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  #801    
Old April 27th, 2008 (10:59 AM).
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Lady Berlitz Lady Berlitz is offline
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    That's... that's... great! It looks very nice. I'm very impressed with what you can do with your sprites, Nevermore. It looks really creepy and, as you said, abstract. It looks like a swamp monster. By the way, what are those things that grow on the sides of its face, where its cheeks would be if it's a human?
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      #802    
    Old April 27th, 2008 (11:05 AM).
    ~Nevermore~'s Avatar
    ~Nevermore~ ~Nevermore~ is offline
       
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      what, it's eyes? or the green hanging moss stuff?
      ^^ and thanks, it is a swamp monster moose.
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        #803    
      Old April 27th, 2008 (11:12 AM).
      .houndoomed .houndoomed is offline
         
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        I created a swamp monster moose D:
        Well, er, sort of.

        What can I say, it's awesome. I'd so have it on my team. Love the DP style too ^^
        Excellent job.

        Oh, and are these the new starters or something?
          #804    
        Old April 27th, 2008 (11:18 AM).
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        ~Nevermore~ ~Nevermore~ is offline
           
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          no, as i said before, they're just random pokemon in gale. they look like starters because they were deisgned to be my dex's starters, but for gale they'll most liely have their middle stages taken out or something.
          ^^ glad you like it though, i like it too. though the water one is my favourite.
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            #805    
          Old April 28th, 2008 (12:59 PM). Edited April 29th, 2008 by Glitchfinder.
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          Well, I'm certainly glad the game's back on track. The new Pokemon look great! Also, how is the creation contest coming along?
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            #806    
          Old April 28th, 2008 (8:19 PM). Edited April 28th, 2008 by HeavyOctillery.
          HeavyOctillery HeavyOctillery is offline
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            I remember something my friend on another site recently said considering a pilot episode of a show he's on board for; basically, he said, "Pilot episodes of shows aren't meant to be perfect - they're just for showcasing.". The same can be held for game demos - one shouldn't always expect them to be flawless. Just my 2 cents on what everyone else is saying about the demo quality.

            The Starters aren't bad; that Water one's final evo oughtta' look badass-as-hell.

            EDIT: I just saw Swampede; um, what is Swamp Thing thinking, having a love-child with a moose?
              #807    
            Old April 30th, 2008 (7:53 AM).
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            I think it's time for another one of my "overall progress" posts. Here we go!

            Well, I must say that this game has certainly matured. I've been watching it from the very beginning, even if I didn't always post. Although it started as "just another cheap project" that nobody thought would last more than a month, with heavy criticism from all sides, it has become something exceptional. Although the first demo showed virtually nothing of skill, and was quite poorly done, the second demo has shown that project hasd become truly great. The tilesets started out as poor quality rips and scratches, and have evolved into something that, if not exactly like those of Diamond and Pearl, are good enough to merit use in any game. The pokemon sprites have not only become better, they have become truly exceptional, although sometimes a little strange.

            Overally, I think that this game has progressed from a poorly made "look what I did!" demo into an extremely well made game that can vie for its own place in the Pokemon world.
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              #808    
            Old April 30th, 2008 (11:11 AM).
            ~Nevermore~'s Avatar
            ~Nevermore~ ~Nevermore~ is offline
               
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              heavy octillery: ^^ the water ones more friendly dolphin-dino-esque than badass. try fire.
              and you just guessed my two sources of inspiration for the moose XD
              glitchfinder: what a great post =D passed on all your comments to vav and our other team members, and thank you very much for your encouragement.
              you've all been waiting way too long, so tonightwhen our programmer comes online, we're going to make a list of what we need to do to get the demo finsihed, and... well... get it done!
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                #809    
              Old April 30th, 2008 (11:20 AM).
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                This is a really nice game coming on here, and you can really see that a lot of effort has gone into it. I do however, just have one critisism, Cowherb.

