Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #226    
Old September 29th, 2007 (7:50 AM).
Flameguru's Avatar
Flameguru Flameguru is offline
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    Quote:
    Originally Posted by BlueEew View Post
    From what I have read this starter kit the best Pokemon starter kit out there. However I am looking for an full detailed features list, that explains whats in included etc. Is there one avalable.
    Hmm...let me explain it in as few words as possible...

    This kit kicks ass and it pretty much replicates FR/LG/R/S/E 100%


    Thanks for updating it Poccil I just updated MS to this Release and am working on some new maps. I'm also thinking of re-mapping my game with my Kyledove tileset (I Posted it in Game Dev Resources for anyone who wants it)

    Keep it up
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      #227    
    Old September 29th, 2007 (10:38 AM).
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      I tested it, works fine most part.

      Two things.
      - In the PokéGear menu, the badges (if you talked to the badges-NPC) appear in the background, under the Hero-render in the menu. That's probably a glitch.
      - I experience a constant lag. I think this has to do with the amount of resources the project needs, and particularly the tileset (damn its huge right? xD), but maybe you know an anti-lag script... O_o

      All the rest, it's perfect. All we need to do is help you out on the animations department.
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        #228    
      Old September 29th, 2007 (10:49 AM).
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      Flameguru Flameguru is offline
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        Quote:
        Originally Posted by New2Ya View Post
        I tested it, works fine most part.

        Two things.
        - In the PokéGear menu, the badges (if you talked to the badges-NPC) appear in the background, under the Hero-render in the menu. That's probably a glitch.
        - I experience a constant lag. I think this has to do with the amount of resources the project needs, and particularly the tileset (damn its huge right? xD), but maybe you know an anti-lag script... O_o

        All the rest, it's perfect. All we need to do is help you out on the animations department.
        I experience no lag at all, maybe it's time for a better computer? And yeah, Poccil...just take out those silly badges in the Pokegear.
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          #229    
        Old September 29th, 2007 (11:24 AM).
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        BlueEew BlueEew is offline
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          Quote:
          Originally Posted by Flameguru View Post
          Hmm...let me explain it in as few words as possible...

          This kit kicks ass and it pretty much replicates FR/LG/R/S/E 100%


          Thanks for updating it Poccil I just updated MS to this Release and am working on some new maps. I'm also thinking of re-mapping my game with my Kyledove tileset (I Posted it in Game Dev Resources for anyone who wants it)

          Keep it up
          Putting the answer simple gives me the point, lol. Thanks for that I have decided I am using this starter kit.
            #230    
          Old September 30th, 2007 (5:08 AM).
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          NytewolfAU2k7 NytewolfAU2k7 is offline
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            Two questions... I hope someone can help me with. I will be grateful for any help;
            1. How do I tell when the player has a certain item (for an ingame quest)
            2. How do I show how many of a certain item I have collected in this menu;

            I've got the foundation seen here working, but actually showing the amount is eluding me...

            - Nytewolf
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              #231    
            Old September 30th, 2007 (5:18 AM).
            poccil poccil is offline
               
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              The PokemonBag class has a function, pbQuantity, that does exactly what you want. You can use it to check for the existence or amount of an item in the Bag. Here's how to use it:

              Conditional branch for checking for the existence of an item:
              Code:
              $PokemonBag.pbQuantity(PBItems::POTION)>0
              Script example: Printing the number of items
              Code:
              itemname=PBItems.getName(PBItems::POTION)
              itemqty=$PokemonBag.pbQuantity(PBItems::POTION)
              print("#{itemqty}x #{itemname}")
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                #232    
              Old September 30th, 2007 (5:48 AM).
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              Pkmn_knight Pkmn_knight is offline
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                poccil , could you make a little guide on how to use some of the scripts.
                  #233    
                Old September 30th, 2007 (7:19 AM).
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                NytewolfAU2k7 NytewolfAU2k7 is offline
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                  Thanks for that, Poccil
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                    #234    
                  Old September 30th, 2007 (10:47 AM).
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                  BlueEew BlueEew is offline
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                    What version of RPG Maker do you have to have for this to work, I cannot get this working. Is there a free version.
                      #235    
                    Old September 30th, 2007 (11:17 AM). Edited September 30th, 2007 by Flameguru.
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                    Flameguru Flameguru is offline
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                      Poccil, there is a glitch appearing. For some reason if you compile your game and encrypt it for releases, some people get a missing character message. Whats up with that?

