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  #2476    
Old October 4th, 2007 (9:37 PM).
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Milanor Milanor is offline
     
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    Copy all the Tile Molester files (from your zip or something) into a new folder, than you have to create some sub-folders and put some things in it.
    you have to put the following files in it.

    Sub-Folder 1: languages
    language_template
    language_sp_LA.properties
    language_no_NO.properties
    language_en_US.properties
    language.properties

    Sub-Folder 2: resources
    tmres.dtd

    It should work now
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      #2477    
    Old October 4th, 2007 (9:41 PM). Edited October 5th, 2007 by natu133.
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    natu133 natu133 is offline
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      okay i got tile molester working..only problem is that i dont know how to work it and i have a heap of questions..

      1) Whats the offset number for PLAIN grass in FIRE RED
      2) How Do You Uncompress images from Un-LZ
      3) How can i make dexter work with fire red...i saw a post with something about bpre, but where do i put the text?
      4) Do I Edit Tilesets using tile layer pro?
      5) What are the offset numbers for the Hero/Heroine back view (battle) and gender select in fire red for tile molester?
      6) Whats the region map number for fire-red?
      7)Is there a tutorial IN ENGLISH for tile molester

      Thats all for now
        #2478    
      Old October 5th, 2007 (3:35 AM).
      ldl_lionel_92 ldl_lionel_92 is offline
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        Could anyone help me change the background in RUBY for the title page (The glowing Groudon)? If i email someone the image i want to insert, could they do that? Or at least tell me how to do it?
          #2479    
        Old October 5th, 2007 (5:43 AM). Edited October 5th, 2007 by Blazichu.
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        Blazichu Blazichu is offline
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          Quote:
          Originally Posted by natu133
          okay i got tile molester working..only problem is that i dont know how to work it and i have a heap of questions..

          1) Whats the offset number for PLAIN grass in FIRE RED
          2) How Do You Uncompress images from Un-LZ
          3) How can i make dexter work with fire red...i saw a post with something about bpre, but where do i put the text?
          4) Do I Edit Tilesets using tile layer pro?
          5) What are the offset numbers for the Hero/Heroine back view (battle) and gender select in fire red for tile molester?
          6) Whats the region map number for fire-red?
          7)Is there a tutorial IN ENGLISH for tile molester

          Thats all for now
          1. If you wanted to edit the tile of the grass, use Advance Map it is much easier. Otherwise it is at 399008.

          2. By repointing the image using a hex editor.

          3. I would not know where to put the text, but you can use hex to edit the values etc.

          4. Most people edit the tiles using Advance Map these days.

          5. Backpics: E69FFC
          Character selection: 46163C(it is decompressed), look at zel's tutorial on how to change it.

          6. Nobody has found the X and Y positions yet.

          7. I wouldn't know any, just keep on searching around.

          Quote:
          Originally Posted by ldl_lionel_92
          Could anyone help me change the background in RUBY for the title page (The glowing Groudon)? If i email someone the image i want to insert, could they do that? Or at least tell me how to do it?
          Open your rom up in unLZ.gba and goto 80, Groudon should be there and unLZ.gba can be found in the EliteMap package if you don't have it.
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            #2480    
          Old October 5th, 2007 (6:12 AM).
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            Quote:
            Originally Posted by Blazichu View Post
            2. By repointing the image using a hex editor.
            4. Most people edit the tiles using Advance Map these days.
            2. Repointing is used to save something somewhere else, not to uncompress things, for LZ77 compressed images use unLZ GBA
            search your image, then click "save as" and safe it.
            4. Well, the A-Map way is not the safe way
            Use the unLZ GBA way, its the safest way
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              #2481    
            Old October 5th, 2007 (7:43 AM).
            ZiJing ZiJing is offline
               
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              Is there a tutorial on how to use PET?
                #2482    
              Old October 5th, 2007 (2:01 PM).
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                how can I add a new trainer with 6 pokemon or edit an existing trainer to get him/her 6 pokemon without messing up some other trainer's pokemon?
                  #2483    
                Old October 5th, 2007 (7:19 PM).
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                  Quote:
                  Originally Posted by ZiJing
                  Is there a tutorial on how to use PET?
                  PET can be a tad glitchy so it is not recommended, but you can have a look around for tutorials on how to change the trainers using hex.