                The Pokemon itself is nice, yet Grass Starters follow the Dino/Reptile trend, and I really feel that breaking the trend is bad news. A cow is nothing like a reptile. You might decide to leave it, with the game not being official, but it would be more authentic with a reptilian grass starter. Good luck on the project.
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                  #810    
                Old May 7th, 2008 (1:39 PM).
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                ~Nevermore~ ~Nevermore~ is offline
                   
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                  thanks for your opinion, but i think we're keeping cowherb's line. like you said, it's not an official game, and the starter 'trends' can be broken in a second, even in the official games. untill the fourth generation, all the water starters were herptiles. ^^ i'm sure you won't mind once you see the final stage.
                  trying to get some more screenshots from vav to show you, stay tuned!
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                    #811    
                  Old May 10th, 2008 (3:05 PM).
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                    sorry for double posting, but, oh, man. you guys are gonna go mental tomorrow. i've been having some words with our lovely programmer, and we've decided on something to show you, and he said he'll send me some screenshots tomorrow. ok, guys, what do you most want to see?
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                      #812    
                    Old May 10th, 2008 (11:58 PM).
                    Mitchman Mitchman is offline
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                      Anything crazy that will make me go apemuk happy.
                        #813    
                      Old May 13th, 2008 (12:45 PM).
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                      ~Nevermore~ ~Nevermore~ is offline
                         
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                        i'm afraid our programmer is having comuter problems, so you're gonn have to wait a little while tll it's fixed.
                        ^^ you didn't get it, darkcookie.
                        it's something you guys were asking about a while back...
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                          #814    
                        Old May 13th, 2008 (12:57 PM).
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                        Vampire://Krimm Vampire://Krimm is offline
                        → clocks everywhere →
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                        Battle System maybe?

                        Woo, I have returned to further harass you guys! *haaarraaassss*
                          #815    
                        Old May 14th, 2008 (4:30 AM).
                        Mitchman Mitchman is offline
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                          Quote:
                          Originally Posted by ~Nevermore~ View Post
                          i'm afraid our programmer is having comuter problems, so you're gonn have to wait a little while tll it's fixed.
                          you didn't get it, darkcookie.
                          it's something you guys were asking about a while back...
                          How back? I wanna see so I can be happy.
                            #816    
                          Old May 14th, 2008 (7:08 AM).
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                          Archayos Archayos is offline
                          THEY KILLED THE PURPLE T_T
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                          I can't particularly say that I love this game. Aside from the story, which is well done, everything looks like it's undergone a 5 minute thought process. First off, the screenshots really put me off. I mean, 2D D/P graphics are useless. Also, your maps are bare with no sense of detail whatsoever. They seem to be annoying to navigate as well, seeing as how you've put so much grass all over the terrain.

                          I don't see any link to the second demo that everybody is talking about. And trust me, I'm good at looking. If somebody can point it out, I'll be grateful. Coming back to the point... I played the first demo. And it was horrible. Get a proofreader to check up your grammar too. Even a good game totally loses it's feel with bad grammar.

                          Coming to your tilesets, they're too bright. Like I said before, 2D D/P graphics DON'T look good. You'll really need to edit the crap outta them if you want to make them look decent. Also, are you going to bother yourself with correcting the grammatical errors in the first post? If you can't do it, get somebody else to proofread.

                          This is never the way I comment in game threads. You can see my other posts. But this game needs some major improvements, seriously. I'm only offering constructive crticism.
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                            #817    
                          Old May 15th, 2008 (6:50 PM).
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                          Aqua Mudkip Aqua Mudkip is offline
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                            Aqua Mudkip: Besides updates of sprites, charsets and others, are there any screenshots lately? I wanna see more places from this game! Mapping and spriting from this game is good! And Kyledove's 2D D/P Tilesets can revolutionize the way the D/P tilesets are in 2D! (Sounds like a tongue twister! XD)
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                              #818    
                            Old May 17th, 2008 (2:48 PM).
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                            Let's all get along, please?
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                            Quote:
                            Originally Posted by Archayos View Post
                            I can't particularly say that I love this game. Aside from the story, which is well done, everything looks like it's undergone a 5 minute thought process. First off, the screenshots really put me off. I mean, 2D D/P graphics are useless. Also, your maps are bare with no sense of detail whatsoever. They seem to be annoying to navigate as well, seeing as how you've put so much grass all over the terrain.

