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  #126    
Old November 3rd, 2007 (6:20 PM).
cooley's Avatar
cooley cooley is offline
///Keepin' it simple
  • Silver Tier
 
Join Date: Feb 2007
Location: United States
Age: 22
Gender: Male
Nature: Impish
Posts: 1,147
Do not Request tutorials! Also to add a text Script you can:
Code:
#org $Begin
lock
faceplayer
message $Talk
boxset 6
release
end
Compile that into your rom.
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  #127    
Old November 4th, 2007 (5:55 PM).
mach8822's Avatar
mach8822 mach8822 is offline
:O :O :O :O :O
     
    Join Date: Sep 2007
    Location: Watching, Weaving, Wiltzing....Watching
    Gender:
    Nature: Quiet
    Posts: 68
    Is this normally confusing?
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      #128    
    Old November 5th, 2007 (10:00 AM).
    Derlo's Avatar
    Derlo Derlo is offline
    Working on Essence of light...
       
      Join Date: Aug 2007
      Posts: 129
      hey guys help me..

      #org $salvaraflorista
      lock
      if 1 goto $nada
      applymovement 10 $hun
      $hun 1 ; #Binary 0x62 0xFE
      applymovement 13 $hun2
      $hun2 1 ; #Binary 0x62 0x4A 0xFE
      pause 0x20
      message $cara
      $cara 1 = MARIO: Sai pirralho...\nisto nao e contigo!
      boxset 6
      message $flori
      $flori 1 = Margarida: \c\h01\h04Por favor garoto,\nme ajude!
      boxset 6
      call $luta*<-----------------------------After this, the sprites goin CRAZY..
      message $cara2
      $cara2 1 = MARIO: Voce se deu bem nessa garoto.\nMas da próxima vez...\lvoce irá perder!
      boxset 6
      fadescreen 1
      applymovement 11 $ajuste1
      $ajuste1 1 ; #Binary 0x09 0x09 0x0B 0x60 0xFE
      applymovement 12 $ajuste2
      $ajuste2 1 ; #Binary 0x09 0x09 0x0A 0x60 0xFE
      applymovement 13 $ajuste3
      $ajuste3 1 ; #Binary 0x09 0x09 0x60 0xFE
      pausemove 0
      fadescreen 0
      applymovement 10 $hun
      pause 0x20
      message $flori2
      $flori2 1 = Margarida: \c\h01\h04Muito obrigado gatoto!\nTome isso como agradecimento!
      boxset 6
      giveitem 0x44 0x1
      message $flori3
      $flori3 1 = Margarida: \c\h01\h04Agora tenho que ir!\nTchau!
      boxset 6
      applymovement 10 $subir
      $subir 1 ; #Binary 0x09 0x60 0xFE
      pausemove 0
      setflag 0x203
      release
      end

      #org $luta
      trainerbattle 1 92 $before $after
      return

      #org $before
      $before 1 = MARIO: Queres ajudar?!\lEntao venca-me!!

      #org $after
      $after 1 = Que droga.. \lfui derrotado!

      #org $nada
      release
      end

      *after the script pass in $luta struggles, the minisprites of the rom are crazy, and the movement of the hero changes for another minisprite... how to adjust that?
        #129    
      Old November 5th, 2007 (11:21 AM).
      Haile Selassie IV's Avatar
      Haile Selassie IV Haile Selassie IV is offline
      .
         
        Join Date: Mar 2007
        Location: Aker, Amsterdam, Noord-Holland, The Netherlands, Europe, The Earth.
        Age: 24
        Nature: Modest
        Posts: 82
        Notes: unknown #2 = 3
        movement = 11
        Question: Why doesn't the sprite appear ingame? I don't understand.
        Code:
        #org $StartWild
        lock
        faceplayer
        cry 251
        message $bi
        $bi 1 = CELEBI: Bi?
        boxset 6
        checkflag 0x808
        if 0x1 goto $WildBatt
        release
        end
        
        #org $Wildbatt
        lock
        wildbattle 251 10 1
        release
        setflag 0x232
        fadescreen 0
        end
        __________________
        Cna yuo raed tihs? Olny 55% of plepoe can.