                  Quote:
                  Originally Posted by Kelg
                  how can I add a new trainer with 6 pokemon or edit an existing trainer to get him/her 6 pokemon without messing up some other trainer's pokemon?
                  Either by scripting a new battle script into blank space or by adding a new battle using hex, have a look around for some tutorials on how to add battles.
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                    #2484    
                  Old October 5th, 2007 (7:47 PM).
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                    Quote:
                    Originally Posted by Quilava's Master View Post
                    i dont really know if i should ask this ( or if Im even allowed to) but
                    can someone give me a picture of suicune in the same format as Charizard at the start of Fire Red. Like you'll see it when you start the game?
                    i wouold still like to have this but also does anyone have a list of offsets for ape (Fire Red) i wanna change the sand and buildin
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                      #2485    
                    Old October 5th, 2007 (7:55 PM).
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                      Quote:
                      Originally Posted by Quilava's Master
                      i wouold still like to have this but also does anyone have a list of offsets for ape (Fire Red) i wanna change the sand and buildin
                      Here is a list of useful tile offsets:

                      Fire Red/Leaf Green
                      Pallete0: EA1B60
                      Pallete2: EA1B80
                      Pallete3: EA1B90
                      Pallete4: EA1BEA
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                        #2486    
                      Old October 5th, 2007 (10:00 PM).
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                      jdplayer556 jdplayer556 is offline
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                        Hey, I just downloaded Advance-Text. But when I tried to open it , it keeps telling me that component
                        'comctl32.ocx' is not currently registered. It also says a file is missing. What do i need to fix it?
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                          #2487    
                        Old October 5th, 2007 (10:43 PM).
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                          Quote:
                          Originally Posted by jdplayer556
                          Hey, I just downloaded Advance-Text. But when I tried to open it , it keeps telling me that component
                          'comctl32.ocx' is not currently registered. It also says a file is missing. What do i need to fix it?
                          Obviously you need "Comctl32.ocx", find that file on google and then place it in the same folder as where you have A-Text.
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                            #2488    
                          Old October 5th, 2007 (10:54 PM).
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                            Thanks for that. It's working perfectly now.
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                              #2489    
                            Old October 5th, 2007 (11:44 PM).
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                              Ya i was also having that problem.
                              Anyways why does my compiled script always freeze the game?!?
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                                #2490    
                              Old October 6th, 2007 (12:17 AM).
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                                How do i acces and change the tile animatons?
                                  #2491    
                                Old October 6th, 2007 (12:38 AM).
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                                  Quote:
                                  Originally Posted by Cronos View Post
                                  How do i acces and change the tile animatons?
                                  You can change them with TLP or Tileed2002
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                                    #2492    
                                  Old October 6th, 2007 (1:18 AM).
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                                    I want to insert a D/P Latios at a FR title screen but I want it to be as big as the Charizard in the normal FR title screen. How can I do that?
                                      #2493    
                                    Old October 6th, 2007 (6:33 AM).
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                                      Quote:
                                      Originally Posted by Cronos
                                      How do i acces and change the tile animatons?
                                      Just use TLP or Tile Molester.

                                      Ruby/Sapphire: Grass Animation- 369400
                                      Water/Flower Animation- 376C00

                                      FR/LG: Grass Animation- 399008
                                      Water/Flower Animation- 3A7208

                                      Quote:
                                      Originally Posted by light_trainer921
                                      I want to insert a D/P Latios at a FR title screen but I want it to be as big as the Charizard in the normal FR title screen. How can I do that?
                                      Here is a tutorial on how to change the FR/LG titlescreen: http://www.pokecommunity.com/showthread.php?t=81214

                                      You just have to export and make your Latios image the same size as the Charizard.
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                                        #2494    
                                      Old October 6th, 2007 (7:09 AM).
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                                        Well... I had... maybe 2 or 3 questions.

                                        1) About how hard is it to insert FR tiles into Ruby?

                                        2) What program would I have to use? (I have Advance Map and unLZ GBA, but I don't like the way unLZ works... I find it very complicated.)