                            I don't see any link to the second demo that everybody is talking about. And trust me, I'm good at looking. If somebody can point it out, I'll be grateful. Coming back to the point... I played the first demo. And it was horrible. Get a proofreader to check up your grammar too. Even a good game totally loses it's feel with bad grammar.

                            Coming to your tilesets, they're too bright. Like I said before, 2D D/P graphics DON'T look good. You'll really need to edit the crap outta them if you want to make them look decent. Also, are you going to bother yourself with correcting the grammatical errors in the first post? If you can't do it, get somebody else to proofread.

                            This is never the way I comment in game threads. You can see my other posts. But this game needs some major improvements, seriously. I'm only offering constructive crticism.
                            Trust me, everything is completely different from the 1st demo. The first demo was a "look what I did!". The new demo actually had a lot of effort.
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                              #819    
                            Old May 22nd, 2008 (7:18 AM).
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                            ~Nevermore~ ~Nevermore~ is offline
                               
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                              vampire krimm got it!
                              ^^ the programmer's gonna be back later today, he said he'll give me the screenshots then. don't worry, i'll bug him untill he does!
                              archayos: glitchfinder's right, the game's changed an aweful lot since the first demo. just check back a few pages to see some new screenshots ^^
                              and no, there's no second demo yet, we're working on it.

                              in other news, nevvy's learning sugi art! you'll see artwork of the demo fakes and some other preveiws on the game's website we're making to host the demos, information, and updates on!
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                                #820    
                              Old May 27th, 2008 (4:50 PM).
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                              Where are the screenshots? D:

                              *bumps*

                              Just trying to keep this thread active. Besides, I wouldn't want to see it dying off into the archived games w.o;
                                #821    
                              Old May 29th, 2008 (11:20 AM).
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                              Glitchfinder Glitchfinder is offline
                              Let's all get along, please?
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                              Quote:
                              Originally Posted by ~Nevermore~ View Post
                              vampire krimm got it!
                              the programmer's gonna be back later today, he said he'll give me the screenshots then. don't worry, i'll bug him untill he does!
                              archayos: glitchfinder's right, the game's changed an aweful lot since the first demo. just check back a few pages to see some new screenshots
                              and no, there's no second demo yet, we're working on it.

                              in other news, nevvy's learning sugi art! you'll see artwork of the demo fakes and some other preveiws on the game's website we're making to host the demos, information, and updates on!

                              One thing about learning to make Sugi's: Is it the original style, the current style, or somewhere in between. (Look back at the original game art to see what I mean. The original Sugi's have been updated several times, each with a new style).

                              Also, are you ever going to have beta testers for your demo? Or are you doing that yourselves? Or, are you going to have the general populace beta test, by releaseing the demo in raw form?

                              Finally, I've been working on another forum, getting support for some scripts I'm developing. Once I get the current one straightened out, I'd like to show you, to see if you'd like to have them in the game. (I won't specify what the scripts are in this post, except to say that they are NOT specifically Pokemon related, and, when finished, will be able to be used in essentially any game) Nevermore, please PM me if you'd like to find out more, because I like this project enough that I want it to be the first to use the system I'm building.
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                                #822    
                              Old June 25th, 2008 (7:28 PM).
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                              So Nevermore, anymore info about those screens you promised us a while ago?
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                                #823    
                              Old June 25th, 2008 (8:28 PM).
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                                I really think this game is dead.

                                No updates in like a month.

                                Fishy

                                O_o
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                                  #824    
                                Old June 26th, 2008 (1:45 PM).
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                                Okay... For whoever downed my rep for necro-posting, I didn't post in a topic over a month old.... The topic was inactive for about 25 days...

                                And on topic: I hope you are still working on this Nevermore, the project is looking great!
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                                  #825    
                                Old June 26th, 2008 (1:57 PM).
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                                  Somebody please do us all a favor and close this thread!!
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