        I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
        fi yuo cna raed tihs, palce it in yuor siantugre.
          #130    
        Old November 22nd, 2007 (6:21 PM).
        ElkinFencer10 ElkinFencer10 is offline
        Pokémon Merchant
           
          Join Date: Aug 2007
          Location: Elkin, North Carolina
          Age: 25
          Gender:
          Nature: Rash
          Posts: 1
          Hey, I'm trying to put this bit of script into my game, but when I load the ROM and try to assign one of those funky number things, nothing comes up. I keep clicking "Search" but nothing happens. What's going on? Do I need to find a ROM expander, and if I do, where can I find a GBA one?
            #131    
          Old November 25th, 2007 (4:02 PM). Edited November 27th, 2007 by Teamtyranitar.
          Teamtyranitar's Avatar
          Teamtyranitar Teamtyranitar is offline
          Fizz-X
             
            Join Date: Nov 2007
            Location: Enjoying life
            Age: 22
            Gender:
            Nature: Lax
            Posts: 214
            umm never mind i fixed it but could sombody tell me whats wrong with this '-----------------------
            #org $start
            Lock
            Faceplayer
            Checkflag 0x200
            If b_true goto $done
            Message $poke
            Boxset 5
            Compare LASTRESULT 1
            If b_true goto $recieve
            Message $no
            Boxset 6
            Release
            End

            #org $done
            Message $how
            Boxset 6
            Release
            end

            #org $recieve
            Givepokemon 25 15 0
            Jingle
            Message $here
            Boxset 6
            Setflag 0x200
            Release
            end

            #org $poke
            $poke 1 =Would you like your a\ppikachu?

            #org $how
            $how 1 =How’s your Pikachu going?

            #org $here
            $here 1 =You received your Pikachu.

            #org $no
            $no 1 =I’m sure somebody else would\ntake uit.
            __________________
              #132    
            Old December 1st, 2007 (6:33 AM). Edited December 1st, 2007 by Burntbythesun.
            Burntbythesun Burntbythesun is offline
               
              Join Date: Apr 2007
              Nature: Adamant
              Posts: 2
              Hi, i did some simple scripting and it works. but i still havent found out how i can add NEW players to the game. i dont want to edit old trainers but i want to create new ones, cause my maps are really empty without trainers :/
              it's really urgent :[
              i only find tutorials where i can edit existing trainers, but i want to make some new ones ... still no tool can help me, so scripting is my last hope :'(
                #133    
              Old December 2nd, 2007 (12:50 PM).
              Rathelong Rathelong is offline
                 
                Join Date: Jul 2007
                Gender:
                Nature: Adamant
                Posts: 2
                BASIC TRAINERBATTLE

                #org $start
                lock
                faceplayer
                trainerbattle 1 0x001 $before $after
                message $boo
                boxset 6
                release
                end

                #org $before
                $before 1 =Check out my bugs

                #org $after
                $after 1 =Oh no!

                #org $boo
                $boo 1 =I'll get you back for this.

                +++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                A MORE 'ADVANCED TRAINERBATTLE'

                #org $start
                checkflag 0x20C
                if b_true goto $done
                applymovement 0x01 $move
                pausemove 0
                trainerbattle 1 0x006 $before $after $further
                release
                end

                #org $further
                setflag 0x20C
                message $talk
                boxset 6
                applymovement 0x01 $move2
                pausemove 0
                release
                end

                #org $done
                release
                end

                #org $move
                $move 1 ; #binary 0x12 0x12 0x12 0x12 0xFE

                #org $move2
                $move2 1 ; #binary 0x13 0x10 0x10 0x60 0xFE

                #org $before
                $before 1 =G'day!

                #org $after
                $after 1 =That's good.

                #org $talk
                $talk 1 =G'day, my name is Jason.\nI hope I see you again,\pI'm going to beat you next time.





