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  #1    
Old April 25th, 2008 (6:14 PM). Edited January 5th, 2010 by Avatar.
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Game Development Help and Requests


With the launch of the new rules thread, a new Help and Request thread was required.

So without further ado, here it is.

Thread guidelines


What is allowed:

  • Requesting resources than can be ripped straight from a game.
  • Requesting a tutorial to be written for you.
  • Asking for help on how to do a simple action.
  • Asking for certain programs to help you with your game development.
    For example, a sprite conversion program.
  • Requesting assistance when your code isn't working like intended.

What isn't allowed:

  • Requesting a member to make custom graphics for you.
  • Asking how to do a completely custom system like a CBS.
  • Requesting a member to create a script exclusively for your use.
  • Requesting warez.

When asking for help:

  • Provide a demonstration screenshot.
  • Provide a description of the steps taken prior to the problem.
  • Provide a thorough, comprehensive and easy to understand description.
  • Provide the exact information on the error that occured.

Do not ask for members to do custom stuff.
These types of requests never get replied to and they end up littering the thread.

TopRevised thread written by Avatar.
Some parts rewritten from older threads, by Berserk and Dawson.

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  #2    
Old April 28th, 2008 (11:36 PM).
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Budgie_boy Budgie_boy is offline
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    Hi all, sorry i've been away for a while I'm going into x factor this year so I might not write to you all in a while longer.

    I just need a bit of help with my own day/night system, I've got each section of the day (morning, day, dusk and night) set as variables on scripting.

    I have different tilesets and maps for each area and for night or day (eg LITTLEROOT DAY and LITTLEROOT NIGHT). Is there any way to save the players location on the day map and transport the player automatically to the night time map through script or is there a less complicated way of doing this (EG changing tilesets automatically)?
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      #3    
    Old April 29th, 2008 (6:15 AM).
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    PoKéMaKeR PoKéMaKeR is offline
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      I'm planning to make two regions in my game, so I need another 8 badges, but how do you add badges to poccils starterkit.
      and I need a whole new box system for the second region aswell.
      so how do you add a second box system that's only accesable from the second region?
      please help me!

      PoKéMaKeR
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        #4    
      Old April 29th, 2008 (7:23 AM).
      poccil poccil is offline
         
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        For the first problem, nothing needs to be done; just assume that more than eight badges
        is possible.

        For the second problem, follow the directions below.

        First, create a new script section with the following code.

        Code:
        class RegionalStorage
          def initialize
            @storages=[]
          end
          def [](i)
            if [email protected][i]
              @storages[i]=PokemonStorage.new
            end
            return @storages[i]
          end
        end
        
        def pbPokemonStorage
          if $PokemonStorage
            mappos=!$game_map ? nil : pbGetMetadata($game_map.map_id,MetadataMapPosition)
            if !mappos
              return $PokemonStorage[i]
            else
              return $PokemonStorage[mappos[0]]
            end
          end
          return nil
        end
        In the script sections PokemonUtilities, PokemonStorage, PokemonDebug, and
        PokeBattle_Battle, replace all instances of "$PokemonStorage" with "pbPokemonStorage".

        In the script section PokemonLoad, modify line 243 by replacing this:

        Code:
            $PokemonStorage=PokemonStorage.new
        with this:

        Code:
            $PokemonStorage=RegionalStorage.new
        The change will take effect only if the game is restarted or the save file is deleted.

        In order for this to work, the region for every map must be explicitly set in the visual
        editor (editor.exe).
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          #5    
        Old April 29th, 2008 (10:20 AM).
        Ionic's Avatar
        Ionic Ionic is offline
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          Does anyone know where i can find a Ash charset or something very similiar.
          I need it to show pictures when stuff happens, it doesn't look right when its someone like Lucas with a Ash picture as you can guess .
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            #6    
          Old April 29th, 2008 (10:31 AM).
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          PoKéMaKeR PoKéMaKeR is offline
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            Thanks:D
            oh and BTW I really like your starterkit (it's yours right?)
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              #7    
            Old April 29th, 2008 (12:50 PM).
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            Glitchfinder Glitchfinder is offline
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            Quote:
            Originally Posted by Budgie_boy View Post
            Hi all, sorry i've been away for a while I'm going into x factor this year so I might not write to you all in a while longer.

