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  #76    
Old June 21st, 2008 (9:52 AM).
~Teh Panda~'s Avatar
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Sea of Dreams - Redux
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Beta 1 is progressing for underground about a week, I just need Mew_Ryn lol. Then Part 4, Flags!
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  #77    
Old June 21st, 2008 (10:22 AM).
master morty's Avatar
master morty master morty is offline
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    movement is done in XSE almost the same way as rubikon except you use @(something)
    my example

    #dynamic 0x800000

    #org @start
    applymovement 0x5 @move
    end

    #org @move
    #raw 0x08
    #raw 0x08
    #raw 0x08
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      #78    
    Old June 21st, 2008 (12:25 PM).
    ZodiacDaGreat's Avatar
    ZodiacDaGreat ZodiacDaGreat is offline
    Working on a Mobile System
       
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      Quote:
      #dynamic 0x800000

      #org @start
      applymovement 0x5 @move
      end

      #org @move
      #raw 0x08
      #raw 0x08
      #raw 0x08
      wrong, you should always end movements with #raw 0xFE, so the game knows when to stop, otherwise it'll crash.
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        #79    
      Old June 21st, 2008 (11:18 PM).
      Darthatron's Avatar
      Darthatron Darthatron is offline
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      Quote:
      Originally Posted by mattsna View Post
      movement is done in XSE almost the same way as rubikon except you use @(something)
      my example

      #dynamic 0x800000

      #org @start
      applymovement 0x5 @move
      end

      #org @move
      #raw 0x08
      #raw 0x08
      #raw 0x08
      In addition to what Zodiac said, you can also have all the movements on one line, which means less typing:
      Code:
      #dynamic 0x800000
       
      #org @start
      applymovement 0x5 @move
      end
       
      #org @move
      #raw 0x08 0x08 0x08 0xFE
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        #80    
      Old June 29th, 2008 (8:44 AM).
      ~Teh Panda~'s Avatar
      ~Teh Panda~ ~Teh Panda~ is offline
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      Quote:
      Originally Posted by Darthatron View Post
      In addition to what Zodiac said, you can also have all the movements on one line, which means less typing:
      Code:
      #dynamic 0x800000
       
      #org @start
      applymovement 0x5 @move
      end
       
      #org @move
      #raw 0x08 0x08 0x08 0xFE
      Will this save any byes by putting them all on one line?
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        #81    
      Old June 29th, 2008 (8:54 AM).
      jakerman999's Avatar
      jakerman999 jakerman999 is offline
      looking for spriters
         
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        can anyone see what is wrong in this script?
        (script that i found is in spoilers, only the code I wrote is visible)

        #org 0x168BE5
        lock
        faceplayer
        checkflag 0x800
        if 0x0 goto 0x8168D00
        Spoiler:
        checkflag 0x258
        if 0x1 goto 0x8168C26
        checkgender
        compare LASTRESULT 0x0
        if 0x1 call 0x8168C14
        compare LASTRESULT 0x1
        if 0x1 call 0x8168C1D
        closeonkeypress
        applymovement 0x1 0xD2CC000F
        subvar 0x908 0x304
        msgbox 0x818D33C '"MOM: [.]Right.\nAll girls dream of ..."
        callstd 0x4
        return


        '-----------------------
        #org 0x168D00
        checkflag 0x291
        if 0x1 goto 0x8168D64
        return

        Spoiler:

        '-----------------------
        #org 0x168C26
        msgbox 0x818D3AD '"MOM: [player]!\nYou should take a q..."
        callstd 0x4
        closeonkeypress
        call 0x81A6C02
        msgbox 0x818D3D4 '"MOM: Oh, good! You and your\nPOKéMO..."
        callstd 0x4
        release
        end

        '-----------------------
        #org 0x168C14
        msgbox 0x818D2CC '"MOM: [.]Right.\nBoys leave home evr..."
        callstd 0x4
        return

        '-----------------------
        #org 0x168C1D
        msgbox 0x818D33C '"MOM: [.]Right.\nAll girls dream of ..."
        callstd 0x4
        return


        '-----------------------
        #org 0x168D64
        msgbox 0x818D49C '"MOM: PROF.OAK gave you a pokémon?\n..."
        givepokemon 0x55 0x5 0x22 0x0 0x0 0x0
        setflag 0x800
        release
        end

        Spoiler:

        '-----------------------
        #org 0x1A6C02
        fadescreen 0x1
        fanfare 0x100
        waitfanfare
        special 0x0
        fadescreen 0x0
        return


        '---------
        ' Strings
        '---------
        #org 0x18D33C
        = MOM: [.]Right.\nAll girls dream of traveling.\lIt said so on TV.\pOh, yes. PROF. OAK, next door, was\nlooking for you.