                --------------
                This one "trainerbattle 1 0x001"
                The 0x001 means in the PET the state of the trainer
                No u have to go in in PET and type the name of the trainer and give him Pokemon.
                You can also use 0x003 +++++++
                Hope that u can understand that X_x
                  #134    
                Old December 3rd, 2007 (5:15 AM). Edited December 3rd, 2007 by Burntbythesun.
                Burntbythesun Burntbythesun is offline
                   
                  Join Date: Apr 2007
                  Nature: Adamant
                  Posts: 2
                  0x001 means the first trainer in PET? so this would be editing, or am i wrong?
                  cause i dont get how to add new trainers in PET. In addition PET crashes my game as i use german roms :/
                  it also crushes my us-version-rom
                  and i still dont get how to work with PET :[

                  can someone make a whole tutorial: how to add new trainers and how to work with PET?
                  would be very nice :)

                  thx anyways
                    #135    
                  Old December 7th, 2007 (1:59 PM).
                  Hellsing's Avatar
                  Hellsing Hellsing is offline
                  The bird of Hermes is my name
                     
                    Join Date: Aug 2007
                    Location: Canada
                    Gender:
                    Nature: Rash
                    Posts: 121
                    Are the movement commands the same in rse or they only for FR?
                      #136    
                    Old December 8th, 2007 (12:02 AM).
                    axlefoley's Avatar
                    axlefoley axlefoley is offline
                       
                      Join Date: Sep 2004
                      Age: 27
                      Gender:
                      Posts: 244
                      Quote:
                      Originally Posted by Rabid_Lime View Post
                      Are the movement commands the same in rse or they only for FR?
                      no there is a thread in here some where that has lists you can download
                      __________________



                      Click here to feed Herman a Rare Candy!
                      Click here to feed Horrace a Rare Candy!
                      Get your own at Pokeplushies!
                        #137    
                      Old December 12th, 2007 (11:44 AM). Edited December 12th, 2007 by Satoshi Sugimori.
                      Satoshi Sugimori's Avatar
                      Satoshi Sugimori Satoshi Sugimori is offline
                      Hermit
                         
                        Join Date: Dec 2006
                        Location: Tokyo, Japan
                        Age: 24
                        Gender: Male
                        Nature: Timid
                        Posts: 862
                        I got a Q I use a warp in my yes-no script the yes no part works perfect but then it has to warp and I put it like this (whitout the things between () ) warp 0x3(bank) 0x19(map) 0x1(warp) but when I use it in VBA it sends me to a whole other place in the trees or just all black..help needed please..

                        EDIT
                        fixed it it works whitout the 0x..XD
                        __________________
                          #138    
                        Old December 14th, 2007 (5:00 AM).
                        Jvg's Avatar
                        Jvg Jvg is offline
                        Sir JvG for Friends
                           
                          Join Date: Aug 2007
                          Location: The Netherlands...!
                          Age: 23
                          Gender:
                          Nature: Calm
                          Posts: 116
                          What is wrong with this script? every time I try to compile it says:

                          Code:
                          Run-time error 457
                          
                          This Key is already associated with an element of this collection
                          Script:

                          Code:
                          #org $script
                          checkflag 0x215
                          if 1 goto $klaar
                          lock
                          applymovement 1 $help
                          $help 1 ; #binary 0x04 0x62 0xFE
                          pausemove 0
                          message $bang
                          $bang 1 =I am scared!\nThat guys won't let me through!
                          callstd 6
                          applymovement 0xFF $heen
                          pausemove 0
                          applymovement 2 $jij
                          applymovement 3 $jij1
                          pausemove 0x50
                          trainerbattle 1 0x002 $before $after $further
                          release
                          end
                          
                          #org $further
                          applymovement 2 $bang
                          pausemove 0
                          applymovement 3 $kom
                          pausemove 0
                          applymovement 2 $gas
                          pausemove 0
                          trainerbattle 1 0x003 $voor $na $einde
                          release
                          end
                          
                          #org $einde
                          message $weg
                          $weg 1 =You've won.\nYou can pass.
                          callstd 6
                          applymovement 3 $gaat1
                          pausemove 0
                          setflag 0x215
                          release
                          end
                          