            I just need a bit of help with my own day/night system, I've got each section of the day (morning, day, dusk and night) set as variables on scripting.

            I have different tilesets and maps for each area and for night or day (eg LITTLEROOT DAY and LITTLEROOT NIGHT). Is there any way to save the players location on the day map and transport the player automatically to the night time map through script or is there a less complicated way of doing this (EG changing tilesets automatically)?
            There are several ways to do this. The first is to save the player's location on the map (I believe you can look up the 'Player x" and "Player y" functions of the variable portion of the even script. Look in the "Interpreter" scripts). The second way is to change the map's tileset. I do not know how to do this though, so you might want to ask about it on RMXP.org. I believe I saw at least one script that was supposed to do this there.
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              #8    
            Old April 29th, 2008 (7:09 PM).
            DarknessMonkey DarknessMonkey is offline
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              Can someone help me out with this small problem?

              I need help editing my tileset because I want to add D/P's natural features (trees, etc.) for use in my game.

              Great! Well now I got the trees from whack a hack (only place that seems to have them...) and they are too small for my RMXP tileset, how would I go about editing them in GraphicsGale? I see everybody else with these same trees and when I ask for help no one seems to know how to do it. I know how to use the grids but getting the tiles bigger and making them look right is where I seem to fail.

              [Funny, I fail.]
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              Going to start making my Pokémon game for RMXP, need help with tilesets, spriting, and scripting. PM me for details!
                #9    
              Old April 30th, 2008 (12:44 AM).
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              darkerarceus darkerarceus is offline
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                Can someone help me?
                I am making a pokemon game
                and I need a program to make a region map
                so anyone know a program to do that for my townmap?
                  #10    
                Old April 30th, 2008 (2:40 AM).
                PoKéMaKeR's Avatar
                PoKéMaKeR PoKéMaKeR is offline
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                  at darkerarceus
                  Are you making the game with the starterkit?

                  and now my own question:
                  Is it possible to make a trading event with starterkit (rmxp)?
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                    #11    
                  Old April 30th, 2008 (7:18 AM).
                  Glitchfinder's Avatar
                  Glitchfinder Glitchfinder is offline
                  Let's all get along, please?
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                  Quote:
                  Originally Posted by DarknessMonkey View Post
                  Can someone help me out with this small problem?

                  I need help editing my tileset because I want to add D/P's natural features (trees, etc.) for use in my game.

                  Great! Well now I got the trees from whack a hack (only place that seems to have them...) and they are too small for my RMXP tileset, how would I go about editing them in GraphicsGale? I see everybody else with these same trees and when I ask for help no one seems to know how to do it. I know how to use the grids but getting the tiles bigger and making them look right is where I seem to fail.

                  [Funny, I fail.]
                  Well, the problem you're having is that they simply won't share their tilesets. That's because they've spent a long time working on them for their games, either through ripping them from an emulator or through screenshots. In either case, they got them at the original size (which is bigger than you got), and then they edited them to standardize them. To see an example, look at the Pokemon Gale - The Geor Adventure thread. The first couple of posts that have game info (other than the first one, which has been edited), have a drastically differet tileset from the well done one they are currently using. I believe that there's even a post somewhere in the thread showing a procession of the improving game screenies, as per an earlier request of mine.
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                    #12    
                  Old April 30th, 2008 (3:09 PM).
                  tokinini tokinini is offline
                     
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                    I am a beginner spriter and i am making a pokemon game.
                    I was wondering how you make the sprites backgrounds transparent like that...
                    In the game, When i put the sprites I make into it, they appear all white and blocky in the game(in the background of the sprite)... How do you guys make it so that you see them just normal?
                    (sorry if I don't put much detail into my problem)

                    Question #2:with FlameGuru's starter kit, How do you make it so that a trainer battles you on the spot rather that having to see you(and have that exclamation mark appear above their head)?

