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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1251    
Old January 15th, 2008 (3:17 AM).
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Wichu Wichu is offline
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    Change section 000 of metadata.txt.

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      #1252    
    Old January 15th, 2008 (3:22 AM).
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      okay il try that latter rite now im usy
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        #1253    
      Old January 15th, 2008 (8:55 AM).
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      Lorem Ipsum Lorem Ipsum is offline
         
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        I re-iterate; is there any way I can see attacksRS.dat, or anybody who wishes to help me develop this contest script?
          #1254    
        Old January 15th, 2008 (10:11 AM).
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          Hi everyone,

          I have a problem when connecting maps with animated tiles.
          Such as Sea-tiles.
          'Cause when I connect those maps, the animated tiles won't show the same animation on the same moment.
          Like when the waves move down on the first map, the waves move up on the other.
          And that looks... Well, not good.

          If anyone could help me, please do!
          If you don't understand what I mean, just tell, I'll upload a screenshot then.
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            #1255    
          Old January 15th, 2008 (10:31 AM).
          .houndoomed .houndoomed is offline
             
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            Now that I've added a new type in PBTypes, could you tell me how I can set how effective each type is against another? And anything else there is to know.
              #1256    
            Old January 15th, 2008 (10:41 AM).
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            Lorem Ipsum Lorem Ipsum is offline
               
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              It's in the type chart in a move script. Too lazy to open RPGXP
                #1257    
              Old January 15th, 2008 (11:57 AM).
              sinisterbutt sinisterbutt is offline
                 
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                Lorem, id love to help you out with the contest script, but im only good at graphics and animations lol, so im working on all the attacks for poccil. Id love to help, what do you mean by contest? like the beauty contests in the games?
                  #1258    
                Old January 15th, 2008 (12:04 PM).
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                Lorem Ipsum Lorem Ipsum is offline
                   
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                  Like Pokémon contests, where you can have Cool, Beauty, Tough, Smart and Cute. I can't progress any further until I have the RSE contest background and a text version of attacksRS.dat, so I can add the Contest types to the list.
                    #1259    
                  Old January 15th, 2008 (2:15 PM).
                  .houndoomed .houndoomed is offline
                     
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                    Quote:
                    Originally Posted by Lorem Ipsum View Post
                    It's in the type chart in a move script. Too lazy to open RPGXP :P
                    ONOEZ

                    Hmm, I tried looking for it but failed. Could you give me the name of the script. Lol, I suck at this.
                      #1260    
                    Old January 15th, 2008 (3:55 PM). Edited January 15th, 2008 by mad.array.
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                    Eeveelutions... need more...
                       
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                      It's in PokeBattle_Move and it's an array called PBTypeChart

                      The types go in order (as they are defined inPBTypes) from top to bottom and left to right.

                      0 = No effect, 1 = Not very effective, 2 = regular damage, 4 = Super effective

                      So for your new type you will need to add a new line at the bottom of that list with the relative numbe, as well as an extra entry in all of the other lines stating how effective those types are against your new one.

                      I hope that was thorough enough, I always worry that I'm being too tedious with details.


                      *EDIT* Actually I've noticed a few weird things about this, there don't seem to be enough entires in the chart... I don't know whether it's just me but there are 18 types (including the ??? one) and only 16 entries in each line...
                        #1261    
                      Old January 15th, 2008 (6:35 PM).
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                      Shirayuki Mizore Shirayuki Mizore is offline
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                        Hey, I don't get all that stuff (), so what was updated? Just scripts?
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                          #1262    
                        Old January 15th, 2008 (6:46 PM).
                        poccil poccil is offline
                           
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                          Devil_Silver:

                          The problem you describe is inherent in the original Tilemap class. Fortunately, I've managed to create a replacement that synchronizes the autotile animation in connected maps. It will be part of the next release.
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                            #1263    
                          Old January 15th, 2008 (7:27 PM).
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                          Back in Action...again...
                             
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                            You guys (Flameguru and poccil) are absolute geniuses. I love your system, it has inspired me to get back into game making using your starter kit as a base.

                            What was once an empty shell of a game can now become complete, thank you :)
                              #1264    
                            Old January 16th, 2008 (3:24 AM).
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                            Mrchewy Mrchewy is offline
                            nom nom nom
                               
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                              Quote:
                              Originally Posted by sinisterbutt View Post
                              Lorem, id love to help you out with the contest script, but im only good at graphics and animations lol, so im working on all the attacks for poccil. Id love to help, what do you mean by contest? like the beauty contests in the games?
                              You mean, you're actually making all the move animations?

                              Damn... that's awesome!

                              If you need any help, I'll be glad to assist you. I'm fairly solid at Photoshop, so I'm useful for anything graphical ^.^
                                #1265    
                              Old January 16th, 2008 (4:10 AM).
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                                Oh, glad to hear that the problem will be solved in the next release!

                                You guys are really good!
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                                  #1266    
                                Old January 16th, 2008 (11:11 AM).
                                .houndoomed .houndoomed is offline
                                   
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                                  Quote:
                                  Originally Posted by LokiFerne View Post
                                  It's in PokeBattle_Move and it's an array called PBTypeChart

                                  The types go in order (as they are defined inPBTypes) from top to bottom and left to right.

                                  0 = No effect, 1 = Not very effective, 2 = regular damage, 4 = Super effective

                                  So for your new type you will need to add a new line at the bottom of that list with the relative numbe, as well as an extra entry in all of the other lines stating how effective those types are against your new one.