                                        3) Which is better to hack, Ruby or FR?
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                                        Credit to Zel for the Game, I just screen shotted the part where your rival pushes you.
                                        I claimed;
                                        ~*~ ~*~

                                        Cna yuo raed tihs? Olny 55% of plepoe can.

                                        I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
                                        The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
                                        at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
                                        wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
                                        rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
                                        a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
                                        by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
                                        slpeling was ipmorantt!
                                        fi yuo cna raed tihs, palce it in yuor siantugre
                                        I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
                                          #2495    
                                        Old October 6th, 2007 (7:36 AM).
                                        jujuca jujuca is offline
                                           
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                                          Hey. I am currently trying to 'tune-up' a fire red rom so I can make it more difficult and make some pokémon better. I want to:
                                          - change some trainers' pokemon;
                                          - change pokemon base stats;
                                          - change pokemon learned moves via level-up and TMs.

                                          Changing trainers is possible with P.E.T., but it glitches out a whole lot and for some reason it registers the rival (gary, green, whatever) having pokemon he doesn't actually have (when I tried to do it, 'TERRY' had a Pidgeot, a Krabby, a Nidoqueen, a Hypno, a Growlithe and a Rhyhorn. Rhyhorn, Growlithe and Pidgeot he usually has, but Hypno?). Note that I haven't touched this rom before, it is clean.

                                          As for changing pokemon base stats, Base Edit says that 'monster names aren't specified in the database' and I have no idea about what does this means.
                                          Finally, patted worked for me when I tried in a clean Ruby rom (and even so it crashed quite a few times, and was missing some moves. Silver Wind, Signal Beam and more) and it worked decently, but with my fire red rom it just shows the pokemon names as glitched up stuff. For some reason, Charmander is &%/("#%&(#%&. I know it is Charmander because the moves work, you can see ember and metal claw and stuff.

                                          Anyway, i was wondering if there is/are any other tools that can substitute those I referred? Base Edit was the only one that was working nicely, without glitches or crashing out randomly, but it doesn't work for some reason. I searched this thread and heard about a tool called 'pokemon amplifier', unfortunately the link was dead and I couldn't find anything on google about it, so if that works for what I want, i'd apreciate it if you could upload it!

                                          Also, one final little thing after this huge post, please be aware that I am completely new to this hacking scene - I know the tools from EliteMap and that's it. If what I want can only be done by HEX, could someone link me to a tutorial or something?

                                          Thanks in advance.
                                            #2496    
                                          Old October 6th, 2007 (8:25 AM).
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                                            Do any body can tell me why Cyclone doesn't work for me please?
                                              #2497    
                                            Old October 6th, 2007 (8:59 AM).
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                                            Milanor Milanor is offline
                                               
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                                              Quote:
                                              Originally Posted by once in a blue mew
                                              Well... I had... maybe 2 or 3 questions.

                                              1) About how hard is it to insert FR tiles into Ruby?

                                              2) What program would I have to use? (I have Advance Map and unLZ GBA, but I don't like the way unLZ works... I find it very complicated.)

                                              3) Which is better to hack, Ruby or FR?
                                              It's not very hard (for me lol) but the Pokecenter as a example is a bit difficult to insert.Well the unZL gba way is the easyiest
                                              (wrong writen right? x_X) way to insert tiles.

                                              Quote:
                                              Originally Posted by *~*TwiLiTeDaRkRai*~*
                                              Do any body can tell me why Cyclone doesn't work for me please?
                                              Apears a error message?
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                                                #2498    
                                              Old October 6th, 2007 (9:43 AM).
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                                                What is the offset for the world map in Ruby?
                                                  #2499    
                                                Old October 6th, 2007 (1:51 PM).
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                                                light_trainer921 light_trainer921 is offline
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                                                  Quote:
                                                  Originally Posted by Blazichu View Post
                                                  You just have to export and make your Latios image the same size as the Charizard.
                                                  I tried it but it says: "File is not indexed." Now what?
                                                    #2500    
                                                  Old October 6th, 2007 (4:21 PM).
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                                                  Erick Erick is offline
                                                  It's been a long time!
                                                     
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                                                    Quote:
                                                    Originally Posted by Milanor View Post
                                                    Appears a error message?
                                                    Yes, and it is some what urgent <_________
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