        #org 0x18D3AD
        = MOM: [player]!\nYou should take a quick rest.

        #org 0x18D3D4
        = MOM: Oh, good! You and your\nPOKéMON are looking great.

        #org 0x18D2CC
        = MOM: [.]Right.\nBoys leave home evreyday.\nIt said so on TV.\pOh,yes. PROF.OAK,was searching for\nyou


        #org 0x18D49C
        = MOM: PROF.OAK gave you a pokémon?\nI better help out to.



        the script compiles fine, it just doesn't do anything when I talk to 'mom'
        any help?
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          #82    
        Old July 1st, 2008 (12:04 PM).
        lennycharriez315 lennycharriez315 is offline
           
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          Does anyone have the basic wildpokemonbattle script for xse...and can you explain it a bit.including the raw and were to put the person num...or how to find the person number..but i do need the script.
            #83    
          Old July 2nd, 2008 (10:49 AM).
          dudez's Avatar
          dudez dudez is offline
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            so it works to use movements like this

            #raw 0x10 0x13 0xFE

            instead of this?

            #raw 0x10
            #raw 0x13
            #raw 0xFE
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              #84    
            Old July 2nd, 2008 (11:15 AM).
            ~Teh Panda~'s Avatar
            ~Teh Panda~ ~Teh Panda~ is offline
            Sea of Dreams - Redux
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            Quote:
            Originally Posted by dudez View Post
            so it works to use movements like this

            #raw 0x10 0x13 0xFE

            instead of this?

            #raw 0x10
            #raw 0x13
            #raw 0xFE
            Yes it does work that way.
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              #85    
            Old July 2nd, 2008 (8:47 PM).
            Darthatron's Avatar
            Darthatron Darthatron is offline
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            Quote:
            Originally Posted by dudez View Post
            so it works to use movements like this

            #raw 0x10 0x13 0xFE

            instead of this?

            #raw 0x10
            #raw 0x13
            #raw 0xFE
            Yes, it also works without the "0x" because, everything after "#RAW", XSE reads as HEX.
            Code:
            #raw 10 13 FE
            Is the same as the other two.
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              #86    
            Old July 4th, 2008 (5:53 PM).
            lennycharriez315 lennycharriez315 is offline
               
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              i found out the script and my error. iwas supposed to add the hidesprite command.
                #87    
              Old July 6th, 2008 (9:08 PM).
              ~Teh Panda~'s Avatar
              ~Teh Panda~ ~Teh Panda~ is offline
              Sea of Dreams - Redux
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              Quote:
              Originally Posted by lennycharriez315 View Post
              i found out the script and my error. iwas supposed to add the hidesprite command.
              alright, thats good to hear!
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                #88    
              Old July 7th, 2008 (1:30 PM).
              KhaosKnight's Avatar
              KhaosKnight KhaosKnight is offline
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                Here is an edited script with a dude that gives you the National Dex in Emerald.

                Code:
                '-----------------------
                #org 0xE3D07E
                lock
                faceplayer
                msgbox 0x8E3D08D '"Here you may need this on your\njou..."
                callstd 0x6
                special 0x1F3
                release
                end
                 
                '---------
                ' Strings
                '---------
                #org 0xE3D08D
                = Here you may need this on your\njourney. The Prof. is so\lscatter-brained he forgot to\limplement this feature in your dex.\lIt's the National Dex, use it to\lkeep a record of all your pokemon\lecounters.

                i need some help with some movements...there is a lab assistant in Birch's lab...i need him to walk up to you when you are attempting to leave the lab after you get the Hoenn dex from Birch.(just like how the assistant did in GSC when giving you the pokeballs, i want that same effect but with the National Dex)

                And after he gives it to you, when you talk to him again he says "I hope you are making good use of that National Dex"
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                  #89    
                Old July 10th, 2008 (2:28 AM).
                0m3GA ARS3NAL's Avatar
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                It seems like so far, basic scripts are almost exactly like pokescript, only now it is @ instead of $ and there is a dynamic offset at the beginning... Is there any major differences?
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                  #90    
                Old July 11th, 2008 (12:00 AM).
                mattattack's Avatar
                mattattack mattattack is offline
                Huh, Son?
                   