                                  I hope that was thorough enough, I always worry that I'm being too tedious with details.


                                  *EDIT* Actually I've noticed a few weird things about this, there don't seem to be enough entires in the chart... I don't know whether it's just me but there are 18 types (including the ??? one) and only 16 entries in each line...
                                  Thanks, I understand fully now . It's line 78 - 94, so that's 17, not 16. But there should be one more type, shouldn't there? And I don't think ??? counts as one....
                                    #1267    
                                  Old January 16th, 2008 (2:04 PM). Edited January 16th, 2008 by Firemaker.
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                                    There are 18 types. (including ???)
                                    • 1. Normal
                                    • 2. Dragon
                                    • 3. Flying
                                    • 4. Ground
                                    • 5. Fighting
                                    • 6. Rock
                                    • 7. Ghost
                                    • 8. Psychic
                                    • 9. Dark
                                    • 10. Fire
                                    • 11. Electric
                                    • 12. Water
                                    • 13. Ice
                                    • 14. Grass
                                    • 15. Steel
                                    • 16. Bug
                                    • 17. Poison
                                    • 18. ???
                                    I'd like to say thanks for making such an indepth and realistic battle system and sharing, causing the 'pokemon community' to grow closer together.

                                    I can help in photoshop if needed. No sense in everyone paying if only a few can.

                                    Edit: In the typing script, right above the type chart, there is a physical/special section that controls which are special and which are physical. The numbers are equal to the PBTypes script.
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                                      #1268    
                                    Old January 17th, 2008 (5:56 AM).
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                                    Devil_Silver Devil_Silver is offline
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                                      Oh Poccil, I have all battle pictures from Pokémon Pearl and Diamond, if you'd like I can upload them so you can add them into the next release or somethin'?
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                                        #1269    
                                      Old January 17th, 2008 (10:25 PM).
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                                      gotron228 gotron228 is offline
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                                        In RPG maker XP whenever I add a character theres a really small sqaure how do I actually enlarge it so it can high;ight the wholl person
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                                          #1270    
                                        Old January 18th, 2008 (8:27 AM).
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                                        Wichu Wichu is offline
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                                          Look at how the character sprites are arranged in the graphics that come with Essentials - you must have a 4x4 grid of sprites, in different frames.
                                          If you mean the trainer battle sprite, the game shows the whole picture in battle anyway.
                                            #1271    
                                          Old January 18th, 2008 (12:14 PM).
                                          Minorthreat0987 Minorthreat0987 is offline
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                                            Hey, Poccil when I use this code

                                            Code:
                                            $PokemonBag.pbQuantity(PBItems::POTION)>0
                                            I get this error, and I can't seem to fix it.

                                            Code:
                                            Exception: RuntimeError
                                            Message: Script error within event 2, map 11 (Park Path):
                                            (eval):1:in `pbExecuteScript'uninitialized constant PBItems::STARTERPASS
                                            Section018:238:in `pbExecuteScript'
                                            Section018:753:in `eval'
                                            Section018:238:in `pbExecuteScript'
                                            Section018:753:in `command_111'
                                            Section018:292:in `execute_command'
                                            Section018:190:in `update'
                                            Section018:104:in `loop'
                                            Section018:195:in `update'
                                            Section020:98:in `update'
                                            Section020:96:in `loop'
                                            
                                            Section018:249:in `pbExecuteScript'
                                            Section018:753:in `command_111'
                                            Section018:292:in `execute_command'
                                            Section018:190:in `update'
                                            Section018:104:in `loop'
                                            Section018:195:in `update'
                                            Section020:98:in `update'
                                            Section020:96:in `loop'
                                            Section020:109:in `update'
                                            Section020:65:in `main'
                                            Does anyone know why this might happen.

                                            Please help! Thank you!
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                                              #1272    
                                            Old January 18th, 2008 (12:19 PM).
                                            poccil poccil is offline
                                               
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                                              You mean STARTERPASS rather than POTION, right? If so, add an item with the internal name "STARTERPASS". If you did so, try selecting "Compile Data" from the debug menu or restart the game while holding CTRL. If you still have problems, please send me a private message rather than posting further here.
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                                                #1273    
                                              Old January 18th, 2008 (5:51 PM).
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                                                Just wondering... where EXACTLY do I find this "Pokefonts.zip" package? I would really like to change the font...
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                                                  #1274    
                                                Old January 18th, 2008 (6:02 PM).
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                                                  Quote:
                                                  Originally Posted by EsMaS View Post
                                                  Just wondering... where EXACTLY do I find this "Pokefonts.zip" package? I would really like to change the font...
                                                  It comes with the Pokemon Essentials.

                                                  Question:
                                                  How may I add Items? I see how in Notes.Html, but it's a little confusing, could someone put it in easier terms?

                                                  Thanks.
                                                  -Krobe
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                                                    #1275    
                                                  Old January 19th, 2008 (1:09 AM).
                                                  poccil poccil is offline
                                                     
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                                                    A new version is available.

                                                    Changes:

                                                    Fixed default map view to synchronize water
                                                    animation, etc. in connected maps
                                                    Added mechanism to define custom moves
                                                    Changed code to make Pokemon pictures larger than
                                                    128x128 display properly.
                                                    Reorganized script section PBTypes and added
                                                    comments
                                                    New feature checks the battery on laptop computers
                                                    and gives a low battery warning if necessary

                                                    --
                                                    Other than scripts.rxdata, the format of PBS/moves.txt has changed.
                                                    --

                                                    For detailed changes, see this diff file.
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