          Im not bad...
            #5    
          Old September 9th, 2007 (1:39 AM).
          Archer's Avatar
          Archer Archer is offline
          a.k.a: ethan.
          • Crystal Tier
           
          Join Date: Oct 2006
          Location: NSW, Australia
          Nature: Modest
          Posts: 3,946
          I can help with graphics if you want. I have and can use photoshop.
            #6    
          Old September 9th, 2007 (4:41 AM).
          Eternal Nightmare's Avatar
          Eternal Nightmare Eternal Nightmare is offline
          Stunningly Handsome
          • Silver Tier
           
          Join Date: Aug 2006
          Age: 25
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          Hi there Pivot. You hve a nice game going on I will keep
          checking up on it.

          -ChronicNightmare-
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            #7    
          Old September 9th, 2007 (8:41 AM).
          Blaziken_Boy's Avatar
          Blaziken_Boy Blaziken_Boy is offline
          Back for now
             
            Join Date: Nov 2004
            Location: Somewhere...
            Age: 21
            Nature: Timid
            Posts: 322
            I'll help map. (Pokemon TOA seems to have died somehow)
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              #8    
            Old September 9th, 2007 (12:22 PM).
            Pkmn_knight's Avatar
            Pkmn_knight Pkmn_knight is offline
            A Knight Of Pokemon
               
              Join Date: Oct 2005
              Location: South of France
              Age: 23
              Gender:
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              Posts: 333
              Yes... Maybe the makers on break anyway.
              If you want examples of my mapping i could try making a new few maps to show.
                #9    
              Old September 9th, 2007 (5:59 PM).
              Pivot Pivot is offline
                 
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                Sure. Are any of you familiar with the Tiled map editor? Unfortunately, I can't link to the forums here, but the instructions are in the Multi-Purpose Room.

                We're not using any game engines or RPG Maker-type apps, so you're probably not familiar with the mapping environment.

                Anyway, we can use any and all help. Please don't hesitate to PM me with any sample maps you'd like to provide.
                  #10    
                Old September 10th, 2007 (8:35 AM).
                Pkmn_knight's Avatar
                Pkmn_knight Pkmn_knight is offline
                A Knight Of Pokemon
                   
                  Join Date: Oct 2005
                  Location: South of France
                  Age: 23
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                  The link to the map editor doesnt work.
                    #11    
                  Old October 1st, 2007 (2:47 AM). Edited October 1st, 2007 by Pivot.
                  Pivot Pivot is offline
                     
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                    I've put up a new mapping tutorial for you all. It's at http://pokeglobal.sourceforge.net/mapedit/ , if you want to see it.

                    EDIT: I'll also give you a quick overview on progress, lifted from my post at the official forums:

                    Okay. We haven't released much on development progress since the public release, so with the Game forums open I'd like to tackle that issue.
                    1. What has been done since the milestone release?
                      This is a tough one. Most of us are fairly busy, but I admit that more could have been done in that timespan. We're taking steps toward further development; the move to Sourceforge will hopefully open up progress. However, we need bug reports so we can fix the current problems!
                    2. What are our plans, if any, for the future?
                      Well, that's tough to say. The current goal is parity with the big fish in the PokeMMO arena - that is, POL. To achieve that, we'll be fixing up battling and movement.
                    3. Are we changing anything in the existing release?
                      I'm planning on taking out the database, first and foremost. It's caused no end of trouble. Outside of that, we'll try to address any bug reports that are filed. A rewrite isn't in the cards right now, but it is a consideration if the issues are extensive enough.
                    4. What can be done to help?
                      This really is dependent upon your skill set. Developers are always sorely needed. If you think you have the Java knowledge to help, go ahead. You can check out our code at http://sf.net/projects/pokeglobal (Code -> SVN) to get an idea.
                      Graphical designers could be useful - we are in need of a better tileset at this point. Individual sprites and tiles are not really needed. A logo could be helpful as well. Mappers are needed also.
                      #12    
                    Old October 1st, 2007 (4:32 PM). Edited October 1st, 2007 by Darkrai Master.
                    Darkrai Master Darkrai Master is offline
                       
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                      it looks like an awesome game

                      It seems really well built. have fun making it =>

                      It seems really well built. have fun making it =>

                      It seems really well built. have fun making it =>
                        #13    
                      Old October 3rd, 2007 (3:47 AM).
                      DrCoolSanta's Avatar
                      DrCoolSanta DrCoolSanta is offline
                      Erode away...
                         
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                        Location: India
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                        The last post is over a month old, probably tjis won't be closed because it's only 2-3 days extra.

                        You have hardly described any progress anyway?
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                          #14    
                        Old October 3rd, 2007 (4:11 AM).
                        Pkmn_knight's Avatar
                        Pkmn_knight Pkmn_knight is offline
                        A Knight Of Pokemon
                           
                          Join Date: Oct 2005
                          Location: South of France
                          Age: 23
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                          Posts: 333
                          Cool santa your blind you know, It was the game creator who bumped it. And he had updates.
                            #15    
                          Old October 23rd, 2007 (12:23 PM).
                          Pivot Pivot is offline
                             
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                            We're setting up our SVN and development environment. The code is already out there for you.

                            I've released an easier-to-play demo (pre-alpha) at http://pokeglobal.sf.net/game/client.jnlp . This link will always contain the latest mainstream release, so check back frequently.

                            More updates are coming. Right now, we're working on a massive revamp from the high-dependency, heavyweight Slick to the light, low-requirement Swing. This will give people more flexibility and let us develop with less restriction. It will also increase the speed of the game.
                             
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