                          #org $heen
                          $heen 1 ; #binary 0x13 0x13 0x13 0x13 0xFE
                          
                          #org $jij
                          $jij 1 ; #binary 0x02 0x65 0xFE
                          
                          #org $jij1
                          $jij1 1 ; #binary 0x02 0x65 0xFE
                          
                          #org $bang
                          $bang 1 ; #binary 0x65 0x49 0xFE
                          
                          #org $gas
                          $gas 1 ; #binary 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x60 0xFE
                          
                          #org $kom
                          $kom 1 ; #binary 0x10 0x02 0xFE
                          
                          #org $before
                          $before 1 =Get out!
                          
                          #org $after
                          $after 1 =I lost from a child!
                          
                          #org $voor
                          $voor 1 =You won't defeat me!
                          
                          #org $na
                          $na 1 =How...
                          
                          #org $gaat1
                          $gaat1 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x60 0xFE
                          
                          #org $klaar
                          release
                          end
                          __________________
                            #139    
                          Old December 14th, 2007 (5:31 AM).
                          thethethethe thethethethe is offline
                             
                            Join Date: Jun 2007
                            Location: Melbourne, Australia
                            Gender: Male
                            Posts: 1,104
                            Quote:
                            Originally Posted by Jvg View Post
                            What is wrong with this script? every time I try to compile it says:

                            Code:
                            Run-time error 457
                            
                            This Key is already associated with an element of this collection
                            Script:

                            Code:
                            #org $script
                            checkflag 0x215
                            if 1 goto $klaar
                            lock
                            applymovement 1 $help
                            $help 1 ; #binary 0x04 0x62 0xFE
                            pausemove 0
                            message $bang
                            $bang 1 =I am scared!\nThat guys won't let me through!
                            callstd 6
                            applymovement 0xFF $heen
                            pausemove 0
                            applymovement 2 $jij
                            applymovement 3 $jij1
                            pausemove 0x50
                            trainerbattle 1 0x002 $before $after $further
                            release
                            end
                            
                            #org $further
                            applymovement 2 $bang
                            pausemove 0
                            applymovement 3 $kom
                            pausemove 0
                            applymovement 2 $gas
                            pausemove 0
                            trainerbattle 1 0x003 $voor $na $einde
                            release
                            end
                            
                            #org $einde
                            message $weg
                            $weg 1 =You've won.\nYou can pass.
                            callstd 6
                            applymovement 3 $gaat1
                            pausemove 0
                            setflag 0x215
                            release
                            end
                            
                            #org $heen
                            $heen 1 ; #binary 0x13 0x13 0x13 0x13 0xFE
                            
                            #org $jij
                            $jij 1 ; #binary 0x02 0x65 0xFE
                            
                            #org $jij1
                            $jij1 1 ; #binary 0x02 0x65 0xFE
                            
                            #org $bang
                            $bang 1 ; #binary 0x65 0x49 0xFE
                            
                            #org $gas
                            $gas 1 ; #binary 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x60 0xFE
                            
                            #org $kom
                            $kom 1 ; #binary 0x10 0x02 0xFE
                            
                            #org $before
                            $before 1 =Get out!
                            
                            #org $after
                            $after 1 =I lost from a child!
                            
                            #org $voor
                            $voor 1 =You won't defeat me!
                            
                            #org $na
                            $na 1 =How...
                            
                            #org $gaat1
                            $gaat1 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x60 0xFE
                            
                            #org $klaar
                            release
                            end
                            You should have posted this in the script Discussion thread, that's what it's there for. But I've bolded the problem.
                            You've overused the $bang pointer. Change one of them to something different. The script is confused and doesn't know which pointer to go to, the pointer for the message or the pointer for the applymovement.
                            __________________
                            Gone.
                              #140    
                            Old December 15th, 2007 (9:13 AM).
                            giova90's Avatar
                            giova90 giova90 is offline
                            Moebius
                               