                    Thank you for taking the time to answer my questions,
                    Tokinini
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                      #13    
                    Old April 30th, 2008 (11:54 PM).
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                    darkerarceus darkerarceus is offline
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                      [quote=PoKéMaKeR;3543263]at darkerarceus
                      Are you making the game with the starterkit?
                      quote]
                      Yes I Just wanna make a region map like the sinnoh region map
                      but my own the way I like it!
                        #14    
                      Old May 1st, 2008 (1:07 AM). Edited May 1st, 2008 by PoKéMaKeR.
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                      PoKéMaKeR PoKéMaKeR is offline
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                        Quote:
                        Yes I Just wanna make a region map like the sinnoh region map
                        but my own the way I like it!
                        You need to make it with paint!
                        then save it in the picture map !

                        Quote:
                        Question #2:with FlameGuru's starter kit, How do you make it so that a trainer battles you on the spot rather that having to see you(and have that exclamation mark appear above their head)?
                        Change the name of the event from trainer(x)(x=number of steps it can see you from)
                        to anything else but trainer(x)
                        and change the event touch to action button

                        oh and to your first question
                        if you make a sprite then import it using the "materials" button and then import your sprite
                        then you'll see your picture and under it 2 color blocks with transparent color (L-click) and semi-trasparent color (R-click)
                        click both left and right mouse button on the back ground of you sprite and then just click ok!
                        (if you don't undertand it pm me)
                        and then you need to talk to the trainer for a battle to start!
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                          #15    
                        Old May 1st, 2008 (7:15 AM).
                        Wichu's Avatar
                        Wichu Wichu is offline
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                          Quote:
                          Originally Posted by PoKéMaKeR View Post
                          Change the name of the event from trainer(x)(x=number of steps it can see you from)
                          to anything else but trainer(x)
                          and change the event touch to action button!
                          Actually, that's for poccil's kit, not Flameguru's.

                          But then, you shouldn't be using Flameguru's anyway - poccil's is an improved version. Unless the person who asked meant poccil's kit?
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                          Old May 1st, 2008 (3:09 PM).
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                            Could someone rip Asuna faces from Negima! Chou Mahora Taisen Kattoiin, Keiyaku Shikkou Dechai masuu(Japanese Title) for me? Thanx...
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                              #17    
                            Old May 1st, 2008 (3:12 PM).
                            tokinini tokinini is offline
                               
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                              Thank you for the information!
                              It was all understandable and it worked perfectly!
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                                #18    
                              Old May 1st, 2008 (4:46 PM). Edited May 1st, 2008 by yaoimutt.
                              yaoimutt yaoimutt is offline
                                 
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                                Quote:
                                Originally Posted by tokinini View Post
                                I am a beginner spriter and i am making a pokemon game.
                                I was wondering how you make the sprites backgrounds transparent like that...
                                In the game, When i put the sprites I make into it, they appear all white and blocky in the game(in the background of the sprite)... How do you guys make it so that you see them just normal?
                                (sorry if I don't put much detail into my problem)

                                Question #2:with FlameGuru's starter kit, How do you make it so that a trainer battles you on the spot rather that having to see you(and have that exclamation mark appear above their head)?

                                Thank you for taking the time to answer my questions,
                                Tokinini
                                for the transparent backgrounds, it's actually really easy, all you need to do is take the sprite, and put it somewhere you can easily find it (i usually just do the desk top) them, color the whole background one color, a color that is not in the sprite, then, go to the rmxp editor, click on tools, then on materialbase, then click on what kind of sprite it is (if it's an over world sprite (the kind that walk around) then choose character) then, click "import" and then find the file, when you find it, you will be given the option of what color to make invisable, and what color to make translusent, just chooce them (if you don't want a translucent color, then choose the same one as the invicable color)

                                and there you go, the background is invisable.

                                for the second question, i am going to asume you mean you want the player to talk to them, and then they battler, just set an event , and put the triger to action button. that should do it.