                      Please fix And Remember, it only happens if you compile it and Encrypt it, it will work fine if you compile it and leave it unencrypted....odd :\

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                        #236    
                      Old September 30th, 2007 (11:36 AM).
                      poccil poccil is offline
                         
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                        That was a trick I made in order to access files from the Characters folder as pictures. Unfortunately that didn't work; however I can edit RPG::Cache to make the trick work properly.
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                          #237    
                        Old September 30th, 2007 (11:49 AM).
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                        Flameguru Flameguru is offline
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                          Quote:
                          Originally Posted by poccil View Post
                          That was a trick I made in order to access files from the Characters folder as pictures. Unfortunately that didn't work; however I can edit RPG::Cache to make the trick work properly.
                          O, once you do that send me the fix via PM. I made a temp fix atm but it costs is 400kb of extra download
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                            #238    
                          Old September 30th, 2007 (1:23 PM). Edited September 30th, 2007 by Pokê Fan.
                          Pokê Fan Pokê Fan is offline
                             
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                            Why can i a New Pokemon paste???

                            i will Turtwig a pokemon of diamond paste

                            in the pokestarter

                            hope can me Help
                              #239    
                            Old September 30th, 2007 (2:06 PM).
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                            BlueEew BlueEew is offline
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                              Quote:
                              Originally Posted by BlueEew View Post
                              What version of RPG Maker do you have to have for this to work, I cannot get this working. Is there a free version.
                              Can anyone help me please. I need to get a working version of RPG Maker to be able to use the starter kit. Blizzys kit is working using the Postility Kights version. My trial version as now given up.

                              I need to know what exactly I need to download to get the starter kit working. I want to start making the first demo for a project I am doing at my community.
                                #240    
                              Old September 30th, 2007 (2:08 PM).
                              Flameguru's Avatar
                              Flameguru Flameguru is offline
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                                Quote:
                                Originally Posted by BlueEew View Post
                                Can anyone help me please. I need to get a working version of RPG Maker to be able to use the starter kit. Blizzys kit is working using the Postility Kights version. My trial version as now given up.
                                How about you actually buy RPG Maker XP?

                                Quote:
                                Originally Posted by Pokê Fan View Post
                                Why can i a New Pokemon paste???

                                i will Turtwig a pokemon of diamond paste

                                in the pokestarter

                                hope can me Help
                                Nobody can understand you at all and this is covered in the Notes.txt file.
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                                  #241    
                                Old September 30th, 2007 (3:10 PM).
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                                Demonic Budha Demonic Budha is offline
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                                  Hi, i noticed that you added support for the HM fly. I was just woundering if you were going to make an example of this in a later relese.
                                  Thanks
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                                    #242    
                                  Old September 30th, 2007 (3:33 PM).
                                  poccil poccil is offline
                                     
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                                    If anyone encounters problems loading the project file, then it helps to use an older version and to accordingly change the text of "game.rxproj" to "RPGXP 1.01" or "RPGXP 1.00".
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                                      #243    
                                    Old September 30th, 2007 (3:38 PM).
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                                    Darklight Darklight is offline
                                    Pokemon Whitelight Version
                                       
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                                      Hi Poccil!
                                      First, I thank you for this starter kit you're making.
                                      You're a God for all Pokemon-game makers.
                                      Well, there's still a few things I want to ask you:
                                      -Can you include a fullscreen option?
                                      -Can you make a detailed guide to use these scripts (like how to add attacks, items etc. And how to add the attack description)
                                      -Can you make a guide on how to use the Animation Editor?

                                      Well, I know this isn't so easy for you but if you can do it we'll be very grateful to you.