                              Join Date: Jul 2007
                              Age: 27
                              Nature: Adamant
                              Posts: 30
                              i've a question,when put the checkgender into a script,which owerworld people have to choose?and how can i do to put when choose a male protagonist at the beginning to meet the other gender character,?
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                                #141    
                              Old December 16th, 2007 (1:31 AM).
                              mach8822's Avatar
                              mach8822 mach8822 is offline
                              :O :O :O :O :O
                                 
                                Join Date: Sep 2007
                                Location: Watching, Weaving, Wiltzing....Watching
                                Gender:
                                Nature: Quiet
                                Posts: 68
                                Ok, I have a HUGE problem. (I would be making a game if it wasn't for this -_-#) The scripts never write correct to the rom. I;ve dont exactly what the about three different tutorials have said. I have even cpoied the scribt exactly from a them sometimes. I save them as an .rbc file, I've downloaded Pkm Advance and I have Pokescript. The problem is that whenever I write it to the rom, it writes correctly (so it says), but when I give the script to a person a text box flashes then it freezes. Then when I press "A" (you know what I mean by "A") the screen turns red. Any help?
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                                  #142    
                                Old December 16th, 2007 (7:26 AM).
                                akash's Avatar
                                akash akash is offline
                                Pikachu is the best.
                                   
                                  Join Date: Dec 2007
                                  Location: India
                                  Age: 23
                                  Gender:
                                  Nature: Calm
                                  Posts: 21
                                  Well I finally understood this scripting. But the problem is..

                                  Could anyone please tell me how to compile with rubicon Script Editor.
                                    #143    
                                  Old December 16th, 2007 (11:51 AM).
                                  mach8822's Avatar
                                  mach8822 mach8822 is offline
                                  :O :O :O :O :O
                                     
                                    Join Date: Sep 2007
                                    Location: Watching, Weaving, Wiltzing....Watching
                                    Gender:
                                    Nature: Quiet
                                    Posts: 68
                                    After you save it as a .rbc file right click it and click compile script. If you right click it and there is no option to compile the script then you need to download PKMadvance.
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                                    Yet to update signature...
                                      #144    
                                    Old December 17th, 2007 (2:10 PM).
                                    0m3ga_S1nn3r's Avatar
                                    0m3ga_S1nn3r 0m3ga_S1nn3r is offline
                                    Beginner Hacker :)
                                       
                                      Join Date: Dec 2007
                                      Location: In my house
                                      Age: 20
                                      Gender:
                                      Posts: 80
                                      Where do we download pokescript?
                                        #145    
                                      Old December 18th, 2007 (10:19 PM).
                                      mach8822's Avatar
                                      mach8822 mach8822 is offline
                                      :O :O :O :O :O
                                         
                                        Join Date: Sep 2007
                                        Location: Watching, Weaving, Wiltzing....Watching
                                        Gender:
                                        Nature: Quiet
                                        Posts: 68
                                        I think Irish Witch's site is down currently so you can't download it.
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                                          #146    
                                        Old December 18th, 2007 (11:35 PM).
                                        stead573 stead573 is offline
                                           
                                          Join Date: Apr 2007
                                          Gender:
                                          Nature: Adamant
                                          Posts: 31
                                          Quote:
                                          Originally Posted by kingdude256 View Post
                                          Where do we download pokescript?
                                          Hey kingdude256, check out my signature for a download of Pokescript.

                                          Hope this helps!
                                          __________________
                                          stead573
                                            #147    
                                          Old December 18th, 2007 (11:58 PM).
                                          0m3ga_S1nn3r's Avatar
                                          0m3ga_S1nn3r 0m3ga_S1nn3r is offline
                                          Beginner Hacker :)
                                             
                                            Join Date: Dec 2007
                                            Location: In my house
                                            Age: 20
                                            Gender:
                                            Posts: 80
                                            oh thank you, have i ever told u that your my best friend.
                                              #148    
                                            Old December 19th, 2007 (1:03 AM).
                                            loitraitim's Avatar
                                            loitraitim loitraitim is offline
                                            Hoài Niệm Dấu Yêu
                                               
