Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

Draconius GO
Closed Thread
 
Thread Tools
  #1    
Old October 27th, 2007 (2:18 AM). Edited October 31st, 2007 by Green Charizard.
Green Charizard's Avatar
Green Charizard Green Charizard is offline
pɹɐzıɹɐɥɔ uǝǝɹƃ
     
    Join Date: Nov 2004
    Location: the UK
    Gender:
    Nature: Quiet
    Posts: 253
    This has been up on my site for a long time. I still see people asking over music in threads and such, so here it is, my music editing tutorial. I tried to go in to as much depth as possible, rather than the sketchy outlines people have been given.
    -----------------------------------------------------------------------
    Music editing, some see this as a hard thing in hacking, personally, I disagree. Sappy is currently the only way to edit music. For some reason when you hit “assemble that ugly thing” there’s a good chance it won’t work. (I'm not sure if this applys to newer versions of Sappy, that have been released since I wrote this, but the tutorial still applies). From experimenting, I don’t think sappy writes the voice group properly sometimes. I can’t confirm this; it’s just a theory. There is a way to overcome this problem; this means you can insert any midi, without failure if you follow my instructions carefully, which I shall write below.

    ALWAYS BACK UP YOUR ROM!
    How to edit music

    To edit music you need the following things:-
    • The latest Sappy
    • Sappy support in your XML file for that game
    • Your .midi music file
    • You ROM
    • A spare Rom, that your prepared to kill.

    • Midi2gba (midi2agb.exe) – I’m not providing details on getting this, as everything about it is sketchy.
    • A hex editor
    Creating your .s file


    First place EVERYTHING in the same folder, if you don’t this’ll get confusing. To convert your midi, drag it onto “midi2agb.exe” If your midi is called “FutabaTown.midi” it will become “FutabaTown.s”. A very easy first step.

    Converting your single .s file into multiple .s files

    Most people just insert that single .s file, however that tends not to work. So we’re going to convert it into separate ones for each instrument.

    To do this you need to sacrifice a ROM, so just copy one, or get an unedited one. Now open up sappy. Find any town, it doesn’t really matter on this. Click import and copy the voicegroup. Now, go to “Assemble Song” click on the .s file we created earlier. Paste the voicegroup into that section, also set the base destination offset to a blank space, so &H800000 if you’ve not already used it. Now click “Assemble that ugly thing!” and wait, click yes to the prompt that appears after a while. Then close that window. Now you need to reload sappy and the ROM that you just edited that you’re sacrificing. Find the town that you edited and click export. Now, tick all the boxes.

    Don’t get confused with this next bit; it’s not that difficult.
    In the right hand box either type $T or $P. $T numbers the tracks your exporting and $P labels the tracks with an offset. I suggest $T, it doesn’t really matter. Click ok.

    Inserting
    Now we finally get to insert your freshly prepared music. Open your REAL ROM (Not the one you sacrificed!). Find the town that you want to write the music to. Go to import. You should see numbered files, or offsets, depending on what you chose earlier. Tick all the numbered/offseted files.

    Before we carry on we need to look for blank space in a hex editor, so open one up and look for A LOT of “FF FF FF FF FF…” take a note of the offset on the right.

    Back to sappy, enter this offset in the second box down, this “repoints” the track so it doesn’t overwrite data. No click ok and press yes at the prompt. You’re done! Music inserted! Now try it in the game. If it sounds odd go back to where we’re inserting multiple tracks and change the voicegroup box to one of another track (which can be viewed if you click on the town/route and press import, just copy and paste it), This changes the instruments. You can change the instruments by hex, but most of the time, it’s not necessary, good luck everyone!

    ~by Green Charizard
    PHO

    __________________
    Ex-rom hacker, too attached to his childhood to leave.

    Relevant Advertising!

      #2    
    Old October 30th, 2007 (11:47 PM).
    The Smell's Avatar
    The Smell The Smell is offline
    Doof-Man
       
      Join Date: Sep 2006
      Location: Melbourne, Australia
      Age: 23
      Gender: Male
      Nature: Adamant
      Posts: 212
      Thanks! This worked great for me! I can now fully do my Diamond Remake!