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                  Hi I'm having a problem scripting every time I click on the guy or pokemon to activate the script it won't active meaning it won't give the the blastoise or I can't fight Ho-oh (note: It was a test run)

                  #dynamic 0x3B4DF4

                  #org @emergencygivepokemon
                  lock
                  faceplayer
                  message @give
                  boxset 6
                  givepokemon 9 70 0 0 0 0
                  release
                  end

                  #org @give
                  = Quick!/pTake Blastoise to kill/nHo-oh!

                  Ho-Oh script:

                  #dynamic 0x3B4DF5

                  #org @bossfight
                  lock
                  faceplayer
                  message @Ho-Oh
                  boxset 6
                  cry 0xA1 250
                  nop
                  nop
                  wildbattle 250 70 0 0 0 0
                  fadescreen 0
                  #raw 53 0F 80
                  setflag 200
                  release
                  end

                  #org @Ho-Oh
                  = HO-OH: KYOOOO



                  and also I can't press the compile button because it won't come up, but the debug thing next to it when I click on it it compiles

                  also I downloaded this from studio pokemon XSE
                    #91    
                  Old July 28th, 2008 (5:55 PM).
                  Makorin's Avatar
                  Makorin Makorin is offline
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                    Quote:
                    Originally Posted by mattattack View Post
                    Hi I'm having a problem scripting every time I click on the guy or pokemon to activate the script it won't active meaning it won't give the the blastoise or I can't fight Ho-oh (note: It was a test run)

                    #dynamic 0x3B4DF4

                    #org @emergencygivepokemon
                    lock
                    faceplayer
                    message @give
                    boxset 6
                    givepokemon 9 70 0 0 0 0
                    release
                    end

                    #org @give
                    = Quick!/pTake Blastoise to kill/nHo-oh!

                    Ho-Oh script:

                    #dynamic 0x3B4DF5

                    #org @bossfight
                    lock
                    faceplayer
                    message @Ho-Oh
                    boxset 6
                    cry 0xA1 250
                    nop
                    nop
                    wildbattle 250 70 0 0 0 0
                    fadescreen 0
                    #raw 53 0F 80
                    setflag 200
                    release
                    end

                    #org @Ho-Oh
                    = HO-OH: KYOOOO



                    and also I can't press the compile button because it won't come up, but the debug thing next to it when I click on it it compiles

                    also I downloaded this from studio pokemon XSE
                    If u havent already figured it out...

                    save your scripts then go to tools - batch compiler - ... and choose ur rom
                    then click browse and go to the folder with your scripts in it
                    then check all the script u want 2 compile
                    then press compile and itll give you the offsets to put in A-map
                    then test it and it should work.
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                      #92    
                    Old July 29th, 2008 (2:25 AM).
                    0m3GA ARS3NAL's Avatar
                    0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                    This is a very nice Tutorial, and I cant wait for more!
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                      #93    
                    Old July 30th, 2008 (9:19 AM).
                    mattattack's Avatar
                    mattattack mattattack is offline
                    Huh, Son?
                       
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                      Hi I found out my problem in that last question, but

                      How do you use flags. I'm confused.
                        #94    
                      Old August 8th, 2008 (11:21 PM).
                      Iken's Avatar
                      Iken Iken is offline
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                        Argh ._.''

                        ok, here's my problem.

                        I'm trying to make someone give me running shoes.
                        i know my script works, but i'll use the build in Free Space finder
                        in Advance Map (1.92) And then it'll come up with a list of like 8 offsets.

                        i'll make a person event, and then type their script offset as one of the
                        ones from FSF.

                        then i'll edit the script in XSE and press compile, then the window pops up,
                        i press close, and then when i go into A-map, and try to re-open the script
                        it's empty.

                        Does anyone know what i'm doing wrong....?