                                [QUOTE=darkerarceus;3545785]
                                Quote:
                                Originally Posted by PoKéMaKeR View Post
                                at darkerarceus
                                Are you making the game with the starterkit?
                                quote]
                                Yes I Just wanna make a region map like the sinnoh region map
                                but my own the way I like it!
                                just use the map editor in the starter kit.
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                                  #19    
                                Old May 1st, 2008 (11:41 PM).
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                                darkerarceus darkerarceus is offline
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                                  What do you mean?
                                  I want to find a program to make a
                                  map for my townmap key item
                                    #20    
                                  Old May 2nd, 2008 (3:04 AM).
                                  Ionic's Avatar
                                  Ionic Ionic is offline
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                                    Quote:
                                    Originally Posted by darkerarceus View Post
                                    What do you mean?
                                    I want to find a program to make a
                                    map for my townmap key item
                                    Any graphics program.

                                    Gale/Photoshop/MSPaint/Gimp.
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                                      #21    
                                    Old May 3rd, 2008 (4:15 AM).
                                    tokinini tokinini is offline
                                       
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                                      For question number 2, what if i want the player to talk to the prof. and the rival comes up and challenges him during the prof. event?
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                                        #22    
                                      Old May 3rd, 2008 (4:20 AM).
                                      Ionic's Avatar
                                      Ionic Ionic is offline
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                                        Quote:
                                        Originally Posted by tokinini View Post
                                        For question number 2, what if i want the player to talk to the prof. and the rival comes up and challenges him during the prof. event?

                                        Do that using switches.

                                        Half way through the chat or where you want the rival to come in, go to the event Control switches and turn a switch on.

                                        Set the rivals event at the door or something and change the condition to the switch you set up. You will also probably need to do Set move route and set it up so he walks up towards you and the Prof.

                                        Then click Wait for Move completion, and then setup the battle script.
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                                          #23    
                                        Old May 8th, 2008 (1:27 AM).
                                        glenn14256 glenn14256 is offline
                                           
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                                          Hi everyone!

                                          I need some help with trainer battles. I got it to work and all, and even the custom Pokemon and trainer sprites work properly. But I keep getting this error when battling a trainer. I think it has something to do with a script error making the trainer clueless on what to do next, the result -> it won't do anything at all. This is the error:

                                          Exception: NameError
                                          Message: undefined local variable or method `attacker' for #<PokeBattle_Battle:0x5740760>
                                          PokeBattle_AI:515:in `pbEnemyShouldWithdraw?'
                                          PokeBattle_ActualScene:2209:in `pbChooseEnemyCommand'
                                          PokeBattle_Battle:2333:in `pbCommandPhase'
                                          PokeBattle_Battle:2328:in `each'
                                          PokeBattle_Battle:2328:in `pbCommandPhase'
                                          PokeBattle_Battle:722:in `pbStartBattleCore'
                                          PokeBattle_Battle:721:in `logonerr'
                                          PokeBattle_Battle:721:in `pbStartBattleCore'
                                          PokeBattle_Battle:705:in `loop'
                                          PokeBattle_Battle:734:in `pbStartBattleCore'

                                          "#<PokeBattle_Battle:0xXXXXXXX>" (XXXXXXX is dynamic depending on which trainer you battle).

                                          I would really like to get some help with this. So thanks in advance!
                                            #24    
                                          Old May 8th, 2008 (2:18 AM).
                                          Wichu's Avatar
                                          Wichu Wichu is offline
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                                            After line 506 in PokeBattle_AI (def pbEnemyShouldWithdraw?(index)), add this to a new line:
                                            Code:
                                             [email protected][index]
                                            It should look like this:
                                            Code:
                                            def pbEnemyShouldWithdraw?(index)
                                             [email protected][index]
                                             shouldswitch=false
                                             typecheck=false
                                             movetype=-1
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                                              #25    
                                            Old May 8th, 2008 (2:27 AM).
                                            glenn14256 glenn14256 is offline
                                               
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                                              Quote:
                                              Originally Posted by Wichu View Post
                                              After line 506 in PokeBattle_AI (def pbEnemyShouldWithdraw?(index)), add this to a new line:
                                              Code:
                                               [email protected][index]
                                              It should look like this:
                                              Code:
                                              def pbEnemyShouldWithdraw?(index)
                                               [email protected][index]
                                               shouldswitch=false
                                               typecheck=false
                                               movetype=-1
                                              Thnx, the problem is indeed solved =)
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