      ~Smell
      __________________



        #3    
      Old October 31st, 2007 (12:11 AM).
      Martin Yiu Martin Yiu is offline
      disappeared... forever
         
        Join Date: Jan 2006
        Posts: 493
        Ummm... Is there any chance to see the advanced instrument editation tutorial? Because I am pretty sure that some members (and me) would appreciate it. You know, some songs are never perfect if you import them from RSE and use one of default FRLG voicesets.
        __________________

          #4    
        Old October 31st, 2007 (6:43 AM).
        Green Charizard's Avatar
        Green Charizard Green Charizard is offline
        pɹɐzıɹɐɥɔ uǝǝɹƃ
           
          Join Date: Nov 2004
          Location: the UK
          Gender:
          Nature: Quiet
          Posts: 253
          A good idea, I might be able to do that I read how to do that somewhere, I should be able to implement it in my own way. Personally, I just try it with different voice groups from the game your hacking and rewrite the .s files with different ones. Generally you can find one that fits quite well without having to edit anything. Also by having the multiple .s files you can choose not to use certain ones that may not sound correct.
          __________________
          Ex-rom hacker, too attached to his childhood to leave.
            #5    
          Old October 31st, 2007 (7:36 AM).
          Binary's Avatar
          Binary Binary is offline
          え?
             
            Join Date: Aug 2007
            Age: 23
            Posts: 3,994
            Wow this tutorial is really handy!
            Thanx Green Charizard!
            __________________
              #6    
            Old November 2nd, 2007 (1:04 AM).
            Dan13x's Avatar
            Dan13x Dan13x is offline
               
              Join Date: Apr 2007
              Location: Brisbane, Australia
              Age: 21
              Gender: Male
              Nature: Quiet
              Posts: 76
              I tried replacing a the Wild Pokemon Battle in Fire Red but when I go in the grass the game freezes. Is something wrong?
                #7    
              Old November 2nd, 2007 (2:28 AM).
              Green Charizard's Avatar
              Green Charizard Green Charizard is offline
              pɹɐzıɹɐɥɔ uǝǝɹƃ
                 
                Join Date: Nov 2004
                Location: the UK
                Gender:
                Nature: Quiet
                Posts: 253
                Yes, that'll be down to the music. Did you repoint? All you can do is try again, also, make your .s file again, midi2agb may be at fault.
                __________________
                Ex-rom hacker, too attached to his childhood to leave.
                  #8    
                Old November 9th, 2007 (1:12 PM).
                cooley's Avatar
                cooley cooley is offline
                ///Keepin' it simple
                • Silver Tier
                 
                Join Date: Feb 2007
                Location: United States
                Age: 23
                Gender: Male
                Nature: Impish
                Posts: 1,150
                Just trying to keep this thread Alive, Can't this be done any other way?
                __________________

                  #9    
                Old November 9th, 2007 (10:59 PM).
                Prof. 9 Prof. 9 is offline
                   
                  Join Date: Jun 2006
                  Location: Netherlands
                  Gender: Male
                  Posts: 151
                  For some reason it doesn't work =/ it just repoints the old song
                  I'm using Sappy 2006.

                  Also, for some reason, I didn't get a yes/no prompt when assembling that ugly thing.
                    #10    
                  Old November 10th, 2007 (2:46 AM).
                  Zeikku™'s Avatar
                  Zeikku™ Zeikku™ is offline
                  Johto remaker
                  • Silver Tier
                   
                  Join Date: Aug 2007
                  Location: London, England
                  Age: 25
                  Gender: Male
                  Nature: Naughty
                  Posts: 1,119
                  yeah i had that problem too, it may just be the .s file, you cant fix that...at least i dont think so as i spent 3 days trying to fix it
                  __________________

                  Follow me on Twitter by clicking on my signature.
                    #11    
                  Old December 10th, 2007 (4:24 AM).
                  clonex25's Avatar
                  clonex25 clonex25 is offline
                  Just droppin' by...
                     
                    Join Date: Jun 2007
                    Location: Pearl of the Orient Seas
                    Age: 33
                    Nature: Timid
                    Posts: 74
                    In my opinion, the instrumentation depends on what is available in the voicegroups. For example, the instruments available in the voicegroup for Viridian City may or may not be available in the Lavender Town voicegroup.

                    Just one question. When I tried to insert a song in the ROM, I placed a new header offset. The first new insertion was successful, but the rest didn't make a sound at all (my first insert has a value 015B in AdvanceMap, and I tried to insert the succeedind tracks with 015C, 015D, etc.). How can I find the right hex value for the other tracks?
                    __________________




                    I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below:
                    http://www.pokecommunity.com/showthread.php?t=118722

                    Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread:
                    http://www.pokecommunity.com/showthread.php?t=139756

                    Next STOP: To make guidelines regarding GBA music tracks
                    Closed Thread

                    Quick Reply

                    Join the conversation!

                    Create an account to post a reply in this thread, participate in other discussions, and more!

                    Create a PokéCommunity Account

                    Sponsored Links
                    Thread Tools

                    Posting Rules
                    You may not post new threads
                    You may not post replies
                    You may not post attachments
                    You may not edit your posts

                    BB code is On
                    Smilies are On
                    [IMG] code is On
                    HTML code is Off

                    Forum Jump


                    All times are GMT -8. The time now is 10:15 PM.