                        *desperate-ish*
                          #95    
                        Old August 9th, 2008 (7:40 PM). Edited August 9th, 2008 by Iken.
                        Iken's Avatar
                        Iken Iken is offline
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                          On top of my last post... x_x''...

                          I'd like to know if anyone has a list of flags for
                          Fire red/Leaf green and Ruby/Sapphire

                          i can't seem to find one D:
                            #96    
                          Old August 25th, 2008 (2:42 PM).
                          hackergkenzz's Avatar
                          hackergkenzz hackergkenzz is offline
                             
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                            can i have a link to a complete XSE tutorial
                              #97    
                            Old August 25th, 2008 (3:01 PM).
                            1KewlDude's Avatar
                            1KewlDude 1KewlDude is offline
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                              Quote:
                              Originally Posted by Iken View Post
                              Argh ._.''

                              ok, here's my problem.

                              I'm trying to make someone give me running shoes.
                              i know my script works, but i'll use the build in Free Space finder
                              in Advance Map (1.92) And then it'll come up with a list of like 8 offsets.

                              i'll make a person event, and then type their script offset as one of the
                              ones from FSF.

                              then i'll edit the script in XSE and press compile, then the window pops up,
                              i press close, and then when i go into A-map, and try to re-open the script
                              it's empty.

                              Does anyone know what i'm doing wrong....?

                              *desperate-ish*
                              I'm finding that really hard to understand... sorry, I'm tired. In XSE you start with a dynamic offset:
                              Code:
                              #dynamic 0x[offset]
                              That's the only time you need to use an offset from FSF. Then you need to have a pointer which starts the script... normally:
                              Code:
                              #org @start
                              Compile the script and you should be given an offset, press copy and paste it into A-Map.

                              I hope that helped.
                              Quote:
                              Originally Posted by Iken View Post
                              On top of my last post... x_x''...

                              I'd like to know if anyone has a list of flags for
                              Fire red/Leaf green and Ruby/Sapphire

                              i can't seem to find one D:
                              I copied this from thex4's tutorial:
                              Spoiler:

                              Fire Red:
                              0x820 - First Badge
                              0x821 - Second Badge
                              0x822 - Third Badge
                              0x823 - Fourth Badge
                              0x824 - Fifth Badge
                              0x825 - Sixth Badge
                              0x826 - Seventh Badge
                              0x827 - Eighth Badge
                              0x828 - Pokemon Menu
                              0x829 - Pokedex Menu
                              0x82F - Running Shoes

                              Ruby/Sapphire:
                              0x800 - Pokemon Menu
                              0x801 - Pokedex Menu
                              0x802 - Pokenav Menu
                              0x807 - First Badge
                              0x808 - Second Badge
                              0x809 - Third Badge
                              0x80A - Fourth Badge
                              0x80B - Fifth Badge
                              0x80C - Sixth Badge
                              0x80D - Seventh Badge
                              0x80E - Eighth Badge
                              0x860 - Running Shoes

                              Emerald:
                              0x860 - Pokemon Menu
                              0x861 - Pokedex Menu
                              0x862 - Pokenav Menu

                              Please don't double post, edit your last one instead.
                              Quote:
                              Originally Posted by hackergkenzz View Post
                              can i have a link to a complete XSE tutorial
                              Sorry, but there isn't one... You should thethethethe's tut and translate it into XSE using one of the XSE tutorials.

                              Good luck.
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                              Spoiler:



                                #98    
                              Old August 25th, 2008 (3:12 PM).
                              hackergkenzz's Avatar
                              hackergkenzz hackergkenzz is offline
                                 
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                                ???umm ok... how do i do that
                                  #99    
                                Old August 25th, 2008 (3:22 PM).
                                1KewlDude's Avatar
                                1KewlDude 1KewlDude is offline
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                                  Quote:
                                  Originally Posted by hackergkenzz View Post
                                  ???umm ok... how do i do that
                                  I know this is impractical, but you should download Pokescript and use thethethethe's tut (because it's really in-depth) to learn the language and then start using XSE because as far as I know there are no good tuts on XSE.

                                  Sorry if that didn't help.
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                                  Spoiler:



                                    #100    
                                  Old August 25th, 2008 (4:02 PM).
                                  hackergkenzz's Avatar
                                  hackergkenzz hackergkenzz is offline
                                     
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                                    were can i get a pokescript that i dont need an archiving too for
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