                                      Thanks in advance...
                                      Goodbye
                                        #244    
                                      Old September 30th, 2007 (4:38 PM). Edited September 30th, 2007 by [email protected]
                                      koolkats109@hotmail.com's Avatar
                                         
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                                        xD Thanks for this Poccil it works awsomely ... Except for when I try to add one badge it glitches so I can't move....
                                        Can anyone help me with this please?
                                        Spoiler:

                                        Event:2:3:


                                        ~Thanks
                                          #245    
                                        Old September 30th, 2007 (4:59 PM).
                                        poccil poccil is offline
                                           
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                                          The problem is that the second event page is based on a parallel process trigger.

                                          As I realized not long ago, my custom message system can cause the game to freeze if a text event command is placed on an event page with a parallel process trigger. In fact, I don't tend to recommend placing text event commands or other commands that require user input on such event pages. The fix for this problem is to augment Event Page 1:

                                          Code:
                                          Conditional Branch:  Script:  pbTrainerBattle ...
                                            Text:  Dang oh well you won...
                                            Script:  $Trainer.badges[0]=true
                                            Control Self Switch:  A =ON
                                          End Branch
                                          After doing so, Event Page 3's self switch can be changed to A instead of B and Event Page 2 can be deleted.
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                                            #246    
                                          Old September 30th, 2007 (5:38 PM).
                                          koolkats109@hotmail.com's Avatar
                                             
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                                            Ok thanks I got it all fixed up now and now for (hopefuly) my last question, how do we figure out the quordinates of a place?
                                              #247    
                                            Old September 30th, 2007 (5:39 PM).
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                                              I have some questions about the features, if someone dosen't mind answering them for me.

                                              1) Are IVs and EVs added to the starter kit, also base stats for every single Pokemon?

                                              2) Are natures and abilities added to the start kit, with the same powers of the GBA games?

                                              3) Can you add shiny Pokemon, I am guessing you can by the sprites in the pack?

                                              4) What PokeFeature as been added or is avalable, i.e PokeGear etc. What is in the starter kit and works?

                                              5) Can Pokemon have hold items?

                                              6) Dose the PC work? Hall of Fame, Pokemon Storage, Item Storage etc?

                                              Thanks in advance to anyone who answers my questions.
                                                #248    
                                              Old September 30th, 2007 (5:57 PM).
                                              Minorthreat0987 Minorthreat0987 is offline
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                                                I always hate posting in here bothering you Poccil. lol im sure you get tons of questions now. lol

                                                Anyway, the way i use this kit is i copy all the important things from your demo into my file folder instead of copying my important stuff to yours, so the switches you have set for the kit are already used as other things in my game so i was wondering where i could change those in the script file so that everything still works, for example the starting over switch where is that set? i hope you understand. thanks you in advance this kit is awsome.
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                                                  #249    
                                                Old September 30th, 2007 (6:00 PM). Edited September 30th, 2007 by poccil.
                                                poccil poccil is offline
                                                   
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                                                  1. Pokemon's stats are calculated exactly as they are in the games, thus they have Individual Values and Effort Values. Base stats for each Pokemon are defined in PBS/pokemon.txt . That file is designed so new Pokemon can easily be created.

                                                  2. Yes.

                                                  3. Yes. There is a possibility to meet wild shiny Pokemon in the games.

                                                  4. There is the Pokedex and PokeGear, as well as the bag, shops, PC, and Pokemon Center.

                                                  5. Yes they can. You can try it for yourself by selecting a Pokemon and choosing Item.

                                                  6. Only Pokemon storage is supported in the PC system. Item storage is not necessary because it's easier to increase the bag's maximum size.

                                                  Minorthreat0987:

                                                  The constant STARTING_OVER_SWITCH as well as other important constants are defined at the top of the script section PokemonField. Also note that the variables numbered 1 through 25 are reserved by the game system and should not be used by custom games.

                                                  Due to a request I have made a short guide on using the animation editor.
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                                                    #250    
                                                  Old October 1st, 2007 (12:47 AM). Edited October 1st, 2007 by Pokê Fan.
                                                  Pokê Fan Pokê Fan is offline
                                                     
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                                                    I war that not… Flameguru

                                                    you can show me it
                                                    with pictures with 1,2,3 and so on?
                                                    Please

                                                    I Mean in the pokestarter is 386 pokemons i will a new paste it is 387 pokemons become ^__^

                                                    I will Tuwtwig paste.


                                                    hope can me help Pokê Fan
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