                                              Join Date: Sep 2007
                                              Location: Vietnam
                                              Age: 26
                                              Gender: Female
                                              Nature: Lonely
                                              Posts: 65
                                              Hic, help me!
                                              Then i click "Compile" and...
                                              I do?
                                              __________________
                                                #149    
                                              Old December 19th, 2007 (2:29 AM).
                                              stead573 stead573 is offline
                                                 
                                                Join Date: Apr 2007
                                                Gender:
                                                Nature: Adamant
                                                Posts: 31
                                                Quote:
                                                Originally Posted by kingdude256 View Post
                                                oh thank you, have i ever told u that your my best friend. :)
                                                No worries! I'm happy to help!
                                                __________________
                                                stead573
                                                  #150    
                                                Old December 19th, 2007 (10:29 AM).
                                                derv1205's Avatar
                                                derv1205 derv1205 is offline
                                                Trade/Battle/Breed/Clone (X,B2,D)
                                                   
                                                  Join Date: Dec 2007
                                                  Location: Florida, USA
                                                  Gender: Male
                                                  Nature: Adamant
                                                  Posts: 267
                                                  Hi, i want some help n.n , i insert this script in a pokeball:
                                                  The problems are that:
                                                  -The pokeball dissapears but when i move one step to any side it appears again.
                                                  -When i choose to put a name to the Riolu, the flag
                                                  0x800 doesn't activates.
                                                  -When i choose to put a name it does activate.
                                                  Spoiler:
                                                  Code:
                                                  #org $begin
                                                  message $dadpokeball
                                                  $dadpokeball 1 = Hi \v\h01. \nTake this pokemon i've captured \pfor you.\nIt's a Riolu, take care of it.
                                                  boxset 6
                                                  givepokemon 335 5 0
                                                  jingle
                                                  message $GotRiolu
                                                  $GotRiolu 1 = You Received a RIOLU
                                                  boxset 6
                                                  #raw 0x53 0x0F 0x80
                                                  message $NameRio
                                                  $NameRio 1 = Would you like to give RIOLU a name?
                                                  boxset 5
                                                  compare LASTRESULT 1
                                                  if B_False goto $done
                                                  Namepokemon 
                                                  setflag 0x203
                                                  setflag 0x800
                                                  message $GoodBye
                                                  $GoodBye 1 = Good Luck \v\h01.
                                                  end
                                                  
                                                  #org $done
                                                  setflag 0x800
                                                  message $Bye
                                                  $Bye 1 = Good Luck \v\h01.
                                                  end




                                                  And one more thing , in the script of Gym Leader,
                                                  -How do i choose the pokemons the Gym Leader will use?
                                                  -How do i choose what badge will give you?
                                                  -When i inserted the script, i defeat the GL and nothing happened,
                                                  when i talked to her she gave me all the staff BUT when i talked
                                                  to her again she gave me again the badge and the item =S
                                                  Here is the script of the GymLeader:
                                                  Spoiler:
                                                  Code:
                                                  #org $Trainer1
                                                  lock
                                                  faceplayer
                                                  trainerbattle 0 114 $LeadChall $LeadDefeat $LeadCode
                                                  $LeadChall 1 = LEADER: Let's see what are you made of!
                                                  $LeadDefeat 1 = LEADER: I.. I.. I can't beleive it, \ i LOST!!!
                                                  message $BernTalk
                                                  $LeadTalk 1 = Nice Battle!
                                                  boxset 6
                                                  
                                                  #org $LeadCode
                                                  message $Congrats
                                                  $Congrats 1 = LEADER: Your a pretty good trainer!\pAs leader of this Gym it is now my Duty to give you the Knuckle Badge.
                                                  boxset 6
                                                  setflag 0x808
                                                  jingle
                                                  message $GotBadge
                                                  $Gotbadge 1 = You recieved the Knuckle Badge!\nLEADER: The pokemons until level 20 will obey you. \n And you can have this.
                                                  boxset 6
                                                  giveitem 0x5f 1
                                                  message $FireStone
                                                  $FireStone 1 = That is a FireStone \nIt can evolve one pokemon.
                                                  boxset 6
                                                  end

                                                  Thanks
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                                                  "Trade. Breed. Train. Battle."
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